1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/filesystem/CZipLoader.h
Ivan Savenko dd73573c5c - vcmi can now calculate crc32 checksum of a file
- reorganized internal filesystem structure - all files from one mod are
now grouped in same FS node
- modhandler will now calculate crc32 checksum for each mod
- modhandler now knows validation status of each mod

todo - use checksum to determine mods that have not changed since last
start and disable validation for them.
2013-11-08 20:36:26 +00:00

71 lines
2.0 KiB
C++

#pragma once
/*
* CZipLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "ISimpleResourceLoader.h"
#include "CInputStream.h"
#include "ResourceID.h"
#include "CCompressedStream.h"
// Necessary here in order to get all types
#include "../minizip/unzip.h"
class DLL_LINKAGE CZipStream : public CBufferedStream
{
unzFile file;
public:
/**
* @brief constructs zip stream from already opened file
* @param archive path to archive to open
* @param filepos position of file to open
*/
CZipStream(const std::string & archive, unz_file_pos filepos);
~CZipStream();
si64 getSize();
protected:
si64 readMore(ui8 * data, si64 size) override;
};
class DLL_LINKAGE CZipLoader : public ISimpleResourceLoader
{
std::string archiveName;
std::string mountPoint;
std::unordered_map<ResourceID, unz_file_pos> files;
std::unordered_map<ResourceID, unz_file_pos> listFiles(const std::string & mountPoint, const std::string &archive);
public:
CZipLoader(const std::string & mountPoint, const std::string & archive);
/// Interface implementation
/// @see ISimpleResourceLoader
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
};
namespace ZipArchive
{
/// List all files present in archive
std::vector<std::string> DLL_LINKAGE listFiles(std::string filename);
/// extracts all files from archive "from" into destination directory "where". Directory must exist
bool DLL_LINKAGE extract(std::string from, std::string where);
///same as above, but extracts only files mentioned in "what" list
bool DLL_LINKAGE extract(std::string from, std::string where, std::vector<std::string> what);
}