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882 lines
25 KiB
C++
882 lines
25 KiB
C++
/*
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* CDefaultSpellMechanics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CDefaultSpellMechanics.h"
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#include "../BattleState.h"
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#include "../CGeneralTextHandler.h"
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namespace SRSLPraserHelpers
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{
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static int XYToHex(int x, int y)
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{
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return x + GameConstants::BFIELD_WIDTH * y;
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}
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static int XYToHex(std::pair<int, int> xy)
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{
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return XYToHex(xy.first, xy.second);
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}
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static int hexToY(int battleFieldPosition)
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{
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return battleFieldPosition/GameConstants::BFIELD_WIDTH;
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}
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static int hexToX(int battleFieldPosition)
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{
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int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
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return pos;
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}
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static std::pair<int, int> hexToPair(int battleFieldPosition)
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{
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return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
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}
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//moves hex by one hex in given direction
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//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
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static std::pair<int, int> gotoDir(int x, int y, int direction)
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{
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switch(direction)
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{
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case 0: //top left
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return std::make_pair((y%2) ? x-1 : x, y-1);
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case 1: //top right
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return std::make_pair((y%2) ? x : x+1, y-1);
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case 2: //right
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return std::make_pair(x+1, y);
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case 3: //right bottom
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return std::make_pair((y%2) ? x : x+1, y+1);
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case 4: //left bottom
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return std::make_pair((y%2) ? x-1 : x, y+1);
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case 5: //left
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return std::make_pair(x-1, y);
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default:
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throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
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}
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}
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static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
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{
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return gotoDir(xy.first, xy.second, direction);
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}
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static bool isGoodHex(std::pair<int, int> xy)
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{
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return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
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}
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//helper function for rangeInHexes
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static std::set<ui16> getInRange(unsigned int center, int low, int high)
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{
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std::set<ui16> ret;
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if(low == 0)
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{
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ret.insert(center);
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}
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std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
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for(auto & elem : mainPointForLayer)
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elem = hexToPair(center);
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for(int it=1; it<=high; ++it) //it - distance to the center
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{
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for(int b=0; b<6; ++b)
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mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
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if(it>=low)
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{
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std::pair<int, int> curHex;
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//adding lines (A-b, B-c, C-d, etc)
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for(int v=0; v<6; ++v)
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{
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curHex = mainPointForLayer[v];
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for(int h=0; h<it; ++h)
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{
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if(isGoodHex(curHex))
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ret.insert(XYToHex(curHex));
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curHex = gotoDir(curHex, (v+2)%6);
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}
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}
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} //if(it>=low)
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}
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return ret;
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}
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}
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SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
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mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
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{
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sc.side = parameters.casterSide;
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sc.id = mechanics->owner->id;
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sc.skill = parameters.spellLvl;
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sc.tile = parameters.getFirstDestinationHex();
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sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
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sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
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sc.manaGained = 0;
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//check it there is opponent hero
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const ui8 otherSide = 1-parameters.casterSide;
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if(parameters.cb->battleHasHero(otherSide))
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otherHero = parameters.cb->battleGetFightingHero(otherSide);
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logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
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}
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SpellCastContext::~SpellCastContext()
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{
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logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
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}
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void SpellCastContext::addDamageToDisplay(const si32 value)
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{
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damageToDisplay += value;
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}
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void SpellCastContext::setDamageToDisplay(const si32 value)
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{
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damageToDisplay = value;
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}
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void SpellCastContext::prepareBattleLog()
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{
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bool displayDamage = true;
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mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
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displayDamage = displayDamage && damageToDisplay > 0;
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if(displayDamage)
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{
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MetaString line;
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line.addTxt(MetaString::GENERAL_TXT, 376);
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line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
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line.addReplacement(damageToDisplay);
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sc.battleLog.push_back(line);
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}
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}
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void SpellCastContext::beforeCast()
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{
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//calculate spell cost
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if(parameters.mode == ECastingMode::HERO_CASTING)
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{
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spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
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if(nullptr != otherHero) //handle mana channel
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{
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int manaChannel = 0;
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for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
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{
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if(stack->owner == otherHero->tempOwner)
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{
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vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
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}
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}
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sc.manaGained = (manaChannel * spellCost) / 100;
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}
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logGlobal->debugStream() << "spellCost: " << spellCost;
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}
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}
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void SpellCastContext::afterCast()
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{
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for(auto sta : attackedCres)
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{
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sc.affectedCres.insert(sta->ID);
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}
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prepareBattleLog();
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env->sendAndApply(&sc);
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if(parameters.mode == ECastingMode::HERO_CASTING)
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{
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//spend mana
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SetMana sm;
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sm.absolute = false;
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sm.hid = parameters.casterHero->id;
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sm.val = -spellCost;
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env->sendAndApply(&sm);
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if(sc.manaGained > 0)
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{
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assert(otherHero);
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sm.hid = otherHero->id;
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sm.val = sc.manaGained;
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env->sendAndApply(&sm);
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}
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}
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else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
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{
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//reduce number of casts remaining
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assert(parameters.casterStack);
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BattleSetStackProperty ssp;
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ssp.stackID = parameters.casterStack->ID;
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ssp.which = BattleSetStackProperty::CASTS;
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ssp.val = -1;
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ssp.absolute = false;
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env->sendAndApply(&ssp);
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}
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if(!si.stacks.empty()) //after spellcast info shows
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env->sendAndApply(&si);
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}
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///DefaultSpellMechanics
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void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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if (packet->castByHero)
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{
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if (packet->side < 2)
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{
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battle->sides[packet->side].castSpellsCount++;
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}
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}
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//handle countering spells
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for(auto stackID : packet->affectedCres)
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{
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CStack * s = battle->getStack(stackID);
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s->popBonuses([&](const Bonus * b) -> bool
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{
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//check for each bonus if it should be removed
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const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
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const int spellID = isSpellEffect ? b->sid : -1;
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//No exceptions, ANY spell can be countered, even if it can`t be dispelled.
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return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
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});
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}
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}
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
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{
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if(nullptr == parameters.caster)
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{
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env->complain("No spell-caster provided.");
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return;
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}
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std::vector <const CStack*> reflected;//for magic mirror
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cast(env, parameters, reflected);
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//Magic Mirror effect
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for(auto & attackedCre : reflected)
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{
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if(parameters.mode == ECastingMode::MAGIC_MIRROR)
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{
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logGlobal->error("Magic mirror recurrence!");
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return;
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}
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TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
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{
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//Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
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return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
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});
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if(!mirrorTargets.empty())
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{
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int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
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BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
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mirrorParameters.aimToHex(targetHex);
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mirrorParameters.cast(env);
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}
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}
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}
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void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
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{
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SpellCastContext ctx(this, env, parameters);
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ctx.beforeCast();
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ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
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logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
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handleResistance(env, ctx);
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if(parameters.mode != ECastingMode::MAGIC_MIRROR)
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handleMagicMirror(env, ctx, reflected);
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applyBattleEffects(env, parameters, ctx);
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ctx.afterCast();
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}
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void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
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const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
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{
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if(attacked.size() != 1)
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{
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displayDamage = true;
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battleLogDefault(logLines, parameters, attacked);
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return;
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}
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auto attackedStack = attacked.at(0);
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auto getPluralFormat = [attackedStack](const int baseTextID) -> si32
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{
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return attackedStack->count > 1 ? baseTextID + 1 : baseTextID;
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};
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auto logSimple = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
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{
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MetaString line;
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line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(baseTextID));
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line.addReplacement(*attackedStack);
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logLines.push_back(line);
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};
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auto logPlural = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
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{
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MetaString line;
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line.addTxt(MetaString::GENERAL_TXT, baseTextID);
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line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
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logLines.push_back(line);
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};
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displayDamage = false; //in most following cases damage info text is custom
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switch(owner->id)
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{
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case SpellID::STONE_GAZE:
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logSimple(558);
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break;
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case SpellID::POISON:
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logSimple(561);
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break;
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case SpellID::BIND:
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logPlural(560);//Roots and vines bind the %s to the ground!
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break;
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case SpellID::DISEASE:
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logSimple(553);
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break;
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case SpellID::PARALYZE:
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logSimple(563);
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break;
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case SpellID::AGE:
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{
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//The %s shrivel with age, and lose %d hit points."
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MetaString line;
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line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(551));
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line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
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//todo: display effect from only this cast
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TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
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const int fullHP = bl->totalValue();
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bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
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line.addReplacement(fullHP - bl->totalValue());
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logLines.push_back(line);
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}
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break;
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case SpellID::THUNDERBOLT:
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{
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logPlural(367);
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MetaString line;
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//todo: handle newlines in metastring
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std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
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line << text;
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line.addReplacement(damageToDisplay); //no more text afterwards
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logLines.push_back(line);
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}
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break;
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case SpellID::DISPEL_HELPFUL_SPELLS:
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logPlural(555);
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break;
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case SpellID::DEATH_STARE:
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if (damageToDisplay > 0)
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{
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MetaString line;
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if (damageToDisplay > 1)
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{
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line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
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line.addReplacement(damageToDisplay);
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line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
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}
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else
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{
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line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
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line.addReplacement(MetaString::CRE_SING_NAMES, attackedStack->getCreature()->idNumber.num);
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}
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parameters.caster->getCasterName(line);
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logLines.push_back(line);
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}
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break;
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default:
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displayDamage = true;
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battleLogDefault(logLines, parameters, attacked);
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break;
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}
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}
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void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
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{
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MetaString line;
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parameters.caster->getCastDescription(owner, attacked, line);
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logLines.push_back(line);
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}
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void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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//applying effects
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if(owner->isOffensiveSpell())
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{
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const int rawDamage = parameters.getEffectValue();
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int chainLightningModifier = 0;
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for(auto & attackedCre : ctx.attackedCres)
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{
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BattleStackAttacked bsa;
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bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
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ctx.addDamageToDisplay(bsa.damageAmount);
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bsa.stackAttacked = (attackedCre)->ID;
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if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
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bsa.attackerID = parameters.casterStack->ID;
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else
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bsa.attackerID = -1;
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(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
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ctx.si.stacks.push_back(bsa);
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if(owner->id == SpellID::CHAIN_LIGHTNING)
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++chainLightningModifier;
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}
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}
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if(owner->hasEffects())
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{
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SetStackEffect sse;
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//get default spell duration (spell power with bonuses for heroes)
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int duration = parameters.enchantPower;
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//generate actual stack bonuses
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{
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int maxDuration = 0;
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std::vector<Bonus> tmp;
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owner->getEffects(tmp, parameters.effectLevel);
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for(Bonus& b : tmp)
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{
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//use configured duration if present
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if(b.turnsRemain == 0)
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b.turnsRemain = duration;
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vstd::amax(maxDuration, b.turnsRemain);
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sse.effect.push_back(b);
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}
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//if all spell effects have special duration, use it
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duration = maxDuration;
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}
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//fix to original config: shield should display damage reduction
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if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
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{
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sse.effect.back().val = (100 - sse.effect.back().val);
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}
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//we need to know who cast Bind
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if(owner->id == SpellID::BIND && parameters.casterStack)
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{
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sse.effect.back().additionalInfo = parameters.casterStack->ID;
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}
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std::shared_ptr<Bonus> bonus = nullptr;
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if(parameters.casterHero)
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bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
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//TODO does hero specialty should affects his stack casting spells?
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si32 power = 0;
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for(const CStack * affected : ctx.attackedCres)
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{
|
|
sse.stacks.push_back(affected->ID);
|
|
|
|
//Apply hero specials - peculiar enchants
|
|
const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
|
|
if(bonus)
|
|
{
|
|
switch(bonus->additionalInfo)
|
|
{
|
|
case 0: //normal
|
|
{
|
|
switch(tier)
|
|
{
|
|
case 1: case 2:
|
|
power = 3;
|
|
break;
|
|
case 3: case 4:
|
|
power = 2;
|
|
break;
|
|
case 5: case 6:
|
|
power = 1;
|
|
break;
|
|
}
|
|
Bonus specialBonus(sse.effect.back());
|
|
specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
|
|
sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
|
|
}
|
|
break;
|
|
case 1: //only Coronius as yet
|
|
{
|
|
power = std::max(5 - tier, 0);
|
|
Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
|
|
specialBonus.turnsRemain = duration;
|
|
sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
|
|
{
|
|
int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
|
|
Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
|
|
specialBonus.turnsRemain = duration;
|
|
sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
|
|
}
|
|
}
|
|
|
|
if(!sse.stacks.empty())
|
|
env->sendAndApply(&sse);
|
|
}
|
|
}
|
|
|
|
std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
|
|
{
|
|
using namespace SRSLPraserHelpers;
|
|
|
|
std::vector<BattleHex> ret;
|
|
std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
|
|
|
|
if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
|
|
{
|
|
std::string number1, number2;
|
|
int beg, end;
|
|
bool readingFirst = true;
|
|
for(auto & elem : rng)
|
|
{
|
|
if(std::isdigit(elem) ) //reading number
|
|
{
|
|
if(readingFirst)
|
|
number1 += elem;
|
|
else
|
|
number2 += elem;
|
|
}
|
|
else if(elem == ',') //comma
|
|
{
|
|
//calculating variables
|
|
if(readingFirst)
|
|
{
|
|
beg = atoi(number1.c_str());
|
|
number1 = "";
|
|
}
|
|
else
|
|
{
|
|
end = atoi(number2.c_str());
|
|
number2 = "";
|
|
}
|
|
//obtaining new hexes
|
|
std::set<ui16> curLayer;
|
|
if(readingFirst)
|
|
{
|
|
curLayer = getInRange(centralHex, beg, beg);
|
|
}
|
|
else
|
|
{
|
|
curLayer = getInRange(centralHex, beg, end);
|
|
readingFirst = true;
|
|
}
|
|
//adding abtained hexes
|
|
for(auto & curLayer_it : curLayer)
|
|
{
|
|
ret.push_back(curLayer_it);
|
|
}
|
|
|
|
}
|
|
else if(elem == '-') //dash
|
|
{
|
|
beg = atoi(number1.c_str());
|
|
number1 = "";
|
|
readingFirst = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//remove duplicates (TODO check if actually needed)
|
|
range::unique(ret);
|
|
return ret;
|
|
}
|
|
|
|
std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
|
{
|
|
std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
|
|
handleImmunities(cb, ctx, attackedCres);
|
|
return attackedCres;
|
|
}
|
|
|
|
std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
|
|
{
|
|
std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
|
|
|
|
const ui8 attackerSide = cb->playerToSide(ctx.caster->getOwner()) == 1;
|
|
auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
|
|
|
|
//hackfix for banned creature massive spells
|
|
if(!ctx.ti.massive && owner->getLevelInfo(ctx.schoolLvl).range == "X")
|
|
attackedHexes.push_back(ctx.destination);
|
|
|
|
auto mainFilter = [=](const CStack * s)
|
|
{
|
|
const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
|
|
const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
|
|
const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
|
|
const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
|
|
|
|
return positivenessFlag && validTarget;
|
|
};
|
|
|
|
if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
|
|
{
|
|
//for single target spells we must select one target. Alive stack is preferred (issue #1763)
|
|
|
|
auto predicate = [&](const CStack * s)
|
|
{
|
|
return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
|
|
};
|
|
|
|
TStacks stacks = cb->battleGetStacksIf(predicate);
|
|
|
|
for(auto stack : stacks)
|
|
{
|
|
if(stack->alive())
|
|
{
|
|
attackedCres.insert(stack);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(attackedCres.empty() && !stacks.empty())
|
|
{
|
|
attackedCres.insert(stacks.front());
|
|
}
|
|
}
|
|
else if(ctx.ti.massive)
|
|
{
|
|
TStacks stacks = cb->battleGetStacksIf(mainFilter);
|
|
for (auto stack : stacks)
|
|
attackedCres.insert(stack);
|
|
}
|
|
else //custom range from attackedHexes
|
|
{
|
|
for(BattleHex hex : attackedHexes)
|
|
{
|
|
if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
|
|
if(mainFilter(st))
|
|
attackedCres.insert(st);;
|
|
}
|
|
}
|
|
|
|
std::vector<const CStack *> res;
|
|
std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
|
|
|
|
return res;
|
|
}
|
|
|
|
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
|
|
{
|
|
//no problems by default, this method is for spell-specific problems
|
|
return ESpellCastProblem::OK;
|
|
}
|
|
|
|
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
|
{
|
|
if(ctx.mode == ECastingMode::CREATURE_ACTIVE_CASTING || ctx.mode == ECastingMode::HERO_CASTING)
|
|
{
|
|
std::vector<const CStack *> affected = getAffectedStacks(cb, ctx);
|
|
|
|
//allow to cast spell if affects is at least one smart target
|
|
bool targetExists = false;
|
|
|
|
for(const CStack * stack : affected)
|
|
{
|
|
bool casterStack = stack->owner == ctx.caster->getOwner();
|
|
|
|
switch (owner->positiveness)
|
|
{
|
|
case CSpell::POSITIVE:
|
|
if(casterStack)
|
|
targetExists = true;
|
|
break;
|
|
case CSpell::NEUTRAL:
|
|
targetExists = true;
|
|
break;
|
|
case CSpell::NEGATIVE:
|
|
if(!casterStack)
|
|
targetExists = true;
|
|
break;
|
|
}
|
|
|
|
if(targetExists)
|
|
break;
|
|
}
|
|
|
|
if(!targetExists)
|
|
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
|
|
}
|
|
|
|
return ESpellCastProblem::OK;
|
|
}
|
|
|
|
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
|
|
{
|
|
//by default use general algorithm
|
|
return owner->internalIsImmune(caster, obj);
|
|
}
|
|
|
|
bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
|
|
{
|
|
if(bonus->source == Bonus::SPELL_EFFECT)
|
|
{
|
|
const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
|
|
if(!sourceSpell)
|
|
return false;//error
|
|
//Special case: DISRUPTING_RAY is "immune" to dispell
|
|
//Other even PERMANENT effects can be removed (f.e. BIND)
|
|
if(sourceSpell->id == SpellID::DISRUPTING_RAY)
|
|
return false;
|
|
//Special case:do not remove lifetime marker
|
|
if(sourceSpell->id == SpellID::CLONE)
|
|
return false;
|
|
//stack may have inherited effects
|
|
if(sourceSpell->isAdventureSpell())
|
|
return false;
|
|
return true;
|
|
}
|
|
//not spell effect
|
|
return false;
|
|
}
|
|
|
|
void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
|
|
{
|
|
for(auto stackID : packet->affectedCres)
|
|
{
|
|
CStack *s = battle->getStack(stackID);
|
|
s->popBonuses(selector.And(dispellSelector));
|
|
}
|
|
}
|
|
|
|
bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
|
|
{
|
|
return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
|
|
}
|
|
|
|
void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
|
|
{
|
|
auto predicate = [&, this](const CStack * s)->bool
|
|
{
|
|
bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
|
|
bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
|
|
|
|
return !(hitDirectly || notImmune);
|
|
};
|
|
vstd::erase_if(stacks, predicate);
|
|
}
|
|
|
|
void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
|
|
{
|
|
//reflection is applied only to negative spells
|
|
//if it is actual spell and can be reflected to single target, no recurrence
|
|
const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
|
|
if(tryMagicMirror)
|
|
{
|
|
for(auto s : ctx.attackedCres)
|
|
{
|
|
const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
|
|
if(env->getRandomGenerator().nextInt(99) < mirrorChance)
|
|
reflected.push_back(s);
|
|
}
|
|
|
|
vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
|
|
{
|
|
return vstd::contains(reflected, s);
|
|
});
|
|
|
|
for(auto s : reflected)
|
|
{
|
|
BattleSpellCast::CustomEffect effect;
|
|
effect.effect = 3;
|
|
effect.stack = s->ID;
|
|
ctx.sc.customEffects.push_back(effect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
|
|
{
|
|
//checking if creatures resist
|
|
//resistance is applied only to negative spells
|
|
if(owner->isNegative())
|
|
{
|
|
std::vector <const CStack*> resisted;
|
|
for(auto s : ctx.attackedCres)
|
|
{
|
|
//magic resistance
|
|
const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
|
|
|
|
if(env->getRandomGenerator().nextInt(99) < prob)
|
|
{
|
|
resisted.push_back(s);
|
|
}
|
|
}
|
|
|
|
vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
|
|
{
|
|
return vstd::contains(resisted, s);
|
|
});
|
|
|
|
for(auto s : resisted)
|
|
{
|
|
BattleSpellCast::CustomEffect effect;
|
|
effect.effect = 78;
|
|
effect.stack = s->ID;
|
|
ctx.sc.customEffects.push_back(effect);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DefaultSpellMechanics::requiresCreatureTarget() const
|
|
{
|
|
//most spells affects creatures somehow regardless of Target Type
|
|
//for few exceptions see overrides
|
|
return true;
|
|
}
|
|
|
|
ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
|
{
|
|
//no problems by default
|
|
//common problems handled by CSpell
|
|
return ESpellCastProblem::OK;
|
|
}
|
|
|
|
std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
|
|
{
|
|
return std::vector<const CStack *>();
|
|
}
|