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vcmi/client/lobby/CSavingScreen.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

38 lines
697 B
C++

/*
* CSavingScreen.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CSelectionBase.h"
VCMI_LIB_NAMESPACE_BEGIN
struct StartInfo;
class CMapInfo;
VCMI_LIB_NAMESPACE_END
class CSelectionBase;
class CSavingScreen : public CSelectionBase
{
public:
const StartInfo * localSi;
std::shared_ptr<CMapInfo> localMi;
CSavingScreen();
~CSavingScreen();
void changeSelection(std::shared_ptr<CMapInfo> to);
void saveGame();
const CMapInfo * getMapInfo() override;
const StartInfo * getStartInfo() override;
};