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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov d84f61fc96 CConnection: use std::static for port conversion
Apperantly boost::lexical on Windows will add commas into output.
2017-06-04 16:48:04 +03:00
AI [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
client Client: server port and testing options cleanup 2017-06-04 08:49:23 +03:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config * WIP on event condition format 2017-05-27 00:23:19 +03:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
include/vstd Android support (#299) 2017-05-25 20:57:20 +03:00
launcher Client: server port and testing options cleanup 2017-06-04 08:49:23 +03:00
lib CConnection: use std::static for port conversion 2017-06-04 16:48:04 +03:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server PlayerCheated: new netpack to apply losing / winning cheat code 2017-06-02 03:34:50 +03:00
test Aesthetic changes in BattleHex (#303) 2017-05-29 10:33:34 +03:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.linux Travis CI: update Qt PPA name 2017-03-09 01:44:38 +03:00
.travis.mxe Travis: add Windows build via MXE 2016-11-06 05:36:50 +03:00
.travis.osx [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.yml Travis CI: disable tests for Coverity Scan builds too 2017-03-09 22:08:56 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Compilation fixes for MSVS 2017-03-17 19:55:52 +01:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Version 0.99 updates. 2016-11-01 18:25:09 +01:00
CMakeLists.txt Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
Global.h Android support (#299) 2017-05-25 20:57:20 +03:00
license.txt
README.linux documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
README.md Update year to 2017 2017-02-07 13:33:48 +01:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)