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a4f701014b
Mouse click on castle icon (it is now clickable) - quick recruit of all available creatures.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/*
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* CreatureCostBox.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CreatureCostBox.h"
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#include "windows/CAdvmapInterface.h"
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#include "gui/CGuiHandler.h"
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void CreatureCostBox::set(TResources res)
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{
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for(auto & item : resources)
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item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
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}
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CreatureCostBox::CreatureCostBox(Rect position, std::string title)
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{
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type |= REDRAW_PARENT;
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pos = position + pos;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
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}
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void CreatureCostBox::createItems(TResources res)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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for(auto & curr : resources)
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{
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delete curr.second.first;
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delete curr.second.second;
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}
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resources.clear();
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TResources::nziterator iter(res);
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while (iter.valid())
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{
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CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
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CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
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resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
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iter++;
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}
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if (!resources.empty())
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{
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int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
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//reverse to display gold as first resource
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for (auto & res : boost::adaptors::reverse(resources))
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{
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res.second.first->moveBy(Point(curx, 22));
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res.second.second->moveBy(Point(curx, 22));
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curx += 48;
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}
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}
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redraw();
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}
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