mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
fb19a3a068
This make it easier to use project with newer CMake and Qt Creator. I decided against using GLOB since we don't rename files that much.
42 lines
1.1 KiB
CMake
42 lines
1.1 KiB
CMake
project(vcmiserver)
|
|
cmake_minimum_required(VERSION 2.6)
|
|
|
|
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
|
|
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
|
|
|
|
set(server_SRCS
|
|
StdInc.cpp
|
|
|
|
CGameHandler.cpp
|
|
CQuery.cpp
|
|
CVCMIServer.cpp
|
|
NetPacksServer.cpp
|
|
)
|
|
|
|
set(server_HEADERS
|
|
StdInc.h
|
|
|
|
CGameHandler.h
|
|
CQuery.h
|
|
CVCMIServer.h
|
|
)
|
|
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
|
|
return()
|
|
endif()
|
|
|
|
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
|
|
|
|
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
|
|
|
|
if(WIN32)
|
|
set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
|
|
endif()
|
|
|
|
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
|
|
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
|
|
cotire(vcmiserver)
|
|
|
|
if (NOT APPLE) # Already inside vcmiclient bundle
|
|
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
|
|
endif()
|