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7f04ed990b
Introduction of pre compiled headers,...
37 lines
678 B
C++
37 lines
678 B
C++
#include "StdInc.h"
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#include "../../lib/AI_Base.h"
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#include "StupidAI.h"
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#ifdef __GNUC__
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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const char *g_cszAiName = "Stupid AI 0.1";
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extern "C" DLL_EXPORT int GetGlobalAiVersion()
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{
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return AI_INTERFACE_VER;
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}
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extern "C" DLL_EXPORT void GetAiName(char* name)
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{
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strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
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}
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extern "C" DLL_EXPORT char* GetAiNameS()
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{
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// need to be defined
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return NULL;
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}
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extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI()
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{
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return new CStupidAI();
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}
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extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
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{
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delete (CStupidAI*)i;
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}
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