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vcmi/client/CreatureCostBox.cpp
FeniksFire a4f701014b Quick Army Purhase in Town Screen
Mouse click on castle icon (it is now clickable) - quick recruit of all
available creatures.
2017-11-12 17:37:08 +01:00

64 lines
1.5 KiB
C++

/*
* CreatureCostBox.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CreatureCostBox.h"
#include "windows/CAdvmapInterface.h"
#include "gui/CGuiHandler.h"
void CreatureCostBox::set(TResources res)
{
for(auto & item : resources)
item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
}
CreatureCostBox::CreatureCostBox(Rect position, std::string title)
{
type |= REDRAW_PARENT;
pos = position + pos;
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
}
void CreatureCostBox::createItems(TResources res)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
for(auto & curr : resources)
{
delete curr.second.first;
delete curr.second.second;
}
resources.clear();
TResources::nziterator iter(res);
while (iter.valid())
{
CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
iter++;
}
if (!resources.empty())
{
int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
//reverse to display gold as first resource
for (auto & res : boost::adaptors::reverse(resources))
{
res.second.first->moveBy(Point(curx, 22));
res.second.second->moveBy(Point(curx, 22));
curx += 48;
}
}
redraw();
}