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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/entities/faction
Ivan Savenko 36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
..
CFaction.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CFaction.h Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
CTown.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
CTown.h Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
CTownHandler.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
CTownHandler.h Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00