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* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args. |
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.. | ||
AbstractGoal.cpp | ||
AbstractGoal.h | ||
AdventureSpellCast.cpp | ||
AdventureSpellCast.h | ||
Build.cpp | ||
Build.h | ||
BuildBoat.cpp | ||
BuildBoat.h | ||
BuildThis.cpp | ||
BuildThis.h | ||
BuyArmy.cpp | ||
BuyArmy.h | ||
CGoal.h | ||
ClearWayTo.cpp | ||
ClearWayTo.h | ||
CollectRes.cpp | ||
CollectRes.h | ||
CompleteQuest.cpp | ||
CompleteQuest.h | ||
Conquer.cpp | ||
Conquer.h | ||
DigAtTile.cpp | ||
DigAtTile.h | ||
Explore.cpp | ||
Explore.h | ||
FindObj.cpp | ||
FindObj.h | ||
GatherArmy.cpp | ||
GatherArmy.h | ||
GatherTroops.cpp | ||
GatherTroops.h | ||
GetArtOfType.cpp | ||
GetArtOfType.h | ||
Goals.h | ||
Invalid.h | ||
RecruitHero.cpp | ||
RecruitHero.h | ||
Trade.cpp | ||
Trade.h | ||
VisitHero.cpp | ||
VisitHero.h | ||
VisitObj.cpp | ||
VisitObj.h | ||
VisitTile.cpp | ||
VisitTile.h | ||
Win.cpp | ||
Win.h |