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vcmi/config/creatures/special.json
krs 487b5cfaf6 Minor fixes for creature abilities
Added back siege weapon for arrow towers like before the change.
Teleports uses now same name as in HotA
2024-11-18 23:37:53 +02:00

186 lines
2.9 KiB
JSON

{
// Several unused in H3 creatures
// TODO: better way to disable them
"unused122" :
{
"faction": "neutral",
"disabled" : true,
"graphics" : null,
"index" : 122
},
"unused124" :
{
"faction": "neutral",
"disabled" : true,
"graphics" : null,
"index" : 124
},
"unused126" :
{
"faction": "neutral",
"disabled" : true,
"graphics" : null,
"index" : 126
},
"unused128" :
{
"faction": "neutral",
"disabled" : true,
"graphics" : null,
"index" : 128
},
"catapult" :
{
"special" : true,
"index": 145,
"level": 0,
"faction": "neutral",
"doubleWide" : true,
"shots" : 24,
"abilities" :
{
"siegeWeapon" :
{
"type" : "SIEGE_WEAPON"
},
"shooter" :
{
"type" : "SHOOTER"
},
"siegeMachine" :
{
"type" : "CATAPULT",
"subtype" : "spell.catapultShot"
}
},
"graphics" :
{
"animation": "SMCATA.DEF",
"missile" :
{
"projectile": "SMCATX.DEF"
}
},
"sound" :
{
"killed": "CATAKILL.wav",
"shoot": "CATASHOT.wav",
"wince": "CATAWNCE.wav"
}
},
"ballista" :
{
"special" : true,
"index": 146,
"level": 0,
"faction": "neutral",
"doubleWide" : true,
"shots" : 24,
"abilities" :
{
"siegeWeapon" :
{
"type" : "SIEGE_WEAPON"
},
"shooter" :
{
"type" : "SHOOTER"
}
},
"graphics" :
{
"animation": "SMBAL.DEF",
"missile" :
{
"projectile": "SMBALX.DEF"
}
},
"sound" :
{
"killed": "BALLKILL.wav",
"shoot": "BALLSHOT.wav",
"wince": "BALLWNCE.wav"
}
},
"firstAidTent" :
{
"special" : true,
"index": 147,
"level": 0,
"faction": "neutral",
"doubleWide" : true,
"abilities":
{
"siegeWeapon" :
{
"type" : "SIEGE_WEAPON"
},
"heals" :
{
"type" : "HEALER" ,
"subtype" : "spell.firstAid"
}
},
"graphics" :
{
"animation": "SMTENT.DEF"
},
"sound" :
{
"killed": "FAIDKILL.wav",
"wince": "FAIDWNCE.wav"
}
},
"ammoCart" :
{
"special" : true,
"index": 148,
"level": 0,
"faction": "neutral",
"abilities":
{
"siegeWeapon" :
{
"type" : "SIEGE_WEAPON"
},
"inactive" :
{
"type" : "NOT_ACTIVE"
}
},
"graphics" :
{
"animation": "SMCART.DEF"
},
"sound" :
{
"killed": "CARTKILL.wav",
"wince": "CARTWNCE.wav"
}
},
"arrowTower" :
{
"special" : true,
"index": 149,
"level": 0,
"faction": "neutral",
"shots" : 99,
"abilities":
{
"siegeWeapon" : { "type" : "SIEGE_WEAPON" },
"shooter" : { "type" : "SHOOTER" },
"ignoreDefence" : { "type" : "ENEMY_DEFENCE_REDUCTION", "val" : 100 },
"noWallPenalty" : { "type" : "NO_WALL_PENALTY" },
"noDistancePenalty" : { "type" : "NO_DISTANCE_PENALTY" },
"noRetalitation" : { "type" : "BLOCKS_RANGED_RETALIATION" },
"noLuck" : { "type" : "NO_LUCK" }
},
"graphics" :
{
"animation": "CLCBOW.DEF" // needed to pass validation, never used
},
"sound": {}
}
}