mirror of
https://github.com/vcmi/vcmi.git
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a85b4cf2a5
* Hero portrait serialization * Fix town spells serialization * Added support for float exponential part in Json * Added support for int64 in Json * Added basic Hero definitions serialization * Added rumors serialization * Advanced player info serialization. * Added Disposed heroes serialization, (!) not covered with tests yet * Added Local event serialization * Added Pandoras box serialization * Added Seer hut reward serialization * Added CQuest serialization * Added API for map object instance names serialization. * Added random dwelling options serialization * Advanced town options serialization * Advanced hero options serialization * More map format tests * A lot of fixes, cleanup and refactoring
40 lines
2.0 KiB
C++
40 lines
2.0 KiB
C++
/*
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* JsonSerializer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "JsonSerializeFormat.h"
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class JsonNode;
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class JsonSerializer: public JsonSerializeFormat
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{
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public:
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JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_);
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void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
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void serializeLIC(const std::string & fieldName, LIC & value) override;
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void serializeLIC(const std::string & fieldName, LICSet & value) override;
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void serializeString(const std::string & fieldName, std::string & value) override;
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protected:
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void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
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void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override;
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void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
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void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
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void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
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void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
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private:
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void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector<bool> & data);
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void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::set<si32> & data);
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void writeLICPartBuffer(const std::string & fieldName, const std::string & partName, std::vector<std::string> & buffer);
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};
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