1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/battle
2021-01-30 17:29:49 +02:00
..
AccessibilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AccessibilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAction.cpp Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAction.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAttackInfo.cpp Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleAttackInfo.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleHex.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
BattleHex.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleInfo.cpp found a bug in code where AI can change client gamestate directly causing sorting crash 2021-01-30 17:29:49 +02:00
BattleInfo.h Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
BattleProxy.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleProxy.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBattleInfoCallback.cpp Fix obstacles escaping for twohex creatures 2020-11-22 08:57:28 +02:00
CBattleInfoCallback.h Fix obstacles escaping for twohex creatures 2020-11-22 08:57:28 +02:00
CBattleInfoEssentials.cpp Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
CBattleInfoEssentials.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.h Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
CObstacleInstance.cpp Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
CObstacleInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPlayerBattleCallback.cpp Code style: remove default value hints in definitions (#342) 2017-07-15 14:08:20 +03:00
CPlayerBattleCallback.h tweak 2017-08-10 20:57:36 +03:00
CUnitState.cpp Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
CUnitState.h Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 2020-09-30 22:56:28 -07:00
Destination.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Destination.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
IUnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
ReachabilityInfo.h moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
SideInBattle.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SideInBattle.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SiegeInfo.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SiegeInfo.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Unit.cpp moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
Unit.h moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00