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9fd1cff090
Long time ago it's was used without prefix to make future switch from boost to std version easier. I discusses this with Ivan and decide to drop these using from Global.h now. This change wouldn't break anything because there was already code with prefix for each of three cases.
111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
#pragma once
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#include "../widgets/AdventureMapClasses.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/Images.h"
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#include "CWindowObject.h"
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/*
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* CQuestLog.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CCreature;
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class CStackInstance;
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class CButton;
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class CToggleButton;
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class CGHeroInstance;
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class CComponentBox;
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class LRClickableAreaWText;
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class CButton;
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class CPicture;
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class CCreaturePic;
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class LRClickableAreaWTextComp;
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class CSlider;
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class CLabel;
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struct QuestInfo;
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const int QUEST_COUNT = 6;
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const int DESCRIPTION_HEIGHT_MAX = 355;
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class CQuestLabel : public LRClickableAreaWText, public CMultiLineLabel
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{
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public:
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std::function<void()> callback;
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CQuestLabel (Rect position, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
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: CMultiLineLabel (position, FONT_SMALL, TOPLEFT, Colors::WHITE, Text){};
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void clickLeft(tribool down, bool previousState) override;
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void showAll(SDL_Surface * to) override;
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};
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class CQuestIcon : public CAnimImage
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{
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public:
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std::function<void()> callback; //TODO: merge with other similar classes?
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CQuestIcon (const std::string &defname, int index, int x=0, int y=0);
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void clickLeft(tribool down, bool previousState) override;
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void showAll(SDL_Surface * to) override;
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};
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class CQuestMinimap : public CMinimap
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{
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std::vector <std::shared_ptr<CQuestIcon>> icons;
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void clickLeft(tribool down, bool previousState) override{}; //minimap ignores clicking on its surface
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void iconClicked();
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void mouseMoved (const SDL_MouseMotionEvent & sEvent) override{};
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public:
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const QuestInfo * currentQuest;
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CQuestMinimap (const Rect & position);
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//should be called to invalidate whole map - different player or level
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void update();
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void addQuestMarks (const QuestInfo * q);
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void showAll(SDL_Surface * to) override;
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};
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class CQuestLog : public CWindowObject
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{
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int questIndex;
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const QuestInfo * currentQuest;
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CComponentBox * componentsBox;
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bool hideComplete;
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CToggleButton * hideCompleteButton;
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CLabel * hideCompleteLabel;
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const std::vector<QuestInfo> quests;
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std::vector <std::shared_ptr<CQuestLabel>> labels;
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CTextBox * description;
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CQuestMinimap * minimap;
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CSlider * slider; //scrolls quests
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CButton *ok;
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void init ();
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public:
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CQuestLog (const std::vector<QuestInfo> & Quests);
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~CQuestLog(){};
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void selectQuest (int which, int labelId);
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void updateMinimap (int which){};
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void printDescription (int which){};
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void sliderMoved (int newpos);
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void recreateLabelList();
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void recreateQuestList (int pos);
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void toggleComplete(bool on);
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void showAll (SDL_Surface * to) override;
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};
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