.. |
BattleActionsController.cpp
|
Code cleanup
|
2023-08-21 17:55:49 +03:00 |
BattleActionsController.h
|
Test version of swipe gesture for in-combat attacks
|
2023-06-05 19:20:08 +03:00 |
BattleAnimationClasses.cpp
|
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2023-07-31 21:07:30 +03:00 |
BattleAnimationClasses.h
|
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2023-07-31 21:07:30 +03:00 |
BattleConstants.h
|
Removed delays due to thread waits from battle animations
|
2023-03-20 20:19:05 +02:00 |
BattleEffectsController.cpp
|
Code cleanup
|
2023-08-21 17:55:49 +03:00 |
BattleEffectsController.h
|
Code cleanup
|
2023-08-21 17:55:49 +03:00 |
BattleFieldController.cpp
|
Replaced clickReleased with clickPressed where applicable in H3
|
2023-07-09 17:48:25 +03:00 |
BattleFieldController.h
|
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2023-07-31 21:07:30 +03:00 |
BattleInterface.cpp
|
Fixed ending of battles due to retreat/surrender
|
2023-08-23 18:46:56 +03:00 |
BattleInterface.h
|
Code cleanup
|
2023-08-21 17:55:49 +03:00 |
BattleInterfaceClasses.cpp
|
Split BattleProcessor into few more parts
|
2023-08-21 17:55:49 +03:00 |
BattleInterfaceClasses.h
|
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2023-07-31 21:07:30 +03:00 |
BattleObstacleController.cpp
|
Fixed rendering priority of battlefield background obstacles
|
2023-08-07 21:18:43 +03:00 |
BattleObstacleController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleProjectileController.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleProjectileController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleRenderer.cpp
|
|
|
BattleRenderer.h
|
Fixed rendering priority of battlefield background obstacles
|
2023-08-07 21:18:43 +03:00 |
BattleSiegeController.cpp
|
Fixed rendering priority of battlefield background obstacles
|
2023-08-07 21:18:43 +03:00 |
BattleSiegeController.h
|
|
|
BattleStacksController.cpp
|
Remove unused code
|
2023-08-21 17:55:49 +03:00 |
BattleStacksController.h
|
Code cleanup
|
2023-08-21 17:55:49 +03:00 |
BattleWindow.cpp
|
Use API identical to std classes where possible
|
2023-08-23 16:32:29 +03:00 |
BattleWindow.h
|
Improve feature by triggering hero window refresh in response to netpack
|
2023-07-22 21:51:14 +02:00 |
CreatureAnimation.cpp
|
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2023-07-31 21:07:30 +03:00 |
CreatureAnimation.h
|
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2023-07-31 21:07:30 +03:00 |