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ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode. |
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.. | ||
CAnimation.cpp | ||
CAnimation.h | ||
CCursorHandler.cpp | ||
CCursorHandler.h | ||
CGuiHandler.cpp | ||
CGuiHandler.h | ||
CIntObject.cpp | ||
CIntObject.h | ||
Fonts.cpp | ||
Fonts.h | ||
Geometries.cpp | ||
Geometries.h | ||
SDL_Compat.h | ||
SDL_Extensions.cpp | ||
SDL_Extensions.h | ||
SDL_Pixels.h |