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248 lines
6.8 KiB
C++
248 lines
6.8 KiB
C++
/*
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* CArtifactsOfHeroBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroBase.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "Buttons.h"
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#include "../CPlayerInterface.h"
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#include "../CGameInfo.h"
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#include "../../CCallback.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroBase::CArtifactsOfHeroBase()
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: curHero(nullptr)
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{
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}
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void CArtifactsOfHeroBase::putBackPickedArtifact()
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{
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// Artifact located in artifactsTransitionPos should be returned
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if(getPickedArtifact())
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{
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auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
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if(slot == ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
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}
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else
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
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}
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}
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}
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void CArtifactsOfHeroBase::init(
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const CArtPlace::ClickFunctor & onClickPressedCallback,
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const CArtPlace::ClickFunctor & onShowPopupCallback,
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const Point & position,
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const BpackScrollFunctor & scrollCallback)
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{
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// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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pos += position;
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for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
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{
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artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
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}
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backpack.clear();
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for(int s = 0; s < 5; s++)
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{
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auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
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backpack.push_back(artPlace);
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}
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for(auto artPlace : artWorn)
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{
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artPlace.second->slot = artPlace.first;
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artPlace.second->setArtifact(nullptr);
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artPlace.second->setClickPressedCallback(onClickPressedCallback);
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artPlace.second->setShowPopupCallback(onShowPopupCallback);
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}
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for(auto artPlace : backpack)
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{
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artPlace->setArtifact(nullptr);
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artPlace->setClickPressedCallback(onClickPressedCallback);
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artPlace->setShowPopupCallback(onShowPopupCallback);
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}
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leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
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[scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
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rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
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[scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
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leftBackpackRoll->block(true);
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rightBackpackRoll->block(true);
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setRedrawParent(true);
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}
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void CArtifactsOfHeroBase::clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
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{
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if(clickPressedCallback)
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clickPressedCallback(*this, artPlace, cursorPosition);
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}
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void CArtifactsOfHeroBase::showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
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{
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if(showPopupCallback)
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showPopupCallback(*this, artPlace, cursorPosition);
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}
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void CArtifactsOfHeroBase::gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
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{
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if(gestureCallback)
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gestureCallback(*this, artPlace, cursorPosition);
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}
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void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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{
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curHero = hero;
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for(auto slot : artWorn)
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{
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setSlotData(slot.second, slot.first);
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}
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updateBackpackSlots();
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}
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const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
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{
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return curHero;
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}
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void CArtifactsOfHeroBase::scrollBackpack(bool left)
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{
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LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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{
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for(auto artPlace : artWorn)
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artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
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}
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void CArtifactsOfHeroBase::unmarkSlots()
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{
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for(auto & artPlace : artWorn)
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artPlace.second->selectSlot(false);
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for(auto & artPlace : backpack)
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artPlace->selectSlot(false);
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}
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CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
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{
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if(ArtifactUtils::isSlotEquipment(slot))
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{
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if(artWorn.find(slot) == artWorn.end())
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{
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logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
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return nullptr;
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}
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return artWorn[slot];
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}
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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for(ArtPlacePtr artPlace : backpack)
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if(artPlace->slot == slot)
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return artPlace;
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return nullptr;
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}
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else
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{
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return nullptr;
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}
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}
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void CArtifactsOfHeroBase::updateWornSlots()
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{
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for(auto place : artWorn)
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updateSlot(place.first);
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}
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void CArtifactsOfHeroBase::updateBackpackSlots()
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{
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ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
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for(const auto & artPlace : backpack)
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{
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setSlotData(artPlace, slot);
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slot = slot + 1;
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}
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auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
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// Blocking scrolling if there is not enough artifacts to scroll
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if(leftBackpackRoll)
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leftBackpackRoll->block(!scrollingPossible);
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if(rightBackpackRoll)
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rightBackpackRoll->block(!scrollingPossible);
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}
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void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
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{
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setSlotData(getArtPlace(slot), slot);
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}
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const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
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{
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// Returns only the picked up artifact. Not just highlighted like in the trading window.
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if(!curHero || curHero->artifactsTransitionPos.empty())
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return nullptr;
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else
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return curHero->getArt(ArtifactPosition::TRANSITION_POS);
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}
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void CArtifactsOfHeroBase::addGestureCallback(CArtPlace::ClickFunctor callback)
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{
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for(auto & artPlace : artWorn)
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{
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artPlace.second->setGestureCallback(callback);
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artPlace.second->addUsedEvents(GESTURE);
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}
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}
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void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
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{
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// Spurious call from artifactMoved in attempt to update hidden backpack slot
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if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
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{
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return;
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}
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artPlace->slot = slot;
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if(auto slotInfo = curHero->getSlot(slot))
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{
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artPlace->lockSlot(slotInfo->locked);
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artPlace->setArtifact(slotInfo->artifact);
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if(!slotInfo->artifact->isCombined())
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{
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// If the artifact is part of at least one combined artifact, add additional information
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std::map<const CArtifact*, int> arts;
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for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
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{
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arts.insert(std::pair(combinedArt, 0));
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for(const auto part : combinedArt->getConstituents())
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{
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if(curHero->hasArt(part->getId(), false))
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arts.at(combinedArt)++;
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}
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}
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artPlace->addCombinedArtInfo(arts);
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}
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}
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else
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{
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artPlace->setArtifact(nullptr);
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}
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}
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