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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client/battle
2023-01-04 17:21:40 +02:00
..
BattleActionsController.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
BattleActionsController.h Business logic of alternative actions 2023-01-03 13:02:54 +04:00
BattleAnimationClasses.cpp Movement animation is now more smooth at high animation speeds 2023-01-04 17:21:40 +02:00
BattleAnimationClasses.h Renamed PointEffectAnimation -> EffectAnimation 2022-12-25 21:39:55 +02:00
BattleConstants.h Minor cleanup 2022-12-25 17:43:55 +02:00
BattleEffectsController.cpp Renamed PointEffectAnimation -> EffectAnimation 2022-12-25 21:39:55 +02:00
BattleEffectsController.h Renamed PointEffectAnimation -> EffectAnimation 2022-12-25 21:39:55 +02:00
BattleFieldController.cpp Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleFieldController.h Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleInterface.cpp Fix battle start when hero has tactics and no battle sounds mod is on 2022-12-30 11:55:22 +02:00
BattleInterface.h Fix battle start with disabled opening sounds 2022-12-28 16:51:44 +02:00
BattleInterfaceClasses.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
BattleInterfaceClasses.h Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
BattleObstacleController.cpp Renamed PointEffectAnimation -> EffectAnimation 2022-12-25 21:39:55 +02:00
BattleObstacleController.h Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleProjectileController.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleProjectileController.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp Renamed PointEffectAnimation -> EffectAnimation 2022-12-25 21:39:55 +02:00
BattleSiegeController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleStacksController.cpp Fix potential access violation due to iterator invalidation 2022-12-29 14:28:38 +02:00
BattleStacksController.h Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
BattleWindow.cpp Fix battleQueue positioning on toggling hotkey 2023-01-04 16:40:38 +02:00
BattleWindow.h Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
CreatureAnimation.cpp ECreatureAnimType enum -> enum class 2022-12-22 01:04:58 +02:00
CreatureAnimation.h ECreatureAnimType enum -> enum class 2022-12-22 01:04:58 +02:00