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vcmi/client/adventureMap/CList.cpp
Ivan Savenko 89dca5061d
Merge pull request #4384 from Laserlicht/shortcut
add shortcut for list item ordering
2024-08-14 17:04:45 +03:00

595 lines
15 KiB
C++

/*
* CList.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CList.h"
#include "AdventureMapInterface.h"
#include "../widgets/Images.h"
#include "../widgets/Buttons.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/RadialMenu.h"
#include "../windows/InfoWindows.h"
#include "../windows/CCastleInterface.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../CCallback.h"
CList::CListItem::CListItem(CList * Parent)
: CIntObject(LCLICK | SHOW_POPUP | HOVER),
parent(Parent),
selection()
{
}
CList::CListItem::~CListItem() = default;
void CList::CListItem::showPopupWindow(const Point & cursorPosition)
{
showTooltip();
}
void CList::CListItem::clickPressed(const Point & cursorPosition)
{
//second click on already selected item
if(parent->selected == this->shared_from_this())
{
open();
}
else
{
//first click - switch selection
parent->select(this->shared_from_this());
}
}
void CList::CListItem::hover(bool on)
{
if (on)
GH.statusbar()->write(getHoverText());
else
GH.statusbar()->clear();
}
void CList::CListItem::onSelect(bool on)
{
OBJECT_CONSTRUCTION;
selection.reset();
if(on)
selection = genSelection();
select(on);
redraw();
}
CList::CList(int Size, Rect widgetDimensions)
: Scrollable(0, widgetDimensions.topLeft(), Orientation::VERTICAL),
size(Size),
selected(nullptr)
{
pos.w = widgetDimensions.w;
pos.h = widgetDimensions.h;
}
void CList::showAll(Canvas & to)
{
to.drawColor(pos, Colors::BLACK);
CIntObject::showAll(to);
}
void CList::createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount)
{
OBJECT_CONSTRUCTION;
listBox = std::make_shared<CListBox>(std::bind(&CList::createItem, this, _1), firstItemPosition, itemPositionDelta, size, listAmount);
}
void CList::setScrollUpButton(std::shared_ptr<CButton> button)
{
addChild(button.get());
scrollUp = button;
scrollUp->addCallback(std::bind(&CList::scrollPrev, this));
update();
}
void CList::setScrollDownButton(std::shared_ptr<CButton> button)
{
addChild(button.get());
scrollDown = button;
scrollDown->addCallback(std::bind(&CList::scrollNext, this));
update();
}
void CList::scrollBy(int distance)
{
if (distance < 0 && listBox->getPos() < -distance)
listBox->moveToPos(0);
else
listBox->moveToPos(static_cast<int>(listBox->getPos()) + distance);
update();
}
void CList::scrollPrev()
{
listBox->moveToPrev();
update();
}
void CList::scrollNext()
{
listBox->moveToNext();
update();
}
void CList::update()
{
bool onTop = listBox->getPos() == 0;
bool onBottom = listBox->getPos() + size >= listBox->size();
if (scrollUp)
scrollUp->block(onTop);
if (scrollDown)
scrollDown->block(onBottom);
}
void CList::select(std::shared_ptr<CListItem> which)
{
if(selected == which)
return;
if(selected)
selected->onSelect(false);
selected = which;
if(which)
{
which->onSelect(true);
onSelect();
}
}
int CList::getSelectedIndex()
{
return static_cast<int>(listBox->getIndexOf(selected));
}
void CList::selectIndex(int which)
{
if(which < 0)
{
if(selected)
select(nullptr);
}
else
{
listBox->scrollTo(which);
update();
select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
}
}
void CList::selectNext()
{
int index = getSelectedIndex() + 1;
if(index >= listBox->size())
index = 0;
selectIndex(index);
}
void CList::selectPrev()
{
int index = getSelectedIndex();
if(index <= 0)
selectIndex(0);
else
selectIndex(index-1);
}
CHeroList::CEmptyHeroItem::CEmptyHeroItem()
{
OBJECT_CONSTRUCTION;
movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);
portrait = std::make_shared<CPicture>(ImagePath::builtin("HPSXXX"), movement->pos.w + 1, 0);
mana = std::make_shared<CAnimImage>(AnimationPath::builtin("IMANA"), 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
pos.w = mana->pos.w + mana->pos.x - pos.x;
pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
}
CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
: CListItem(parent),
hero(Hero)
{
OBJECT_CONSTRUCTION;
movement = std::make_shared<CAnimImage>(AnimationPath::builtin("IMOBIL"), 0, 0, 0, 1);
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), hero->getIconIndex(), 0, movement->pos.w + 1);
mana = std::make_shared<CAnimImage>(AnimationPath::builtin("IMANA"), 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
pos.w = mana->pos.w + mana->pos.x - pos.x;
pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
update();
addUsedEvents(GESTURE | KEYBOARD);
}
void CHeroList::CHeroItem::update()
{
movement->setFrame(std::min<size_t>(movement->size()-1, hero->movementPointsRemaining() / 100));
mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
redraw();
}
std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
{
return std::make_shared<CPicture>(ImagePath::builtin("HPSYYY"), movement->pos.w + 1, 0);
}
void CHeroList::CHeroItem::select(bool on)
{
if(on)
LOCPLINT->localState->setSelection(hero);
}
void CHeroList::CHeroItem::open()
{
LOCPLINT->openHeroWindow(hero);
}
void CHeroList::CHeroItem::showTooltip()
{
CRClickPopup::createAndPush(hero, GH.getCursorPosition());
}
std::string CHeroList::CHeroItem::getHoverText()
{
return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->getClassNameTranslated());
}
void CHeroList::CHeroItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if(!on)
return;
if(!hero)
return;
auto & heroes = LOCPLINT->localState->getWanderingHeroes();
if(heroes.size() < 2)
return;
size_t heroPos = vstd::find_pos(heroes, hero);
const CGHeroInstance * heroUpper = (heroPos < 1) ? nullptr : heroes.at(heroPos - 1);
const CGHeroInstance * heroLower = (heroPos > heroes.size() - 2) ? nullptr : heroes.at(heroPos + 1);
std::vector<RadialMenuConfig> menuElements = {
{ RadialMenuConfig::ITEM_ALT_NN, heroUpper != nullptr, "altUpTop", "vcmi.radialWheel.moveTop", [heroPos]()
{
for (size_t i = heroPos; i > 0; i--)
LOCPLINT->localState->swapWanderingHero(i, i - 1);
} },
{ RadialMenuConfig::ITEM_ALT_NW, heroUpper != nullptr, "altUp", "vcmi.radialWheel.moveUp", [heroPos](){LOCPLINT->localState->swapWanderingHero(heroPos, heroPos - 1); } },
{ RadialMenuConfig::ITEM_ALT_SW, heroLower != nullptr, "altDown", "vcmi.radialWheel.moveDown", [heroPos](){ LOCPLINT->localState->swapWanderingHero(heroPos, heroPos + 1); } },
{ RadialMenuConfig::ITEM_ALT_SS, heroLower != nullptr, "altDownBottom", "vcmi.radialWheel.moveBottom", [heroPos, heroes]()
{
for (int i = heroPos; i < heroes.size() - 1; i++)
LOCPLINT->localState->swapWanderingHero(i, i + 1);
} },
};
GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);
}
void CHeroList::CHeroItem::keyPressed(EShortcut key)
{
if(!hero)
return;
if(parent->selected != this->shared_from_this())
return;
auto & heroes = LOCPLINT->localState->getWanderingHeroes();
if(key == EShortcut::LIST_HERO_DISMISS)
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [=](){ LOCPLINT->cb->dismissHero(hero); }, nullptr);
return;
}
if(heroes.size() < 2)
return;
size_t heroPos = vstd::find_pos(heroes, hero);
const CGHeroInstance * heroUpper = (heroPos < 1) ? nullptr : heroes.at(heroPos - 1);
const CGHeroInstance * heroLower = (heroPos > heroes.size() - 2) ? nullptr : heroes.at(heroPos + 1);
switch(key)
{
case EShortcut::LIST_HERO_UP:
if(heroUpper)
LOCPLINT->localState->swapWanderingHero(heroPos, heroPos - 1);
break;
case EShortcut::LIST_HERO_DOWN:
if(heroLower)
LOCPLINT->localState->swapWanderingHero(heroPos, heroPos + 1);
break;
case EShortcut::LIST_HERO_TOP:
if(heroUpper)
for (size_t i = heroPos; i > 0; i--)
LOCPLINT->localState->swapWanderingHero(i, i - 1);
break;
case EShortcut::LIST_HERO_BOTTOM:
if(heroLower)
for (int i = heroPos; i < heroes.size() - 1; i++)
LOCPLINT->localState->swapWanderingHero(i, i + 1);
break;
}
}
std::shared_ptr<CIntObject> CHeroList::createItem(size_t index)
{
if (LOCPLINT->localState->getWanderingHeroes().size() > index)
return std::make_shared<CHeroItem>(this, LOCPLINT->localState->getWanderingHero(index));
return std::make_shared<CEmptyHeroItem>();
}
CHeroList::CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)
: CList(visibleItemsCount, widgetPosition)
{
createList(firstItemOffset, itemOffsetDelta, initialItemsCount);
}
void CHeroList::select(const CGHeroInstance * hero)
{
selectIndex(vstd::find_pos(LOCPLINT->localState->getWanderingHeroes(), hero));
}
void CHeroList::updateElement(const CGHeroInstance * hero)
{
updateWidget();
}
void CHeroList::updateWidget()
{
const auto & heroes = LOCPLINT->localState->getWanderingHeroes();
listBox->resize(heroes.size());
for (size_t i = 0; i < heroes.size(); ++i)
{
auto item = std::dynamic_pointer_cast<CHeroItem>(listBox->getItem(i));
if (!item)
continue;
if (item->hero == heroes.at(i))
{
item->update();
}
else
{
listBox->reset();
break;
}
}
if (LOCPLINT->localState->getCurrentHero())
select(LOCPLINT->localState->getCurrentHero());
CList::update();
}
std::shared_ptr<CIntObject> CTownList::createItem(size_t index)
{
if (LOCPLINT->localState->getOwnedTowns().size() > index)
return std::make_shared<CTownItem>(this, LOCPLINT->localState->getOwnedTown(index));
return std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 0);
}
CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
CListItem(parent),
town(Town)
{
OBJECT_CONSTRUCTION;
picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 0);
pos = picture->pos;
update();
addUsedEvents(GESTURE | KEYBOARD);
}
std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
{
return std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), 1);
}
void CTownList::CTownItem::update()
{
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
picture->setFrame(iconIndex + 2);
redraw();
}
void CTownList::CTownItem::select(bool on)
{
if(on)
LOCPLINT->localState->setSelection(town);
}
void CTownList::CTownItem::open()
{
LOCPLINT->openTownWindow(town);
}
void CTownList::CTownItem::showTooltip()
{
CRClickPopup::createAndPush(town, GH.getCursorPosition());
}
void CTownList::CTownItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if(!on)
return;
const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();
size_t townIndex = vstd::find_pos(towns, town);
if(townIndex + 1 > towns.size() || !towns.at(townIndex))
return;
if(towns.size() < 2)
return;
int townUpperPos = (townIndex < 1) ? -1 : townIndex - 1;
int townLowerPos = (townIndex > towns.size() - 2) ? -1 : townIndex + 1;
auto updateList = [](){
for (auto ki : GH.windows().findWindows<CCastleInterface>())
ki->townChange(); //update list
};
std::vector<RadialMenuConfig> menuElements = {
{ RadialMenuConfig::ITEM_ALT_NN, townUpperPos > -1, "altUpTop", "vcmi.radialWheel.moveTop", [updateList, townIndex]()
{
for (int i = townIndex; i > 0; i--)
LOCPLINT->localState->swapOwnedTowns(i, i - 1);
updateList();
} },
{ RadialMenuConfig::ITEM_ALT_NW, townUpperPos > -1, "altUp", "vcmi.radialWheel.moveUp", [updateList, townIndex, townUpperPos](){LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos); updateList(); } },
{ RadialMenuConfig::ITEM_ALT_SW, townLowerPos > -1, "altDown", "vcmi.radialWheel.moveDown", [updateList, townIndex, townLowerPos](){ LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos); updateList(); } },
{ RadialMenuConfig::ITEM_ALT_SS, townLowerPos > -1, "altDownBottom", "vcmi.radialWheel.moveBottom", [updateList, townIndex, towns]()
{
for (int i = townIndex; i < towns.size() - 1; i++)
LOCPLINT->localState->swapOwnedTowns(i, i + 1);
updateList();
} },
};
GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements, true);
}
void CTownList::CTownItem::keyPressed(EShortcut key)
{
if(parent->selected != this->shared_from_this())
return;
const std::vector<const CGTownInstance *> towns = LOCPLINT->localState->getOwnedTowns();
size_t townIndex = vstd::find_pos(towns, town);
if(townIndex + 1 > towns.size() || !towns.at(townIndex))
return;
if(towns.size() < 2)
return;
int townUpperPos = (townIndex < 1) ? -1 : townIndex - 1;
int townLowerPos = (townIndex > towns.size() - 2) ? -1 : townIndex + 1;
switch(key)
{
case EShortcut::LIST_TOWN_UP:
if(townUpperPos > -1)
LOCPLINT->localState->swapOwnedTowns(townIndex, townUpperPos);
break;
case EShortcut::LIST_TOWN_DOWN:
if(townLowerPos > -1)
LOCPLINT->localState->swapOwnedTowns(townIndex, townLowerPos);
break;
case EShortcut::LIST_TOWN_TOP:
if(townUpperPos > -1)
for (int i = townIndex; i > 0; i--)
LOCPLINT->localState->swapOwnedTowns(i, i - 1);
break;
case EShortcut::LIST_TOWN_BOTTOM:
if(townLowerPos > -1)
for (int i = townIndex; i < towns.size() - 1; i++)
LOCPLINT->localState->swapOwnedTowns(i, i + 1);
break;
}
for (auto ki : GH.windows().findWindows<CCastleInterface>())
ki->townChange(); //update list
}
std::string CTownList::CTownItem::getHoverText()
{
return town->getObjectName();
}
CTownList::CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)
: CList(visibleItemsCount, widgetPosition)
{
createList(firstItemOffset, itemOffsetDelta, initialItemsCount);
}
void CTownList::select(const CGTownInstance * town)
{
selectIndex(vstd::find_pos(LOCPLINT->localState->getOwnedTowns(), town));
}
void CTownList::updateElement(const CGTownInstance * town)
{
updateWidget();
}
void CTownList::updateWidget()
{
auto & towns = LOCPLINT->localState->getOwnedTowns();
listBox->resize(towns.size());
for (size_t i = 0; i < towns.size(); ++i)
{
auto item = std::dynamic_pointer_cast<CTownItem>(listBox->getItem(i));
if (!item)
continue;
if (item->town == towns[i])
{
item->update();
}
else
{
listBox->reset();
break;
}
}
if (LOCPLINT->localState->getCurrentTown())
select(LOCPLINT->localState->getCurrentTown());
CList::update();
}