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vcmi/lib/serializer/JsonSerializer.h
AlexVinS a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00

40 lines
2.0 KiB
C++

/*
* JsonSerializer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonSerializeFormat.h"
class JsonNode;
class JsonSerializer: public JsonSerializeFormat
{
public:
JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_);
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
void serializeLIC(const std::string & fieldName, LIC & value) override;
void serializeLIC(const std::string & fieldName, LICSet & value) override;
void serializeString(const std::string & fieldName, std::string & value) override;
protected:
void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override;
void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
private:
void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector<bool> & data);
void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::set<si32> & data);
void writeLICPartBuffer(const std::string & fieldName, const std::string & partName, std::vector<std::string> & buffer);
};