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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/Nullkiller/Engine
Xilmi d878d0ce18 Avoid being killed
Heroes with conquest-tasks will only endanger themselves to be killed when they can execute a conquest in the same turn.

Heroes with other tasks will dismiss any tasks except of defending when they'd be within one turn of an enemy hero that could kill them.
2024-07-12 23:36:41 +02:00
..
AIMemory.cpp deeper decoupling 2023-04-30 17:13:07 +04:00
AIMemory.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DeepDecomposer.cpp NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
DeepDecomposer.h NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
FuzzyEngines.cpp Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
FuzzyEngines.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
FuzzyHelper.cpp #3824 - fix empty army with only commander issues 2024-04-26 23:18:20 +03:00
FuzzyHelper.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Nullkiller.cpp Recruit-behavior 2024-07-12 23:33:58 +02:00
Nullkiller.h Priority-tier 2024-07-12 17:39:52 +02:00
PriorityEvaluator.cpp Avoid being killed 2024-07-12 23:36:41 +02:00
PriorityEvaluator.h Avoid being killed 2024-07-12 23:36:41 +02:00
Settings.cpp AI-variant without fuzzy-logic 2024-07-07 22:44:52 +02:00
Settings.h AI-variant without fuzzy-logic 2024-07-07 22:44:52 +02:00