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Commit Graph

706 Commits

Author SHA1 Message Date
Ivan Savenko
81242d3500 Fixed ending of battles due to retreat/surrender 2023-08-23 18:46:56 +03:00
Ivan Savenko
3eb19e6ed7 Fix possible unprotected access to battleint 2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
Ivan Savenko
1c552ba9d9 Remove unused code 2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e Code cleanup 2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
Ivan Savenko
44832f3797 Split BattleProcessor into few more parts 2023-08-21 17:55:49 +03:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
8ba3f771be
Merge pull request #2529 from IvanSavenko/hero_defeat_fix
Fix potential access to empty std function on hero vs hero combat
2023-08-11 11:37:12 +03:00
Ivan Savenko
dc2135da7f Fix potential access to empty std function on hero vs hero combat 2023-08-09 00:46:55 +03:00
Ivan Savenko
62a5eeebbc Fixed rendering priority of battlefield background obstacles 2023-08-07 21:18:43 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
Ivan Savenko
3213800097 Fix assertion failure on teleport cast 2023-08-03 14:20:54 +03:00
Ivan Savenko
791eb1a37b Added workaround for running game with outdated extras mod from 1.2 2023-08-01 14:47:17 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Ivan Savenko
32f7a95e38 Use capture by value since thread might start after local method returns 2023-07-25 22:33:59 +03:00
Ivan Savenko
a280cc8845
Merge pull request #2384 from IvanSavenko/bugfixing_beta
Bugfixing iteration
2023-07-24 00:49:34 +03:00
Dydzio
47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00
Ivan Savenko
5be4f6ec2f Fix visibility of creature amount label after casting spell before turn 2023-07-22 22:49:48 +03:00
Dydzio
05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2023-07-22 15:32:00 +02:00
Ivan Savenko
e6d8b65e2c Fix toggling of auto combat 2023-07-22 12:15:27 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
9e58f67ab5 Fix autocombat AI threading 2023-07-19 12:09:03 +03:00
Ivan Savenko
556763fb7b Fixed handling of tactics 2023-07-18 22:02:35 +03:00
Ivan Savenko
1bf6bbd9b6 Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
Ivan Savenko
5e8a778e7d Attempt to fix / trace crashes from Google Play statistics 2023-07-18 17:31:21 +03:00
Dydzio
f4f789804d
Update client/battle/BattleWindow.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-18 15:15:58 +02:00
Dydzio
48a72f90f7 Add option for persistent hero info window as in HD mod 2023-07-17 23:25:16 +02:00
Michael
4e242f98fd
Battleintro: Skip with mouse button 2023-07-15 21:18:04 +02:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
Slider input event fix
2023-06-25 17:39:55 +03:00
krs
27c488e62f Small changes after review. 2023-06-23 20:05:15 +03:00
krs
afe0146021 Renamed settings option to reflect that same option is used for both ranges. 2023-06-23 19:50:39 +03:00
krs
b6ab1e1505 Removed #regions 2023-06-23 19:13:39 +03:00
krs
1cba41a3c3 IsHexInRangeLimit() is now a common function
Plus some minor rearranging of code.
2023-06-23 19:13:39 +03:00
krs
1ba9a2a42a calculateRangeLimitAndHighlightImages() is now separate function 2023-06-23 19:13:39 +03:00
krs
e668ea3a03 A common function is used for getting hexes in a certain range
getRangeHexes()
2023-06-23 19:13:39 +03:00
krs
192f82152d A common function is used to get range limit hexes
getRangeLimitHexes()
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb First working prototype that mimics rangedFullDamageLimit code
Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
4e7412faa6 Split mouseDragged event from mouseMoved 2023-06-22 22:11:48 +03:00
Ivan Savenko
967dc95867 Rename panning->gesturing for consistency 2023-06-20 19:58:05 +03:00
Ivan Savenko
0be9aff99f Fix battle queue stack highlighting 2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6 Renamed gesture-related methods, remove unused code 2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f Replaced isMouseButtonPressed with isMouseLeftButtonPressed 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00