Ivan Savenko
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81242d3500
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Fixed ending of battles due to retreat/surrender
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2023-08-23 18:46:56 +03:00 |
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Ivan Savenko
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3eb19e6ed7
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Fix possible unprotected access to battleint
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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44d16b32fe
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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142889e3a5
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Give all threads created by client human-readable name for debug
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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1c552ba9d9
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Remove unused code
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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013417fb7e
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Code cleanup
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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6297140bf5
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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44832f3797
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Split BattleProcessor into few more parts
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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f13a53c1d9
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
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Ivan Savenko
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8ba3f771be
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Merge pull request #2529 from IvanSavenko/hero_defeat_fix
Fix potential access to empty std function on hero vs hero combat
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2023-08-11 11:37:12 +03:00 |
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Ivan Savenko
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dc2135da7f
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Fix potential access to empty std function on hero vs hero combat
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2023-08-09 00:46:55 +03:00 |
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Ivan Savenko
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62a5eeebbc
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Fixed rendering priority of battlefield background obstacles
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2023-08-07 21:18:43 +03:00 |
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Ivan Savenko
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537f9fa048
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Merged master into develop
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2023-08-03 23:38:32 +03:00 |
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Ivan Savenko
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3213800097
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Fix assertion failure on teleport cast
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2023-08-03 14:20:54 +03:00 |
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Ivan Savenko
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791eb1a37b
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Added workaround for running game with outdated extras mod from 1.2
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2023-08-01 14:47:17 +03:00 |
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Ivan Savenko
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43795c39a5
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
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Ivan Savenko
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aed8c411fc
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
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Ivan Savenko
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32f7a95e38
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Use capture by value since thread might start after local method returns
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2023-07-25 22:33:59 +03:00 |
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Ivan Savenko
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a280cc8845
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Merge pull request #2384 from IvanSavenko/bugfixing_beta
Bugfixing iteration
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2023-07-24 00:49:34 +03:00 |
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Dydzio
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47b6358e6e
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Improve feature by triggering hero window refresh in response to netpack
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2023-07-22 21:51:14 +02:00 |
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Ivan Savenko
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5be4f6ec2f
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Fix visibility of creature amount label after casting spell before turn
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2023-07-22 22:49:48 +03:00 |
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Dydzio
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05735a20e1
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Fix for hero info window mana points not getting spent on spellcast
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2023-07-22 15:32:00 +02:00 |
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Ivan Savenko
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e6d8b65e2c
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Fix toggling of auto combat
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2023-07-22 12:15:27 +03:00 |
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Ivan Savenko
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cefbe5152e
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Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
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2023-07-21 15:44:37 +03:00 |
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Ivan Savenko
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9e58f67ab5
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Fix autocombat AI threading
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2023-07-19 12:09:03 +03:00 |
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Ivan Savenko
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556763fb7b
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Fixed handling of tactics
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2023-07-18 22:02:35 +03:00 |
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Ivan Savenko
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1bf6bbd9b6
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
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Ivan Savenko
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5e8a778e7d
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Attempt to fix / trace crashes from Google Play statistics
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2023-07-18 17:31:21 +03:00 |
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Dydzio
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f4f789804d
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Update client/battle/BattleWindow.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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2023-07-18 15:15:58 +02:00 |
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Dydzio
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48a72f90f7
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Add option for persistent hero info window as in HD mod
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2023-07-17 23:25:16 +02:00 |
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Michael
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4e242f98fd
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Battleintro: Skip with mouse button
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2023-07-15 21:18:04 +02:00 |
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Ivan Savenko
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18db944083
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Replaced clickReleased with clickPressed where applicable in H3
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2023-07-09 17:48:25 +03:00 |
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Ivan Savenko
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ca889a5c2a
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Replaced clickLeft with clickPressed clickReleased methods
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2023-07-08 14:33:04 +03:00 |
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Ivan Savenko
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85262cf4f5
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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a84ccb37c2
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Merge pull request #2250 from IvanSavenko/event_handling_fixes
Slider input event fix
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2023-06-25 17:39:55 +03:00 |
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krs
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27c488e62f
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Small changes after review.
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2023-06-23 20:05:15 +03:00 |
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krs
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afe0146021
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Renamed settings option to reflect that same option is used for both ranges.
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2023-06-23 19:50:39 +03:00 |
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krs
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b6ab1e1505
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Removed #regions
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2023-06-23 19:13:39 +03:00 |
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krs
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1cba41a3c3
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IsHexInRangeLimit() is now a common function
Plus some minor rearranging of code.
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2023-06-23 19:13:39 +03:00 |
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krs
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1ba9a2a42a
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calculateRangeLimitAndHighlightImages() is now separate function
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2023-06-23 19:13:39 +03:00 |
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krs
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e668ea3a03
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A common function is used for getting hexes in a certain range
getRangeHexes()
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2023-06-23 19:13:39 +03:00 |
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krs
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192f82152d
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A common function is used to get range limit hexes
getRangeLimitHexes()
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2023-06-23 19:13:39 +03:00 |
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krs
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33bbbefdeb
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First working prototype that mimics rangedFullDamageLimit code
Next step is to create more generic functions that can be shared between the 2.
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2023-06-23 19:13:39 +03:00 |
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Ivan Savenko
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4e7412faa6
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Split mouseDragged event from mouseMoved
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2023-06-22 22:11:48 +03:00 |
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Ivan Savenko
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967dc95867
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Rename panning->gesturing for consistency
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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0be9aff99f
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Fix battle queue stack highlighting
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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06437cbde6
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Renamed gesture-related methods, remove unused code
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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563d7dd41f
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Renamed RCLICK -> SHOW_POPUP
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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8ad577255f
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Replaced isMouseButtonPressed with isMouseLeftButtonPressed
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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d4aa778547
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Replaced clickRight event with showPopupWindow/closePopupWindow
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2023-06-20 19:58:05 +03:00 |
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