.. |
battle
|
fix
|
2017-10-08 11:03:12 +03:00 |
gui
|
Implement configurable object sounds: ambient, visit and removal
|
2018-01-02 09:49:03 +01:00 |
icons
|
|
|
widgets
|
Add keyboard shortcuts for quick army management from HD mod.
|
2017-10-27 05:21:33 +02:00 |
windows
|
Implement configurable object sounds: ambient, visit and removal
|
2018-01-02 09:49:03 +01:00 |
CBitmapHandler.cpp
|
Support for creature 2-hex attack, alternate death and cast animation types
|
2017-09-12 19:51:54 +03:00 |
CBitmapHandler.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
CDefHandler.cpp
|
Wiped CDefEssential
|
2017-09-06 15:13:28 +03:00 |
CDefHandler.h
|
Wiped CDefEssential
|
2017-09-06 15:13:28 +03:00 |
CGameInfo.cpp
|
[c::b] Update project, fixed build
|
2017-09-05 14:31:34 +03:00 |
CGameInfo.h
|
skill names and descriptions are fully managed by CSkillHandler
|
2017-08-30 22:35:23 +12:00 |
Client.cpp
|
Code style: remove void from constructors without arguments
|
2018-01-13 11:51:47 +03:00 |
Client.h
|
Code style: remove void from constructors without arguments
|
2018-01-13 11:51:47 +03:00 |
CMakeLists.txt
|
Quick Recruitment Window upgrade
|
2017-12-21 18:23:28 +01:00 |
CMessage.cpp
|
Code style: remove senseless comments
|
2017-07-18 00:04:00 +03:00 |
CMessage.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
CMT.cpp
|
Code style: remove void from constructors without arguments
|
2018-01-13 11:51:47 +03:00 |
CMT.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
CMusicHandler.cpp
|
Code style: remove void from constructors without arguments
|
2018-01-13 11:51:47 +03:00 |
CMusicHandler.h
|
Code style: remove void from constructors without arguments
|
2018-01-13 11:51:47 +03:00 |
CPlayerInterface.cpp
|
TerrainTileObject: store ambientSound for every object
|
2018-01-02 09:50:05 +01:00 |
CPlayerInterface.h
|
Implement configurable object sounds: ambient, visit and removal
|
2018-01-02 09:49:03 +01:00 |
CPreGame.cpp
|
[Map format, PreGame] allow selection of any allowed faction
|
2017-11-16 02:06:07 +03:00 |
CPreGame.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
CreatureCostBox.cpp
|
Quick Army Purhase in Town Screen
|
2017-11-12 17:37:08 +01:00 |
CreatureCostBox.h
|
Adding object construction macro with parameter
|
2017-11-14 08:52:33 +01:00 |
CVideoHandler.cpp
|
Logging cleanup.
|
2017-08-11 15:47:50 +03:00 |
CVideoHandler.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
DPIaware.manifest
|
|
|
Graphics.cpp
|
Use CAnimation for creature projectiles
|
2017-09-05 20:04:17 +03:00 |
Graphics.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
mapHandler.cpp
|
TerrainTileObject: store ambientSound for every object
|
2018-01-02 09:50:05 +01:00 |
mapHandler.h
|
TerrainTileObject: store ambientSound for every object
|
2018-01-02 09:50:05 +01:00 |
NetPacksClient.cpp
|
Client threading tweak
|
2017-11-16 14:15:43 +03:00 |
resource.h
|
|
|
SDLMain.h
|
|
|
SDLMain.m
|
|
|
SDLRWwrapper.cpp
|
copyright stuff
|
2016-01-31 11:13:56 +01:00 |
SDLRWwrapper.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
StdInc.cpp
|
|
|
StdInc.h
|
|
|
VCMI_client.cbp
|
fixes
|
2017-12-21 21:27:39 +03:00 |
VCMI_client.rc
|
|
|
VCMI_client.vcxproj
|
Update file names in vs project (#400)
|
2018-01-02 19:40:23 +03:00 |
VCMI_client.vcxproj.filters
|
Update file names in vs project (#400)
|
2018-01-02 19:40:23 +03:00 |
vcmi.ico
|
|
|