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vcmi/client/renderSDL/SDL_PixelAccess.h
2024-07-19 10:08:50 +00:00

167 lines
4.1 KiB
C++

/*
* SDL_PixelAccess.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "SDL_Extensions.h"
#include <SDL_endian.h>
#include <SDL_pixels.h>
// for accessing channels from pixel in format-independent way
//should be as fast as accessing via pointer at least for 3-4 bytes per pixel
namespace Channels
{
// channel not present in this format
struct channel_empty
{
static STRONG_INLINE void set(uint8_t*, uint8_t) {}
static STRONG_INLINE uint8_t get(const uint8_t *) { return 255;}
};
// channel which uses whole pixel
template<int offset>
struct channel_pixel
{
static STRONG_INLINE void set(uint8_t *ptr, uint8_t value)
{
ptr[offset] = value;
}
static STRONG_INLINE uint8_t get(const uint8_t *ptr)
{
return ptr[offset];
}
};
// channel which uses part of pixel
template <int bits, int mask, int shift>
struct channel_subpx
{
static void STRONG_INLINE set(uint8_t *ptr, uint8_t value)
{
auto * const pixel = (uint16_t *)ptr;
uint8_t subpx = value >> (8 - bits);
*pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
}
static uint8_t STRONG_INLINE get(const uint8_t *ptr)
{
uint8_t subpx = (*((uint16_t *)ptr) & mask) >> shift;
return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
}
};
template<int bpp>
struct px
{
static channel_empty r;
static channel_empty g;
static channel_empty b;
static channel_empty a;
};
#ifdef VCMI_ENDIAN_BIG
template<>
struct px<4>
{
static channel_pixel<1> r;
static channel_pixel<2> g;
static channel_pixel<3> b;
static channel_pixel<0> a;
};
template<>
struct px<3>
{
static channel_pixel<0> r;
static channel_pixel<1> g;
static channel_pixel<2> b;
static channel_empty a;
};
#else
template<>
struct px<4>
{
static channel_pixel<2> r;
static channel_pixel<1> g;
static channel_pixel<0> b;
static channel_pixel<3> a;
};
template<>
struct px<3>
{
static channel_pixel<2> r;
static channel_pixel<1> g;
static channel_pixel<0> b;
static channel_empty a;
};
#endif
}
template<int bpp>
struct ColorPutter
{
static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
static STRONG_INLINE void PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
static STRONG_INLINE void PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color);
};
template<int bpp>
STRONG_INLINE void ColorPutter<bpp>::PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color)
{
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
}
template<int bpp>
STRONG_INLINE void ColorPutter<bpp>::PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
{
switch (A)
{
case 0:
return;
case 255:
PutColor(ptr, R, G, B);
return;
case 128: // optimized
PutColor(ptr,
((uint16_t)R + Channels::px<bpp>::r.get(ptr)) >> 1,
((uint16_t)G + Channels::px<bpp>::g.get(ptr)) >> 1,
((uint16_t)B + Channels::px<bpp>::b.get(ptr)) >> 1);
return;
default:
PutColor(ptr, R, G, B, A);
return;
}
}
template<int bpp>
STRONG_INLINE void ColorPutter<bpp>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
{
PutColor(ptr, ((((uint32_t)R - (uint32_t)Channels::px<bpp>::r.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::r.get(ptr),
((((uint32_t)G - (uint32_t)Channels::px<bpp>::g.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::g.get(ptr),
((((uint32_t)B - (uint32_t)Channels::px<bpp>::b.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::b.get(ptr));
}
template<int bpp>
STRONG_INLINE void ColorPutter<bpp>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B)
{
Channels::px<bpp>::r.set(ptr, R);
Channels::px<bpp>::g.set(ptr, G);
Channels::px<bpp>::b.set(ptr, B);
Channels::px<bpp>::a.set(ptr, 255);
}