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AccessibilityInfo.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
AccessibilityInfo.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
AutocombatPreferences.h
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Comment out unused OH3 options so they do not clutter code suggestions
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2023-08-20 19:11:36 +02:00 |
BattleAction.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleAction.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleAttackInfo.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleAttackInfo.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleHex.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleHex.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
BattleInfo.cpp
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
BattleInfo.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
BattleProxy.cpp
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
BattleProxy.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
BattleStateInfoForRetreat.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
BattleStateInfoForRetreat.h
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
CBattleInfoCallback.cpp
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Fixed Genie spellcasting logic to account for spell immunities
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2023-12-24 01:13:19 +02:00 |
CBattleInfoCallback.h
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Fixed Genie spellcasting logic to account for spell immunities
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2023-12-24 01:13:19 +02:00 |
CBattleInfoEssentials.cpp
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Do not allow fleeing from cities without fort
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2023-11-21 20:32:07 +02:00 |
CBattleInfoEssentials.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
CObstacleInstance.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
CObstacleInstance.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
CPlayerBattleCallback.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CPlayerBattleCallback.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CUnitState.cpp
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Call cheap to compute conditions before costly conditions
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2023-11-18 19:42:45 +02:00 |
CUnitState.h
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
DamageCalculator.cpp
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Slayer spell should only affect creatures with KING bonus
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2023-12-10 19:17:09 +02:00 |
DamageCalculator.h
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Destination.cpp
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Destination.h
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IBattleInfoCallback.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
IBattleState.cpp
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IBattleState.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
IUnitInfo.h
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PossiblePlayerBattleAction.h
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
ReachabilityInfo.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
ReachabilityInfo.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SideInBattle.cpp
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Explicitly convert identifier to underlying enumeration
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2023-11-03 16:03:29 +02:00 |
SideInBattle.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SiegeInfo.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
SiegeInfo.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
Unit.cpp
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Remove magic number
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2023-11-07 22:47:11 +02:00 |
Unit.h
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Renamed MetaString methods to more logical names
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2023-06-20 19:37:27 +03:00 |