mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Merge pull request #2250 from IvanSavenko/event_handling_fixes
Slider input event fix
This commit is contained in:
commit
a84ccb37c2
@ -88,7 +88,7 @@ void CMinimapInstance::showAll(Canvas & to)
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}
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CMinimap::CMinimap(const Rect & position)
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: CIntObject(LCLICK | SHOW_POPUP | HOVER | MOVE | GESTURE, position.topLeft()),
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: CIntObject(LCLICK | SHOW_POPUP | DRAG | MOVE | GESTURE, position.topLeft()),
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level(0)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -162,10 +162,9 @@ void CMinimap::hover(bool on)
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GH.statusbar()->clear();
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}
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void CMinimap::mouseMoved(const Point & cursorPosition)
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void CMinimap::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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if(isMouseLeftButtonPressed())
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moveAdvMapSelection(cursorPosition);
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moveAdvMapSelection(cursorPosition);
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}
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void CMinimap::showAll(Canvas & to)
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@ -46,8 +46,8 @@ class CMinimap : public CIntObject
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void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void clickLeft(tribool down, bool previousState) override;
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void showPopupWindow() override;
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void hover (bool on) override;
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void mouseMoved (const Point & cursorPosition) override;
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void hover(bool on) override;
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void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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/// relocates center of adventure map screen to currently hovered tile
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void moveAdvMapSelection(const Point & positionGlobal);
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@ -202,7 +202,7 @@ void BattleFieldController::gesturePanning(const Point & initialPosition, const
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owner.actionsController->onHexHovered(getHoveredHex());
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}
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void BattleFieldController::mouseMoved(const Point & cursorPosition)
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void BattleFieldController::mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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hoveredHex = getHexAtPosition(cursorPosition);
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currentAttackOriginPoint = cursorPosition;
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@ -99,7 +99,7 @@ class BattleFieldController : public CIntObject
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void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
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void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void mouseMoved(const Point & cursorPosition) override;
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void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void clickLeft(tribool down, bool previousState) override;
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void showPopupWindow() override;
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void activate() override;
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@ -75,7 +75,7 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
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void InputHandler::processEvents()
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{
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boost::unique_lock<boost::mutex> lock(eventsMutex);
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for (auto const & currentEvent : eventsQueue)
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for(const auto & currentEvent : eventsQueue)
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handleCurrentEvent(currentEvent);
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eventsQueue.clear();
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@ -87,7 +87,7 @@ bool InputHandler::ignoreEventsUntilInput()
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bool inputFound = false;
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boost::unique_lock<boost::mutex> lock(eventsMutex);
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for (auto const & event : eventsQueue)
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for(const auto & event : eventsQueue)
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{
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switch(event.type)
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{
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@ -226,7 +226,7 @@ void InputHandler::moveCursorPosition(const Point & distance)
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void InputHandler::setCursorPosition(const Point & position)
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{
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cursorPosition = position;
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GH.events().dispatchMouseMoved(position);
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GH.events().dispatchMouseMoved(Point(0, 0), position);
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}
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void InputHandler::startTextInput(const Rect & where)
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@ -244,11 +244,6 @@ bool InputHandler::hasTouchInputDevice() const
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return fingerHandler->hasTouchInputDevice();
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}
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bool InputHandler::isMouseButtonPressed(MouseButton button) const
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{
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return mouseHandler->isMouseButtonPressed(button) || fingerHandler->isMouseButtonPressed(button);
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}
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void InputHandler::pushUserEvent(EUserEvent usercode, void * userdata)
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{
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SDL_Event event;
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@ -66,9 +66,6 @@ public:
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/// returns true if system has active touchscreen
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bool hasTouchInputDevice() const;
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/// Returns true if selected mouse button is pressed at the moment
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bool isMouseButtonPressed(MouseButton button) const;
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/// Generates new user event that will be processed on next frame
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void pushUserEvent(EUserEvent usercode, void * userdata);
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@ -26,6 +26,8 @@ void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motio
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if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_MIDDLE))
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GH.events().dispatchGesturePanning(middleClickPosition, newPosition, distance);
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else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_LEFT))
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GH.events().dispatchMouseDragged(newPosition, distance);
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else
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GH.input().setCursorPosition(newPosition);
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@ -76,15 +78,3 @@ void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & but
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break;
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}
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}
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bool InputSourceMouse::isMouseButtonPressed(MouseButton button) const
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{
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static_assert(static_cast<uint32_t>(MouseButton::LEFT) == SDL_BUTTON_LEFT, "mismatch between VCMI and SDL enum!");
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static_assert(static_cast<uint32_t>(MouseButton::MIDDLE) == SDL_BUTTON_MIDDLE, "mismatch between VCMI and SDL enum!");
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static_assert(static_cast<uint32_t>(MouseButton::RIGHT) == SDL_BUTTON_RIGHT, "mismatch between VCMI and SDL enum!");
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static_assert(static_cast<uint32_t>(MouseButton::EXTRA1) == SDL_BUTTON_X1, "mismatch between VCMI and SDL enum!");
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static_assert(static_cast<uint32_t>(MouseButton::EXTRA2) == SDL_BUTTON_X2, "mismatch between VCMI and SDL enum!");
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uint32_t index = static_cast<uint32_t>(button);
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return mouseButtonsMask & SDL_BUTTON(index);
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}
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@ -28,6 +28,4 @@ public:
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void handleEventMouseButtonDown(const SDL_MouseButtonEvent & current);
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void handleEventMouseWheel(const SDL_MouseWheelEvent & current);
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void handleEventMouseButtonUp(const SDL_MouseButtonEvent & current);
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bool isMouseButtonPressed(MouseButton button) const;
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};
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@ -237,17 +237,6 @@ bool InputSourceTouch::hasTouchInputDevice() const
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return SDL_GetNumTouchDevices() > 0;
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}
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bool InputSourceTouch::isMouseButtonPressed(MouseButton button) const
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{
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if (state == TouchState::TAP_DOWN_LONG)
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{
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if (button == MouseButton::RIGHT)
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return true;
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}
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return false;
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}
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void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
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{
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Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
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@ -105,5 +105,4 @@ public:
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void handleUpdate();
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bool hasTouchInputDevice() const;
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bool isMouseButtonPressed(MouseButton button) const;
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};
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@ -82,7 +82,7 @@ void UserEventHandler::handleUserEvent(const SDL_UserEvent & user)
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break;
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}
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case EUserEvent::FAKE_MOUSE_MOVE:
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GH.events().dispatchMouseMoved(GH.getCursorPosition());
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GH.events().dispatchMouseMoved(Point(0, 0), GH.getCursorPosition());
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break;
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default:
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logGlobal->error("Unknown user event. Code %d", user.code);
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@ -189,11 +189,6 @@ Point CGuiHandler::screenDimensions() const
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return Point(screen->w, screen->h);
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}
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bool CGuiHandler::isMouseButtonPressed(MouseButton button) const
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{
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return inputHandlerInstance->isMouseButtonPressed(button);
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}
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void CGuiHandler::drawFPSCounter()
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{
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static SDL_Rect overlay = { 0, 0, 64, 32};
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@ -70,9 +70,6 @@ public:
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/// May not match size of window if user has UI scaling different from 100%
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Point screenDimensions() const;
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/// returns true if specified mouse button is pressed
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bool isMouseButtonPressed(MouseButton button) const;
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/// returns true if chosen keyboard key is currently pressed down
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bool isKeyboardAltDown() const;
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bool isKeyboardCtrlDown() const;
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@ -31,6 +31,7 @@ void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
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processList(AEventsReceiver::SHOW_POPUP, rclickable);
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processList(AEventsReceiver::HOVER, hoverable);
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processList(AEventsReceiver::MOVE, motioninterested);
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processList(AEventsReceiver::DRAG, draginterested);
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processList(AEventsReceiver::KEYBOARD, keyinterested);
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processList(AEventsReceiver::TIME, timeinterested);
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processList(AEventsReceiver::WHEEL, wheelInterested);
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@ -63,7 +64,7 @@ void EventDispatcher::dispatchTimer(uint32_t msPassed)
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for (auto & elem : hlp)
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{
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if(!vstd::contains(timeinterested,elem)) continue;
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(elem)->tick(msPassed);
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elem->tick(msPassed);
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}
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}
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@ -270,7 +271,7 @@ void EventDispatcher::dispatchGesturePinch(const Point & initialPosition, double
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}
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}
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void EventDispatcher::dispatchMouseMoved(const Point & position)
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void EventDispatcher::dispatchMouseMoved(const Point & distance, const Point & position)
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{
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EventReceiversList newlyHovered;
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@ -288,8 +289,8 @@ void EventDispatcher::dispatchMouseMoved(const Point & position)
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{
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if (elem->isHovered())
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{
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(elem)->hover(false);
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(elem)->hoveredState = false;
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elem->hover(false);
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elem->hoveredState = false;
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}
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}
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}
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@ -308,8 +309,16 @@ void EventDispatcher::dispatchMouseMoved(const Point & position)
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continue;
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if(elem->receiveEvent(position, AEventsReceiver::HOVER))
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{
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(elem)->mouseMoved(position);
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}
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elem->mouseMoved(position, distance);
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}
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}
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void EventDispatcher::dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance)
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{
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EventReceiversList diCopy = draginterested;
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for(auto & elem : diCopy)
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{
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if (elem->mouseClickedState)
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elem->mouseDragged(currentPosition, lastUpdateDistance);
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}
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}
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@ -28,6 +28,7 @@ class EventDispatcher
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EventReceiversList hoverable;
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EventReceiversList keyinterested;
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EventReceiversList motioninterested;
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EventReceiversList draginterested;
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EventReceiversList timeinterested;
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EventReceiversList wheelInterested;
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EventReceiversList doubleClickInterested;
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@ -59,7 +60,9 @@ public:
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void dispatchMouseLeftButtonReleased(const Point & position);
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void dispatchMouseScrolled(const Point & distance, const Point & position);
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void dispatchMouseDoubleClick(const Point & position);
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void dispatchMouseMoved(const Point & distance);
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void dispatchMouseMoved(const Point & distance, const Point & position);
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void dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance);
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void dispatchShowPopup(const Point & position);
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void dispatchClosePopup(const Point & position);
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@ -45,7 +45,8 @@ protected:
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virtual void gesturePinch(const Point & centerPosition, double lastUpdateFactor) {}
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virtual void wheelScrolled(int distance) {}
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virtual void mouseMoved(const Point & cursorPosition) {}
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virtual void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) {}
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virtual void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) {}
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/// Called when UI element hover status changes
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virtual void hover(bool on) {}
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@ -84,6 +85,7 @@ public:
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DOUBLECLICK = 256,
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TEXTINPUT = 512,
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GESTURE = 1024,
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DRAG = 2048,
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};
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/// Returns true if element is currently hovered by mouse
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@ -453,7 +453,7 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode
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auto value = config["selected"].Integer();
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bool horizontal = config["orientation"].String() == "horizontal";
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const auto & result =
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std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal, style);
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std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
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if (!config["scrollBounds"].isNull())
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{
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@ -48,7 +48,7 @@ OptionsTab::OptionsTab() : humanPlayers(0)
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labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]);
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if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
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{
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sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), true, CSlider::BLUE);
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sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), Orientation::HORIZONTAL, CSlider::BLUE);
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sliderTurnDuration->setScrollBounds(Rect(-3, -25, 337, 43));
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sliderTurnDuration->setPanningStep(20);
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labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]);
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@ -447,6 +447,11 @@ TemplatesDropBox::TemplatesDropBox(RandomMapTab & randomMapTab, int3 size):
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{
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w->setAmount(curItems.size());
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}
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//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
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pos = children.front()->pos;
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for (auto const & child : children)
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pos = pos.include(child->pos);
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updateListItems();
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}
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@ -469,16 +474,10 @@ void TemplatesDropBox::sliderMove(int slidPos)
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void TemplatesDropBox::clickLeft(tribool down, bool previousState)
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{
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if(down && !isActive())
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if (!pos.isInside(GH.getCursorPosition()))
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{
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auto w = widget<CSlider>("slider");
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// pop the interface only if the mouse is not clicking on the slider
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if (!w || !w->isMouseLeftButtonPressed())
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{
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assert(GH.windows().isTopWindow(this));
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GH.windows().popWindows(1);
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}
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assert(GH.windows().isTopWindow(this));
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GH.windows().popWindows(1);
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}
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}
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@ -205,8 +205,12 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
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labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
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slider->setPanningStep(24);
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// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
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// entire screen can't be used in here since map description might also have slider
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slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
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filter(0);
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}
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|
@ -63,7 +63,7 @@ void MapViewActions::showPopupWindow()
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adventureInt->onTileRightClicked(tile);
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}
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void MapViewActions::mouseMoved(const Point & cursorPosition)
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void MapViewActions::mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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handleHover(cursorPosition);
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}
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|
@ -37,6 +37,6 @@ public:
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void gesturePinch(const Point & centerPosition, double lastUpdateFactor) override;
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void hover(bool on) override;
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void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
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void mouseMoved(const Point & cursorPosition) override;
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void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void wheelScrolled(int distance) override;
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};
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|
@ -92,8 +92,16 @@ CListBox::CListBox(CreateFunc create, Point Pos, Point ItemOffset, size_t Visibl
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if(Slider & 1)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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slider = std::make_shared<CSlider>(SliderPos.topLeft(), SliderPos.w, std::bind(&CListBox::moveToPos, this, _1),
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(int)VisibleSize, (int)TotalSize, (int)InitialPos, Slider & 2, Slider & 4 ? CSlider::BLUE : CSlider::BROWN);
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slider = std::make_shared<CSlider>(
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SliderPos.topLeft(),
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SliderPos.w,
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std::bind(&CListBox::moveToPos, this, _1),
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(int)VisibleSize,
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(int)TotalSize,
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(int)InitialPos,
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Slider & 2 ? Orientation::HORIZONTAL : Orientation::VERTICAL,
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Slider & 4 ? CSlider::BLUE : CSlider::BROWN
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);
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slider->setPanningStep(itemOffset.x + itemOffset.y);
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}
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|
@ -18,26 +18,17 @@
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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void CSlider::sliderClicked()
|
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{
|
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addUsedEvents(MOVE);
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}
|
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|
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void CSlider::mouseMoved (const Point & cursorPosition)
|
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void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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double v = 0;
|
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if(getOrientation() == Orientation::HORIZONTAL)
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||||
{
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if( std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2 )
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return;
|
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v = cursorPosition.x - pos.x - 24;
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v *= positions;
|
||||
v /= (pos.w - 48);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2 )
|
||||
return;
|
||||
v = cursorPosition.y - pos.y - 24;
|
||||
v *= positions;
|
||||
v /= (pos.h - 48);
|
||||
@ -49,6 +40,14 @@ void CSlider::mouseMoved (const Point & cursorPosition)
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
|
||||
{
|
||||
if (getOrientation() == Orientation::VERTICAL)
|
||||
Scrollable::gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
|
||||
else
|
||||
mouseDragged(currentPosition, lastUpdateDistance);
|
||||
}
|
||||
|
||||
void CSlider::setScrollBounds(const Rect & bounds )
|
||||
{
|
||||
scrollBounds = bounds;
|
||||
@ -138,20 +137,16 @@ void CSlider::clickLeft(tribool down, bool previousState)
|
||||
pw = GH.getCursorPosition().y-pos.y-24;
|
||||
rw = pw / (pos.h-48);
|
||||
}
|
||||
if(pw < -8 || pw > (getOrientation() == Orientation::HORIZONTAL ? pos.w : pos.h) - 40)
|
||||
return;
|
||||
// if (rw>1) return;
|
||||
// if (rw<0) return;
|
||||
|
||||
slider->clickLeft(true, slider->isMouseLeftButtonPressed());
|
||||
scrollTo((int)(rw * positions + 0.5));
|
||||
return;
|
||||
}
|
||||
removeUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
bool CSlider::receiveEvent(const Point &position, int eventType) const
|
||||
{
|
||||
if (eventType != WHEEL && eventType != GESTURE)
|
||||
if(eventType != WHEEL && eventType != GESTURE)
|
||||
{
|
||||
return CIntObject::receiveEvent(position, eventType);
|
||||
}
|
||||
@ -164,8 +159,8 @@ bool CSlider::receiveEvent(const Point &position, int eventType) const
|
||||
return testTarget.isInside(position);
|
||||
}
|
||||
|
||||
CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
|
||||
: Scrollable(LCLICK, position, Horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL ),
|
||||
CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, Orientation orientation, CSlider::EStyle style)
|
||||
: Scrollable(LCLICK | DRAG, position, orientation ),
|
||||
capacity(Capacity),
|
||||
amount(Amount),
|
||||
value(Value),
|
||||
@ -207,7 +202,6 @@ CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int
|
||||
|
||||
left->addCallback(std::bind(&CSlider::scrollPrev,this));
|
||||
right->addCallback(std::bind(&CSlider::scrollNext,this));
|
||||
slider->addCallback(std::bind(&CSlider::sliderClicked,this));
|
||||
|
||||
if(getOrientation() == Orientation::HORIZONTAL)
|
||||
{
|
||||
|
@ -37,7 +37,6 @@ class CSlider : public Scrollable
|
||||
CFunctionList<void(int)> moved;
|
||||
|
||||
void updateSliderPos();
|
||||
void sliderClicked();
|
||||
|
||||
public:
|
||||
enum EStyle
|
||||
@ -71,7 +70,8 @@ public:
|
||||
bool receiveEvent(const Point & position, int eventType) const override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void mouseMoved (const Point & cursorPosition) override;
|
||||
void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
|
||||
void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
|
||||
void showAll(Canvas & to) override;
|
||||
|
||||
/// @param position coordinates of slider
|
||||
@ -81,6 +81,6 @@ public:
|
||||
/// @param Amount total amount of elements, including not visible
|
||||
/// @param Value starting position
|
||||
CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount,
|
||||
int Value=0, bool Horizontal=true, EStyle style = BROWN);
|
||||
int Value, Orientation orientation, EStyle style = BROWN);
|
||||
~CSlider();
|
||||
};
|
||||
|
@ -349,8 +349,10 @@ void CTextBox::setText(const std::string & text)
|
||||
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
|
||||
slider = std::make_shared<CSlider>(Point(pos.w - 32, 0), pos.h, std::bind(&CTextBox::sliderMoved, this, _1),
|
||||
label->pos.h, label->textSize.y, 0, false, CSlider::EStyle(sliderStyle));
|
||||
label->pos.h, label->textSize.y, 0, Orientation::VERTICAL, CSlider::EStyle(sliderStyle));
|
||||
slider->setScrollStep((int)graphics->fonts[label->font]->getLineHeight());
|
||||
slider->setPanningStep(1);
|
||||
slider->setScrollBounds(pos - slider->pos.topLeft());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town
|
||||
area(nullptr),
|
||||
stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
|
||||
{
|
||||
addUsedEvents(LCLICK | SHOW_POPUP | HOVER | TIME);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP | MOVE | HOVER | TIME);
|
||||
pos.x += str->pos.x;
|
||||
pos.y += str->pos.y;
|
||||
|
||||
@ -108,19 +108,24 @@ const CBuilding * CBuildingRect::getBuilding()
|
||||
bool CBuildingRect::operator<(const CBuildingRect & p2) const
|
||||
{
|
||||
return (str->pos.z) < (p2.str->pos.z);
|
||||
|
||||
}
|
||||
|
||||
void CBuildingRect::hover(bool on)
|
||||
{
|
||||
if (!area)
|
||||
return;
|
||||
|
||||
if(on)
|
||||
{
|
||||
addUsedEvents(MOVE);
|
||||
if(! parent->selectedBuilding //no building hovered
|
||||
|| (*parent->selectedBuilding)<(*this)) //or we are on top
|
||||
{
|
||||
parent->selectedBuilding = this;
|
||||
GH.statusbar()->write(getSubtitle());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
removeUsedEvents(MOVE);
|
||||
|
||||
if(parent->selectedBuilding == this)
|
||||
{
|
||||
parent->selectedBuilding = nullptr;
|
||||
@ -133,11 +138,8 @@ void CBuildingRect::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(previousState && getBuilding() && area && !down && (parent->selectedBuilding==this))
|
||||
{
|
||||
if(!area->isTransparent(GH.getCursorPosition() - pos.topLeft())) //inside building image
|
||||
{
|
||||
auto building = getBuilding();
|
||||
parent->buildingClicked(building->bid, building->subId, building->upgrade);
|
||||
}
|
||||
auto building = getBuilding();
|
||||
parent->buildingClicked(building->bid, building->subId, building->upgrade);
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,20 +147,18 @@ void CBuildingRect::showPopupWindow()
|
||||
{
|
||||
if((!area) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
|
||||
return;
|
||||
if( !area->isTransparent(GH.getCursorPosition() - pos.topLeft()) ) //inside building image
|
||||
|
||||
BuildingID bid = getBuilding()->bid;
|
||||
const CBuilding *bld = town->town->buildings.at(bid);
|
||||
if (bid < BuildingID::DWELL_FIRST)
|
||||
{
|
||||
BuildingID bid = getBuilding()->bid;
|
||||
const CBuilding *bld = town->town->buildings.at(bid);
|
||||
if (bid < BuildingID::DWELL_FIRST)
|
||||
{
|
||||
CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
|
||||
std::make_shared<CComponent>(CComponent::building, bld->town->faction->getIndex(), bld->bid));
|
||||
}
|
||||
else
|
||||
{
|
||||
int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
|
||||
GH.windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
|
||||
}
|
||||
CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
|
||||
std::make_shared<CComponent>(CComponent::building, bld->town->faction->getIndex(), bld->bid));
|
||||
}
|
||||
else
|
||||
{
|
||||
int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
|
||||
GH.windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
|
||||
}
|
||||
}
|
||||
|
||||
@ -245,28 +245,20 @@ std::string CBuildingRect::getSubtitle()//hover text for building
|
||||
}
|
||||
}
|
||||
|
||||
void CBuildingRect::mouseMoved (const Point & cursorPosition)
|
||||
void CBuildingRect::mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance)
|
||||
{
|
||||
if(area && pos.isInside(cursorPosition.x, cursorPosition.y))
|
||||
{
|
||||
if(area->isTransparent(cursorPosition - pos.topLeft())) //hovered pixel is inside this building
|
||||
{
|
||||
if(parent->selectedBuilding == this)
|
||||
{
|
||||
parent->selectedBuilding = nullptr;
|
||||
GH.statusbar()->clear();
|
||||
}
|
||||
}
|
||||
else //inside the area of this building
|
||||
{
|
||||
if(! parent->selectedBuilding //no building hovered
|
||||
|| (*parent->selectedBuilding)<(*this)) //or we are on top
|
||||
{
|
||||
parent->selectedBuilding = this;
|
||||
GH.statusbar()->write(getSubtitle());
|
||||
}
|
||||
}
|
||||
}
|
||||
hover(true);
|
||||
}
|
||||
|
||||
bool CBuildingRect::receiveEvent(const Point & position, int eventType) const
|
||||
{
|
||||
if (!pos.isInside(position.x, position.y))
|
||||
return false;
|
||||
|
||||
if(area && area->isTransparent(position - pos.topLeft()))
|
||||
return false;
|
||||
|
||||
return CIntObject::receiveEvent(position, eventType);
|
||||
}
|
||||
|
||||
CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
|
||||
|
@ -68,7 +68,8 @@ public:
|
||||
void hover(bool on) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void showPopupWindow() override;
|
||||
void mouseMoved (const Point & cursorPosition) override;
|
||||
void mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance) override;
|
||||
bool receiveEvent(const Point & position, int eventType) const override;
|
||||
void tick(uint32_t msPassed) override;
|
||||
void show(Canvas & to) override;
|
||||
void showAll(Canvas & to) override;
|
||||
|
@ -134,7 +134,8 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
|
||||
// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
|
||||
hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
|
||||
hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
|
||||
slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, false, CSlider::BROWN);
|
||||
slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
|
||||
slider->setPanningStep(32);
|
||||
|
||||
recreateLabelList();
|
||||
recreateQuestList(0);
|
||||
|
@ -66,7 +66,7 @@ class CQuestMinimap : public CMinimap
|
||||
|
||||
void clickLeft(tribool down, bool previousState) override{}; //minimap ignores clicking on its surface
|
||||
void iconClicked();
|
||||
void mouseMoved (const Point & cursorPosition) override{};
|
||||
void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override{};
|
||||
|
||||
public:
|
||||
const QuestInfo * currentQuest;
|
||||
|
@ -716,7 +716,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
|
||||
|
||||
if(sliderNeeded)
|
||||
{
|
||||
slider = std::make_shared<CSlider>(Point(231, 490),137, std::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
|
||||
slider = std::make_shared<CSlider>(Point(231, 490), 137, std::bind(&CMarketplaceWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
|
||||
max = std::make_shared<CButton>(Point(229, 520), "IRCBTNS.DEF", CGI->generaltexth->zelp[596], [&](){ setMax(); });
|
||||
max->block(true);
|
||||
}
|
||||
@ -1117,7 +1117,7 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero,
|
||||
//To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
|
||||
new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW);
|
||||
|
||||
slider = std::make_shared<CSlider>(Point(231,481),137,std::bind(&CAltarWindow::sliderMoved,this,_1),0,0);
|
||||
slider = std::make_shared<CSlider>(Point(231, 481), 137, std::bind(&CAltarWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
|
||||
max = std::make_shared<CButton>(Point(147, 520), "IRCBTNS.DEF", CGI->generaltexth->zelp[578], std::bind(&CSlider::scrollToMax, slider));
|
||||
|
||||
sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
|
||||
|
@ -75,7 +75,7 @@ void CreaturePurchaseCard::updateAmountInfo(int value)
|
||||
|
||||
void CreaturePurchaseCard::initSlider()
|
||||
{
|
||||
slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this , _1), 0, maxAmount, 0);
|
||||
slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this, _1), 0, maxAmount, 0, Orientation::HORIZONTAL);
|
||||
}
|
||||
|
||||
void CreaturePurchaseCard::initCostBox()
|
||||
|
@ -215,7 +215,7 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, c
|
||||
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
|
||||
slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
|
||||
slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
|
||||
|
||||
maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
|
||||
buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
|
||||
@ -338,7 +338,7 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i
|
||||
animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
|
||||
animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
|
||||
|
||||
slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
|
||||
slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
|
||||
|
||||
std::string titleStr = CGI->generaltexth->allTexts[256];
|
||||
boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
|
||||
|
@ -109,6 +109,11 @@ public:
|
||||
return Rect(x+p.x,y+p.y,w,h);
|
||||
}
|
||||
|
||||
Rect operator-(const Point &p) const
|
||||
{
|
||||
return Rect(x-p.x,y-p.y,w,h);
|
||||
}
|
||||
|
||||
Rect& operator=(const Rect &p)
|
||||
{
|
||||
x = p.x;
|
||||
|
Loading…
Reference in New Issue
Block a user