mirror of
https://github.com/vcmi/vcmi.git
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2231 lines
63 KiB
C++
2231 lines
63 KiB
C++
/*
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* MapFormatH3M.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatH3M.h"
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#include "CMap.h"
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#include "MapReaderH3M.h"
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#include "../CStopWatch.h"
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../spells/CSpellHandler.h"
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#include "../CSkillHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/MapObjects.h"
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#include "../VCMI_Lib.h"
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#include "../TextOperations.h"
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#include "../TerrainHandler.h"
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#include "../RoadHandler.h"
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#include "../RiverHandler.h"
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#include <boost/crc.hpp>
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VCMI_LIB_NAMESPACE_BEGIN
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static std::string convertMapName(std::string input)
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{
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boost::algorithm::to_lower(input);
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boost::algorithm::trim(input);
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size_t slashPos = input.find_last_of('/');
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if (slashPos != std::string::npos)
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return input.substr(slashPos + 1);
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return input;
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}
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CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
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: map(nullptr)
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, reader(new MapReaderH3M(stream))
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, inputStream(stream)
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, mapName(convertMapName(mapName))
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, modName(modName)
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, fileEncoding(encodingName)
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{
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}
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//must be instantiated in .cpp file for access to complete types of all member fields
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CMapLoaderH3M::~CMapLoaderH3M() = default;
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std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
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{
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// Init map object by parsing the input buffer
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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init();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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}
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std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
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{
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// Read header
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mapHeader = std::make_unique<CMapHeader>();
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readHeader();
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return std::move(mapHeader);
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}
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void CMapLoaderH3M::init()
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{
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//TODO: get rid of double input process
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si64 temp_size = inputStream->getSize();
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inputStream->seek(0);
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auto * temp_buffer = new ui8[temp_size];
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inputStream->read(temp_buffer,temp_size);
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// Compute checksum
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boost::crc_32_type result;
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result.process_bytes(temp_buffer, temp_size);
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map->checksum = result.checksum();
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delete [] temp_buffer;
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inputStream->seek(0);
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CStopWatch sw;
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struct MapLoadingTime
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{
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std::string name;
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si64 time;
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MapLoadingTime(std::string name, si64 time): name(std::move(name)), time(time) {}
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};
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std::vector<MapLoadingTime> times;
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readHeader();
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times.emplace_back("header", sw.getDiff());
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map->allHeroes.resize(map->allowedHeroes.size());
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readDisposedHeroes();
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times.emplace_back("disposed heroes", sw.getDiff());
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readMapOptions();
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readAllowedArtifacts();
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times.emplace_back("allowed artifacts", sw.getDiff());
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readAllowedSpellsAbilities();
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times.emplace_back("allowed spells and abilities", sw.getDiff());
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readRumors();
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times.emplace_back("rumors", sw.getDiff());
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readPredefinedHeroes();
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times.emplace_back("predefined heroes", sw.getDiff());
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readTerrain();
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times.emplace_back("terrain", sw.getDiff());
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readDefInfo();
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times.emplace_back("def info", sw.getDiff());
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readObjects();
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times.emplace_back("objects", sw.getDiff());
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readEvents();
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times.emplace_back("events", sw.getDiff());
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times.emplace_back("blocked/visitable tiles", sw.getDiff());
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map->calculateGuardingGreaturePositions();
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afterRead();
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}
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void CMapLoaderH3M::readHeader()
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{
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// Map version
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mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
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if(mapHeader->version == EMapFormat::HOTA1 || mapHeader->version == EMapFormat::HOTA2 || mapHeader->version == EMapFormat::HOTA3)
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{
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uint32_t hotaVersion = reader->readUInt32();
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features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
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reader->setFormatLevel(mapHeader->version, hotaVersion);
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reader->skipZero(2);
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if (hotaVersion > 1)
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{
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uint8_t unknown = reader->readUInt32();
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assert(unknown == 12);
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MAYBE_UNUSED(unknown);
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}
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}
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else
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{
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features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
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reader->setFormatLevel(mapHeader->version, 0);
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}
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// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = reader->readBool();
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mapHeader->height = mapHeader->width = reader->readInt32();
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mapHeader->twoLevel = reader->readBool();
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mapHeader->name = readLocalizedString("header.name");
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mapHeader->description = readLocalizedString("header.description");
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mapHeader->difficulty = reader->readInt8();
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if(features.levelAB)
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mapHeader->levelLimit = reader->readUInt8();
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else
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mapHeader->levelLimit = 0;
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readPlayerInfo();
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readVictoryLossConditions();
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readTeamInfo();
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readAllowedHeroes();
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}
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void CMapLoaderH3M::readPlayerInfo()
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{
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for(int i = 0; i < mapHeader->players.size(); ++i)
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{
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auto & playerInfo = mapHeader->players[i];
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playerInfo.canHumanPlay = reader->readBool();
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playerInfo.canComputerPlay = reader->readBool();
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// If nobody can play with this player - skip loading of these properties
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if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
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{
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if (features.levelROE)
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reader->skipUnused(6);
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if (features.levelAB)
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reader->skipUnused(6);
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if (features.levelSOD)
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reader->skipUnused(1);
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continue;
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}
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playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
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if(features.levelSOD)
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reader->skipUnused(1); //TODO: check meaning?
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std::set<TFaction> allowedFactions;
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reader->readBitmask(allowedFactions, features.factionsBytes, features.factionsCount, false);
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const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
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const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
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if(!allFactionsAllowed)
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playerInfo.allowedFactions = allowedFactions;
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playerInfo.hasMainTown = reader->readBool();
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if(playerInfo.hasMainTown)
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{
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if(features.levelAB)
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{
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playerInfo.generateHeroAtMainTown = reader->readBool();
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reader->skipUnused(1); //TODO: check meaning?
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}
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else
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{
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playerInfo.generateHeroAtMainTown = true;
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}
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playerInfo.posOfMainTown = reader->readInt3();
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}
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playerInfo.hasRandomHero = reader->readBool();
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playerInfo.mainCustomHeroId = reader->readHero().getNum();
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if(playerInfo.mainCustomHeroId != -1)
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{
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playerInfo.mainCustomHeroPortrait = reader->readHero().getNum();
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playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
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}
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if(features.levelAB)
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{
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reader->skipUnused(1); //TODO: check meaning?
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uint32_t heroCount = reader->readUInt32();
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for(int pp = 0; pp < heroCount; ++pp)
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{
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SHeroName vv;
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vv.heroId = reader->readUInt8();
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vv.heroName = readLocalizedString( TextIdentifier("header", "heroNames", vv.heroId));
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playerInfo.heroesNames.push_back(vv);
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}
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}
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}
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}
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enum class EVictoryConditionType : uint8_t
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{
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ARTIFACT = 0,
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GATHERTROOP = 1,
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GATHERRESOURCE = 2,
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BUILDCITY = 3,
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BUILDGRAIL = 4,
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BEATHERO = 5,
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CAPTURECITY = 6,
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BEATMONSTER = 7,
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TAKEDWELLINGS = 8,
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TAKEMINES = 9,
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TRANSPORTITEM = 10,
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HOTA_ELIMINATE_ALL_MONSTERS = 11,
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HOTA_SURVIVE_FOR_DAYS = 12,
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WINSTANDARD = 255
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};
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enum class ELossConditionType : uint8_t
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{
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LOSSCASTLE,
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LOSSHERO,
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TIMEEXPIRES,
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LOSSSTANDARD = 255
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};
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void CMapLoaderH3M::readVictoryLossConditions()
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{
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mapHeader->triggeredEvents.clear();
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auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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defeatCondition.value = 7;
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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standardVictory.identifier = "standardVictory";
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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standardVictory.trigger = EventExpression(victoryCondition);
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TriggeredEvent standardDefeat;
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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standardDefeat.trigger = EventExpression(defeatCondition);
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// Specific victory conditions
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if(vicCondition == EVictoryConditionType::WINSTANDARD)
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{
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// create normal condition
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mapHeader->triggeredEvents.push_back(standardVictory);
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mapHeader->victoryIconIndex = 11;
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mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
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}
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else
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{
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TriggeredEvent specialVictory;
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specialVictory.effect.type = EventEffect::VICTORY;
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specialVictory.identifier = "specialVictory";
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specialVictory.description.clear(); // TODO: display in quest window
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mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
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mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[static_cast<size_t>(vicCondition) + 1];
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bool allowNormalVictory = reader->readBool();
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bool appliesToAI = reader->readBool();
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if (allowNormalVictory)
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{
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size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();});
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if (playersOnMap == 1)
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{
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logGlobal->warn("Map %s has only one player but allows normal victory?", mapHeader->name);
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allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
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}
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}
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switch(vicCondition)
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{
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case EVictoryConditionType::ARTIFACT:
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{
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EventCondition cond(EventCondition::HAVE_ARTIFACT);
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cond.objectType = reader->readArtifact();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::GATHERTROOP:
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{
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EventCondition cond(EventCondition::HAVE_CREATURES);
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cond.objectType = reader->readCreature();
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cond.value = reader->readInt32();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::GATHERRESOURCE:
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{
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EventCondition cond(EventCondition::HAVE_RESOURCES);
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cond.objectType = reader->readUInt8();
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cond.value = reader->readInt32();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::BUILDCITY:
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{
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EventExpression::OperatorAll oper;
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.position = reader->readInt3();
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cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
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oper.expressions.emplace_back(cond);
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cond.objectType = BuildingID::FORT + reader->readUInt8();
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oper.expressions.emplace_back(cond);
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
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specialVictory.trigger = EventExpression(oper);
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break;
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}
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case EVictoryConditionType::BUILDGRAIL:
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{
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EventCondition cond(EventCondition::HAVE_BUILDING);
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cond.objectType = BuildingID::GRAIL;
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cond.position = reader->readInt3();
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if(cond.position.z > 2)
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cond.position = int3(-1,-1,-1);
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[284];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::BEATHERO:
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{
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::HERO;
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::CAPTURECITY:
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{
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::TOWN;
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::BEATMONSTER:
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{
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EventCondition cond(EventCondition::DESTROY);
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cond.objectType = Obj::MONSTER;
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[286];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::TAKEDWELLINGS:
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{
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EventExpression::OperatorAll oper;
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oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
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oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[288];
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specialVictory.trigger = EventExpression(oper);
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break;
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}
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case EVictoryConditionType::TAKEMINES:
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{
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EventCondition cond(EventCondition::CONTROL);
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cond.objectType = Obj::MINE;
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[290];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::TRANSPORTITEM:
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{
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EventCondition cond(EventCondition::TRANSPORT);
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cond.objectType = reader->readUInt8();
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cond.position = reader->readInt3();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
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//TODO: HOTA
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logGlobal->warn("Map '%s': Victory condition 'Eliminate all monsters' is not implemented!", mapName);
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break;
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case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
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{
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//TODO: HOTA
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uint32_t daysToSurvive = reader->readUInt32(); // Number of days
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logGlobal->warn("Map '%s': Victory condition 'Survive for %d days' is not implemented!", mapName, daysToSurvive);
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break;
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}
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default:
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assert(0);
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}
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// if condition is human-only turn it into following construction: AllOf(human, condition)
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if (!appliesToAI)
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{
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EventExpression::OperatorAll oper;
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EventCondition notAI(EventCondition::IS_HUMAN);
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notAI.value = 1;
|
|
oper.expressions.emplace_back(notAI);
|
|
oper.expressions.push_back(specialVictory.trigger.get());
|
|
specialVictory.trigger = EventExpression(oper);
|
|
}
|
|
|
|
// if normal victory allowed - add one more quest
|
|
if (allowNormalVictory)
|
|
{
|
|
mapHeader->victoryMessage += " / ";
|
|
mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
|
|
mapHeader->triggeredEvents.push_back(standardVictory);
|
|
}
|
|
mapHeader->triggeredEvents.push_back(specialVictory);
|
|
}
|
|
|
|
// Read loss conditions
|
|
auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
|
|
if (lossCond == ELossConditionType::LOSSSTANDARD)
|
|
{
|
|
mapHeader->defeatIconIndex = 3;
|
|
mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
|
|
}
|
|
else
|
|
{
|
|
TriggeredEvent specialDefeat;
|
|
specialDefeat.effect.type = EventEffect::DEFEAT;
|
|
specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
|
|
specialDefeat.identifier = "specialDefeat";
|
|
specialDefeat.description.clear(); // TODO: display in quest window
|
|
|
|
mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
|
|
mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[static_cast<size_t>(lossCond) + 1];
|
|
|
|
switch(lossCond)
|
|
{
|
|
case ELossConditionType::LOSSCASTLE:
|
|
{
|
|
EventExpression::OperatorNone noneOf;
|
|
EventCondition cond(EventCondition::CONTROL);
|
|
cond.objectType = Obj::TOWN;
|
|
cond.position = reader->readInt3();
|
|
|
|
noneOf.expressions.emplace_back(cond);
|
|
specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
|
|
specialDefeat.trigger = EventExpression(noneOf);
|
|
break;
|
|
}
|
|
case ELossConditionType::LOSSHERO:
|
|
{
|
|
EventExpression::OperatorNone noneOf;
|
|
EventCondition cond(EventCondition::CONTROL);
|
|
cond.objectType = Obj::HERO;
|
|
cond.position = reader->readInt3();
|
|
|
|
noneOf.expressions.emplace_back(cond);
|
|
specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
|
|
specialDefeat.trigger = EventExpression(noneOf);
|
|
break;
|
|
}
|
|
case ELossConditionType::TIMEEXPIRES:
|
|
{
|
|
EventCondition cond(EventCondition::DAYS_PASSED);
|
|
cond.value = reader->readUInt16();
|
|
|
|
specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
|
|
specialDefeat.trigger = EventExpression(cond);
|
|
break;
|
|
}
|
|
}
|
|
// turn simple loss condition into complete one that can be evaluated later:
|
|
// - any of :
|
|
// - days without town: 7
|
|
// - all of:
|
|
// - is human
|
|
// - (expression)
|
|
|
|
EventExpression::OperatorAll allOf;
|
|
EventCondition isHuman(EventCondition::IS_HUMAN);
|
|
isHuman.value = 1;
|
|
|
|
allOf.expressions.emplace_back(isHuman);
|
|
allOf.expressions.push_back(specialDefeat.trigger.get());
|
|
specialDefeat.trigger = EventExpression(allOf);
|
|
|
|
mapHeader->triggeredEvents.push_back(specialDefeat);
|
|
}
|
|
mapHeader->triggeredEvents.push_back(standardDefeat);
|
|
}
|
|
|
|
void CMapLoaderH3M::readTeamInfo()
|
|
{
|
|
mapHeader->howManyTeams = reader->readUInt8();
|
|
if(mapHeader->howManyTeams > 0)
|
|
{
|
|
// Teams
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
|
{
|
|
mapHeader->players[i].team = TeamID(reader->readUInt8());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No alliances
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
{
|
|
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
|
{
|
|
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedHeroes()
|
|
{
|
|
mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
|
|
|
|
uint32_t heroesCount = features.heroesCount;
|
|
uint32_t heroesBytes = features.heroesBytes;
|
|
|
|
if (features.levelHOTA)
|
|
{
|
|
heroesCount = reader->readUInt32();
|
|
heroesBytes = (heroesCount + 7) / 8;
|
|
}
|
|
|
|
assert(heroesCount <= features.heroesCount);
|
|
|
|
reader->readBitmask(mapHeader->allowedHeroes, heroesBytes, heroesCount, false);
|
|
|
|
//TODO: unknown value. Check meaning? Only present in campaign maps.
|
|
if(features.levelAB)
|
|
{
|
|
uint32_t placeholdersQty = reader->readUInt32();
|
|
reader->skipUnused(placeholdersQty * 1);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readDisposedHeroes()
|
|
{
|
|
// Reading disposed heroes (20 bytes)
|
|
if(features.levelSOD)
|
|
{
|
|
ui8 disp = reader->readUInt8();
|
|
map->disposedHeroes.resize(disp);
|
|
for(int g = 0; g < disp; ++g)
|
|
{
|
|
map->disposedHeroes[g].heroId = reader->readHero().getNum();
|
|
map->disposedHeroes[g].portrait = reader->readHero().getNum();
|
|
map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
|
|
map->disposedHeroes[g].players = reader->readUInt8();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readMapOptions()
|
|
{
|
|
//omitting NULLS
|
|
reader->skipZero(31);
|
|
|
|
if (features.levelHOTA)
|
|
{
|
|
//TODO: HotA
|
|
bool allowSpecialMonths = reader->readBool();
|
|
if (!allowSpecialMonths)
|
|
logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
|
|
|
|
reader->skipZero(3);
|
|
uint8_t unknownConstant = reader->readUInt8();
|
|
assert(unknownConstant == 16);
|
|
MAYBE_UNUSED(unknownConstant);
|
|
reader->skipZero(5);
|
|
}
|
|
|
|
if (features.levelHOTA3)
|
|
{
|
|
//TODO: HotA
|
|
int32_t roundLimit = reader->readInt32();
|
|
if (roundLimit != -1)
|
|
logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedArtifacts()
|
|
{
|
|
map->allowedArtifact = VLC->arth->getDefaultAllowed();
|
|
|
|
uint32_t artifactsCount = features.artifactsCount;
|
|
uint32_t artifactsBytes = features.artifactsBytes;
|
|
|
|
if (features.levelHOTA)
|
|
{
|
|
artifactsCount = reader->readUInt32();
|
|
artifactsBytes = (artifactsCount + 7) / 8;
|
|
}
|
|
assert(artifactsCount <= features.artifactsCount);
|
|
|
|
if(features.levelAB)
|
|
reader->readBitmask(map->allowedArtifact, artifactsBytes, artifactsCount, true);
|
|
|
|
// ban combo artifacts
|
|
if (!features.levelSOD)
|
|
{
|
|
for(CArtifact * artifact : VLC->arth->objects)
|
|
if (artifact->constituents)
|
|
map->allowedArtifact[artifact->getId()] = false;
|
|
}
|
|
|
|
if (!features.levelAB)
|
|
{
|
|
map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
|
|
map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
|
|
}
|
|
|
|
// Messy, but needed
|
|
for (TriggeredEvent & event : map->triggeredEvents)
|
|
{
|
|
auto patcher = [&](EventCondition cond) -> EventExpression::Variant
|
|
{
|
|
if (cond.condition == EventCondition::HAVE_ARTIFACT ||
|
|
cond.condition == EventCondition::TRANSPORT)
|
|
{
|
|
map->allowedArtifact[cond.objectType] = false;
|
|
}
|
|
return cond;
|
|
};
|
|
|
|
event.trigger = event.trigger.morph(patcher);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedSpellsAbilities()
|
|
{
|
|
map->allowedSpell = VLC->spellh->getDefaultAllowed();
|
|
map->allowedAbilities = VLC->skillh->getDefaultAllowed();
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
reader->readBitmask(map->allowedSpell, features.spellsBytes, features.spellsCount, true);
|
|
reader->readBitmask(map->allowedAbilities, features.skillsBytes, features.skillsCount, true);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readRumors()
|
|
{
|
|
uint32_t rumorsCount = reader->readUInt32();
|
|
assert(rumorsCount < 100); // sanity check
|
|
|
|
for(int it = 0; it < rumorsCount; it++)
|
|
{
|
|
Rumor ourRumor;
|
|
ourRumor.name = readBasicString();
|
|
ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
|
|
map->rumors.push_back(ourRumor);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readPredefinedHeroes()
|
|
{
|
|
if (!features.levelSOD)
|
|
return;
|
|
|
|
uint32_t heroesCount = features.heroesCount;
|
|
|
|
if (features.levelHOTA)
|
|
heroesCount = reader->readUInt32();
|
|
|
|
assert(heroesCount <= features.heroesCount);
|
|
|
|
for(int z = 0; z < heroesCount; z++)
|
|
{
|
|
bool custom = reader->readBool();
|
|
if(!custom)
|
|
continue;
|
|
|
|
auto * hero = new CGHeroInstance();
|
|
hero->ID = Obj::HERO;
|
|
hero->subID = z;
|
|
|
|
bool hasExp = reader->readBool();
|
|
if(hasExp)
|
|
{
|
|
hero->exp = reader->readUInt32();
|
|
}
|
|
else
|
|
{
|
|
hero->exp = 0;
|
|
}
|
|
|
|
bool hasSecSkills = reader->readBool();
|
|
if(hasSecSkills)
|
|
{
|
|
uint32_t howMany = reader->readUInt32();
|
|
hero->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
hero->secSkills[yy].first = reader->readSkill();
|
|
hero->secSkills[yy].second = reader->readUInt8();
|
|
}
|
|
}
|
|
|
|
loadArtifactsOfHero(hero);
|
|
|
|
bool hasCustomBio = reader->readBool();
|
|
if(hasCustomBio)
|
|
hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", z, "biography"));
|
|
|
|
// 0xFF is default, 00 male, 01 female
|
|
hero->gender = static_cast<EHeroGender>(reader->readUInt8());
|
|
assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
|
|
|
|
bool hasCustomSpells = reader->readBool();
|
|
if(hasCustomSpells)
|
|
readSpells(hero->spells);
|
|
|
|
bool hasCustomPrimSkills = reader->readBool();
|
|
if(hasCustomPrimSkills)
|
|
{
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
|
|
{
|
|
hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
|
|
}
|
|
}
|
|
map->predefinedHeroes.emplace_back(hero);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
|
{
|
|
bool hasArtSet = reader->readBool();
|
|
|
|
// True if artifact set is not default (hero has some artifacts)
|
|
if(!hasArtSet)
|
|
return;
|
|
|
|
if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
|
|
{
|
|
logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...",
|
|
hero->getNameTranslated(),
|
|
hero->pos.toString());
|
|
hero->artifactsInBackpack.clear();
|
|
while(!hero->artifactsWorn.empty())
|
|
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
|
|
}
|
|
|
|
for(int pom = 0; pom < features.artifactSlotsCount; pom++)
|
|
loadArtifactToSlot(hero, pom);
|
|
|
|
// bag artifacts
|
|
// number of artifacts in hero's bag
|
|
int amount = reader->readUInt16();
|
|
for(int ss = 0; ss < amount; ++ss)
|
|
{
|
|
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
|
|
}
|
|
}
|
|
|
|
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
|
{
|
|
ArtifactID aid = reader->readArtifact();
|
|
|
|
if(aid == ArtifactID::NONE)
|
|
return false;
|
|
|
|
const Artifact * art = ArtifactID(aid).toArtifact(VLC->artifacts());
|
|
|
|
if(nullptr == art)
|
|
{
|
|
logGlobal->warn("Invalid artifact in hero's backpack, ignoring...");
|
|
return false;
|
|
}
|
|
|
|
if(art->isBig() && slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
logGlobal->warn("A big artifact (war machine) in hero's backpack, ignoring...");
|
|
return false;
|
|
}
|
|
|
|
// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
|
|
// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
|
|
// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
|
|
auto * artifact = CArtifactInstance::createArtifact(map, aid);
|
|
auto artifactPos = ArtifactPosition(slot);
|
|
if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
|
|
{
|
|
hero->putArtifact(artifactPos, artifact);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->debug("Artifact '%s' can't be put at the slot %d", artifact->artType->getNameTranslated(), slot);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CMapLoaderH3M::readTerrain()
|
|
{
|
|
map->initTerrain();
|
|
|
|
// Read terrain
|
|
int3 pos;
|
|
for(pos.z = 0; pos.z < map->levels(); ++pos.z)
|
|
{
|
|
//OH3 format is [z][y][x]
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
{
|
|
auto & tile = map->getTile(pos);
|
|
tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
|
|
tile.terView = reader->readUInt8();
|
|
tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
|
|
tile.riverDir = reader->readUInt8();
|
|
tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
|
|
tile.roadDir = reader->readUInt8();
|
|
tile.extTileFlags = reader->readUInt8();
|
|
tile.blocked = !tile.terType->isPassable();
|
|
tile.visitable = false;
|
|
|
|
assert(tile.terType->getId() != ETerrainId::NONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readDefInfo()
|
|
{
|
|
uint32_t defAmount = reader->readUInt32();
|
|
|
|
templates.reserve(defAmount);
|
|
|
|
// Read custom defs
|
|
for(int idd = 0; idd < defAmount; ++idd)
|
|
{
|
|
auto * tmpl = new ObjectTemplate;
|
|
tmpl->readMap(reader->getInternalReader());
|
|
templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
|
|
}
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & objPos)
|
|
{
|
|
auto * object = new CGEvent();
|
|
|
|
readBoxContent(object, objPos);
|
|
|
|
object->availableFor = reader->readUInt8();
|
|
object->computerActivate = reader->readBool();
|
|
object->removeAfterVisit = reader->readBool();
|
|
|
|
reader->skipZero(4);
|
|
|
|
if (features.levelHOTA3)
|
|
object->humanActivate = reader->readBool();
|
|
else
|
|
object->humanActivate = true;
|
|
|
|
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & position)
|
|
{
|
|
auto * object = new CGPandoraBox();
|
|
readBoxContent(object, position);
|
|
return object;
|
|
}
|
|
|
|
void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & position)
|
|
{
|
|
readMessageAndGuards(object->message, object, position);
|
|
|
|
object->gainedExp = reader->readUInt32();
|
|
object->manaDiff = reader->readInt32();
|
|
object->moraleDiff = reader->readInt8();
|
|
object->luckDiff = reader->readInt8();
|
|
|
|
reader->readResourses(object->resources);
|
|
|
|
object->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
|
|
object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
|
|
|
|
int gabn = reader->readUInt8();//number of gained abilities
|
|
for(int oo = 0; oo < gabn; ++oo)
|
|
{
|
|
object->abilities.emplace_back(reader->readSkill());
|
|
object->abilityLevels.push_back(reader->readUInt8());
|
|
}
|
|
int gart = reader->readUInt8(); //number of gained artifacts
|
|
for(int oo = 0; oo < gart; ++oo)
|
|
object->artifacts.emplace_back(reader->readArtifact());
|
|
|
|
int gspel = reader->readUInt8(); //number of gained spells
|
|
for(int oo = 0; oo < gspel; ++oo)
|
|
object->spells.emplace_back(reader->readSpell());
|
|
|
|
int gcre = reader->readUInt8(); //number of gained creatures
|
|
readCreatureSet(&object->creatures, gcre);
|
|
reader->skipZero(8);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & objPos, const ObjectInstanceID & idToBeGiven)
|
|
{
|
|
auto * object = new CGCreature();
|
|
|
|
if(features.levelAB)
|
|
{
|
|
object->identifier = reader->readUInt32();
|
|
map->questIdentifierToId[object->identifier] = idToBeGiven;
|
|
}
|
|
|
|
auto * hlp = new CStackInstance();
|
|
hlp->count = reader->readUInt16();
|
|
|
|
//type will be set during initialization
|
|
object->putStack(SlotID(0), hlp);
|
|
|
|
object->character = reader->readInt8();
|
|
|
|
bool hasMessage = reader->readBool();
|
|
if(hasMessage)
|
|
{
|
|
object->message = readLocalizedString(TextIdentifier("monster", objPos.x, objPos.y, objPos.z, "message"));
|
|
reader->readResourses(object->resources);
|
|
object->gainedArtifact = reader->readArtifact();
|
|
}
|
|
object->neverFlees = reader->readBool();
|
|
object->notGrowingTeam = reader->readBool();
|
|
reader->skipZero(2);
|
|
|
|
if (features.levelHOTA3)
|
|
{
|
|
//TODO: HotA
|
|
int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
|
|
bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
|
|
int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
|
|
int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
|
|
int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
|
|
|
|
if (agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
|
|
logGlobal->warn("Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!", mapName, objPos.toString(), agressionExact, int(joinOnlyForMoney), joinPercent, upgradedStack, stacksCount);
|
|
}
|
|
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readSign(const int3 & objPos)
|
|
{
|
|
auto * object = new CGSignBottle();
|
|
object->message = readLocalizedString(TextIdentifier("sign", objPos.x, objPos.y, objPos.z, "message"));
|
|
reader->skipZero(4);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position)
|
|
{
|
|
auto * object = new CGWitchHut();
|
|
|
|
// AB and later maps have allowed abilities defined in H3M
|
|
if(features.levelAB)
|
|
{
|
|
reader->readBitmask(object->allowedAbilities, features.skillsBytes, features.skillsCount, false);
|
|
|
|
if(object->allowedAbilities.size() != 1)
|
|
{
|
|
auto defaultAllowed = VLC->skillh->getDefaultAllowed();
|
|
|
|
for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
|
|
if (defaultAllowed[skillID])
|
|
object->allowedAbilities.insert(skillID);
|
|
}
|
|
}
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position)
|
|
{
|
|
auto * object = new CGScholar();
|
|
object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
|
|
object->bonusID = reader->readUInt8();
|
|
reader->skipZero(6);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & position)
|
|
{
|
|
auto * object = new CGGarrison();
|
|
|
|
object->setOwner(reader->readPlayer32());
|
|
readCreatureSet(object, 7);
|
|
if(features.levelAB)
|
|
object->removableUnits = reader->readBool();
|
|
else
|
|
object->removableUnits = true;
|
|
|
|
reader->skipZero(8);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & objPos, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
auto artID = ArtifactID::NONE; //random, set later
|
|
int spellID = -1;
|
|
auto * object = new CGArtifact();
|
|
|
|
readMessageAndGuards(object->message, object, objPos);
|
|
|
|
if(objTempl->id == Obj::SPELL_SCROLL)
|
|
{
|
|
spellID = reader->readSpell32();
|
|
artID = ArtifactID::SPELL_SCROLL;
|
|
}
|
|
else if(objTempl->id == Obj::ARTIFACT)
|
|
{
|
|
//specific artifact
|
|
artID = ArtifactID(objTempl->subid);
|
|
}
|
|
|
|
object->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readResource(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
auto * object = new CGResource();
|
|
|
|
readMessageAndGuards(object->message, object, position);
|
|
|
|
object->amount = reader->readUInt32();
|
|
if(objTempl->subid == GameResID(EGameResID::GOLD))
|
|
{
|
|
// Gold is multiplied by 100.
|
|
object->amount *= 100;
|
|
}
|
|
reader->skipZero(4);
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readMine(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
auto * object = new CGMine();
|
|
if (objTempl->subid < 7 )
|
|
{
|
|
object->setOwner(reader->readPlayer32());
|
|
}
|
|
else
|
|
{
|
|
object->setOwner(PlayerColor::NEUTRAL);
|
|
reader->readBitmask(object->abandonedMineResources, features.resourcesBytes, features.resourcesCount, false);
|
|
}
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
|
|
{
|
|
auto * object = new CGDwelling();
|
|
object->setOwner(reader->readPlayer32());
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl )
|
|
{
|
|
auto * object = new CGDwelling();
|
|
|
|
CSpecObjInfo * spec = nullptr;
|
|
switch(objTempl->id)
|
|
{
|
|
case Obj::RANDOM_DWELLING:
|
|
spec = new CCreGenLeveledCastleInfo();
|
|
break;
|
|
case Obj::RANDOM_DWELLING_LVL:
|
|
spec = new CCreGenAsCastleInfo();
|
|
break;
|
|
case Obj::RANDOM_DWELLING_FACTION:
|
|
spec = new CCreGenLeveledInfo();
|
|
break;
|
|
default:
|
|
throw std::runtime_error("Invalid random dwelling format");
|
|
}
|
|
spec->owner = object;
|
|
|
|
object->setOwner(reader->readPlayer32());
|
|
|
|
//216 and 217
|
|
if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
|
|
{
|
|
castleSpec->instanceId = "";
|
|
castleSpec->identifier = reader->readUInt32();
|
|
if(!castleSpec->identifier)
|
|
{
|
|
castleSpec->asCastle = false;
|
|
const int MASK_SIZE = 8;
|
|
ui8 mask[2];
|
|
mask[0] = reader->readUInt8();
|
|
mask[1] = reader->readUInt8();
|
|
|
|
castleSpec->allowedFactions.clear();
|
|
castleSpec->allowedFactions.resize(VLC->townh->size(), false);
|
|
|
|
for(int i = 0; i < MASK_SIZE; i++)
|
|
castleSpec->allowedFactions[i] = ((mask[0] & (1 << i))>0);
|
|
|
|
for(int i = 0; i < (GameConstants::F_NUMBER-MASK_SIZE); i++)
|
|
castleSpec->allowedFactions[i+MASK_SIZE] = ((mask[1] & (1 << i))>0);
|
|
}
|
|
else
|
|
{
|
|
castleSpec->asCastle = true;
|
|
}
|
|
}
|
|
|
|
//216 and 218
|
|
if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
|
|
{
|
|
lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
|
|
lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
|
|
}
|
|
object->info = spec;
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position)
|
|
{
|
|
auto * object = new CGShrine();
|
|
object->spell = reader->readSpell32();
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & position)
|
|
{
|
|
auto * object = new CGHeroPlaceholder();
|
|
|
|
object->setOwner(reader->readPlayer());
|
|
|
|
HeroTypeID htid = reader->readHero(); //hero type id
|
|
object->subID = htid.getNum();
|
|
|
|
if(htid.getNum() == -1)
|
|
{
|
|
object->power = reader->readUInt8();
|
|
logGlobal->debug("Hero placeholder: by power at %s", position.toString());
|
|
}
|
|
else
|
|
{
|
|
object->power = 0;
|
|
logGlobal->debug("Hero placeholder: %s at %s", VLC->heroh->getById(htid)->getNameTranslated(), position.toString());
|
|
}
|
|
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & position)
|
|
{
|
|
map->grailPos = position;
|
|
map->grailRadius = reader->readInt32();
|
|
return nullptr;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readBlank(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
if (VLC->objtypeh->knownSubObjects(objTempl->id).count(objTempl->subid))
|
|
return VLC->objtypeh->getHandlerFor(objTempl->id, objTempl->subid)->create(objTempl);
|
|
|
|
logGlobal->warn("Unrecognized object: %d:%d ('%s') at %s on map '%s'", objTempl->id.toEnum(), objTempl->subid, objTempl->animationFile, position.toString(), map->name);
|
|
return new CGObjectInstance();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
if(objTempl->subid == 0)
|
|
return new CBank();
|
|
|
|
return new CGObjectInstance();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & position)
|
|
{
|
|
auto * guard = new CGQuestGuard();
|
|
readQuest(guard, position);
|
|
return guard;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & position)
|
|
{
|
|
auto * object = new CGShipyard();
|
|
object->setOwner(reader->readPlayer32());
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readBorderGuard(const int3 & position)
|
|
{
|
|
return new CGBorderGuard();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
if (objTempl->subid < 1000)
|
|
return new CGBorderGate();
|
|
|
|
//TODO: HotA - grave has same ID as border gate? WTF?
|
|
if (objTempl->subid == 1001)
|
|
return new CGObjectInstance();
|
|
|
|
logGlobal->warn("Map '%s: Quest gates at %s are not implemented!", mapName, position.toString());
|
|
return readQuestGuard(position);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & position)
|
|
{
|
|
auto * object = new CGLighthouse();
|
|
object->tempOwner = reader->readPlayer32();
|
|
return object;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
if (features.levelHOTA3)
|
|
{
|
|
//TODO: HotA
|
|
// index of guards preset. -1 = random, 0-4 = index of possible guards settings
|
|
int32_t guardsPresetIndex = reader->readInt32();
|
|
|
|
// presence of upgraded stack: -1 = random, 0 = never, 1 = always
|
|
int8_t upgradedStackPresence = reader->readInt8();
|
|
|
|
assert(vstd::iswithin(guardsPresetIndex, -1, 4));
|
|
assert(vstd::iswithin(upgradedStackPresence, -1, 1));
|
|
|
|
// list of possible artifacts in reward
|
|
// - if list is empty, artifacts are either not present in reward or random
|
|
// - if non-empty, then list always have same number of elements as number of artifacts in bank
|
|
// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
|
|
std::vector<ArtifactID> artifacts;
|
|
int artNumber = reader->readUInt32();
|
|
for(int yy = 0; yy < artNumber; ++yy)
|
|
{
|
|
artifacts.push_back(reader->readArtifact32());
|
|
}
|
|
|
|
if ( guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
|
|
logGlobal->warn("Map '%s: creature bank at %s settings %d %d %d are not implemented!", mapName, position.toString(), guardsPresetIndex, int(upgradedStackPresence), artifacts.size());
|
|
}
|
|
|
|
return readBlank(position, objTempl);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & objectPosition, const ObjectInstanceID & idToBeGiven)
|
|
{
|
|
switch(objectTemplate->id)
|
|
{
|
|
case Obj::EVENT:
|
|
return readEvent(objectPosition);
|
|
|
|
case Obj::HERO:
|
|
case Obj::RANDOM_HERO:
|
|
case Obj::PRISON:
|
|
return readHero(objectPosition, idToBeGiven);
|
|
|
|
case Obj::MONSTER:
|
|
case Obj::RANDOM_MONSTER:
|
|
case Obj::RANDOM_MONSTER_L1:
|
|
case Obj::RANDOM_MONSTER_L2:
|
|
case Obj::RANDOM_MONSTER_L3:
|
|
case Obj::RANDOM_MONSTER_L4:
|
|
case Obj::RANDOM_MONSTER_L5:
|
|
case Obj::RANDOM_MONSTER_L6:
|
|
case Obj::RANDOM_MONSTER_L7:
|
|
return readMonster(objectPosition, idToBeGiven);
|
|
|
|
case Obj::OCEAN_BOTTLE:
|
|
case Obj::SIGN:
|
|
return readSign(objectPosition);
|
|
|
|
case Obj::SEER_HUT:
|
|
return readSeerHut(objectPosition);
|
|
|
|
case Obj::WITCH_HUT:
|
|
return readWitchHut(objectPosition);
|
|
case Obj::SCHOLAR:
|
|
return readScholar(objectPosition);
|
|
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
return readGarrison(objectPosition);
|
|
|
|
case Obj::ARTIFACT:
|
|
case Obj::RANDOM_ART:
|
|
case Obj::RANDOM_TREASURE_ART:
|
|
case Obj::RANDOM_MINOR_ART:
|
|
case Obj::RANDOM_MAJOR_ART:
|
|
case Obj::RANDOM_RELIC_ART:
|
|
case Obj::SPELL_SCROLL:
|
|
return readArtifact(objectPosition, objectTemplate);
|
|
|
|
case Obj::RANDOM_RESOURCE:
|
|
case Obj::RESOURCE:
|
|
return readResource(objectPosition, objectTemplate);
|
|
case Obj::RANDOM_TOWN:
|
|
case Obj::TOWN:
|
|
return readTown(objectPosition, objectTemplate);
|
|
|
|
case Obj::MINE:
|
|
case Obj::ABANDONED_MINE:
|
|
return readMine(objectPosition, objectTemplate);
|
|
|
|
case Obj::CREATURE_GENERATOR1:
|
|
case Obj::CREATURE_GENERATOR2:
|
|
case Obj::CREATURE_GENERATOR3:
|
|
case Obj::CREATURE_GENERATOR4:
|
|
return readDwelling(objectPosition);
|
|
|
|
case Obj::SHRINE_OF_MAGIC_INCANTATION:
|
|
case Obj::SHRINE_OF_MAGIC_GESTURE:
|
|
case Obj::SHRINE_OF_MAGIC_THOUGHT:
|
|
return readShrine(objectPosition);
|
|
|
|
case Obj::PANDORAS_BOX:
|
|
return readPandora(objectPosition);
|
|
|
|
case Obj::GRAIL:
|
|
return readGrail(objectPosition);
|
|
|
|
case Obj::RANDOM_DWELLING:
|
|
case Obj::RANDOM_DWELLING_LVL:
|
|
case Obj::RANDOM_DWELLING_FACTION:
|
|
return readDwellingRandom(objectPosition, objectTemplate);
|
|
|
|
case Obj::QUEST_GUARD:
|
|
return readQuestGuard(objectPosition);
|
|
|
|
case Obj::SHIPYARD:
|
|
return readShipyard(objectPosition);
|
|
|
|
case Obj::HERO_PLACEHOLDER:
|
|
return readHeroPlaceholder(objectPosition);
|
|
|
|
case Obj::BORDERGUARD:
|
|
return readBorderGuard(objectPosition);
|
|
|
|
case Obj::BORDER_GATE:
|
|
return readBorderGate(objectPosition, objectTemplate);
|
|
|
|
case Obj::PYRAMID:
|
|
return readPyramid(objectPosition, objectTemplate);
|
|
|
|
case Obj::LIGHTHOUSE:
|
|
return readLighthouse(objectPosition);
|
|
|
|
case Obj::CREATURE_BANK:
|
|
case Obj::DERELICT_SHIP:
|
|
case Obj::DRAGON_UTOPIA:
|
|
case Obj::CRYPT:
|
|
case Obj::SHIPWRECK:
|
|
return readBank(objectPosition, objectTemplate);
|
|
|
|
default: //any other object
|
|
return readBlank(objectPosition, objectTemplate);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readObjects()
|
|
{
|
|
uint32_t howManyObjs = reader->readUInt32();
|
|
|
|
for(uint32_t ww = 0; ww < howManyObjs; ++ww)
|
|
{
|
|
int3 objPos = reader->readInt3();
|
|
|
|
uint32_t defnum = reader->readUInt32();
|
|
ObjectInstanceID idToBeGiven = ObjectInstanceID(static_cast<si32>(map->objects.size()));
|
|
|
|
std::shared_ptr<const ObjectTemplate> objTempl = templates.at(defnum);
|
|
reader->skipZero(5);
|
|
|
|
CGObjectInstance * nobj = readObject(objTempl, objPos, idToBeGiven);
|
|
|
|
if (!nobj)
|
|
continue;
|
|
|
|
nobj->pos = objPos;
|
|
nobj->ID = objTempl->id;
|
|
nobj->id = idToBeGiven;
|
|
if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
|
|
{
|
|
nobj->subID = objTempl->subid;
|
|
}
|
|
nobj->appearance = objTempl;
|
|
assert(idToBeGiven == ObjectInstanceID((si32)map->objects.size()));
|
|
|
|
{
|
|
//TODO: define valid typeName and subtypeName for H3M maps
|
|
//boost::format fmt("%s_%d");
|
|
//fmt % nobj->typeName % nobj->id.getNum();
|
|
boost::format fmt("obj_%d");
|
|
fmt % nobj->id.getNum();
|
|
nobj->instanceName = fmt.str();
|
|
}
|
|
map->addNewObject(nobj);
|
|
}
|
|
|
|
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
{
|
|
return a->subID < b->subID;
|
|
});
|
|
}
|
|
|
|
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
|
|
{
|
|
for(int ir = 0; ir < number; ++ir)
|
|
{
|
|
CreatureID creID = reader->readCreature();
|
|
int count = reader->readUInt16();
|
|
|
|
// Empty slot
|
|
if(creID == CreatureID::NONE)
|
|
continue;
|
|
|
|
auto * hlp = new CStackInstance();
|
|
hlp->count = count;
|
|
|
|
if(creID < CreatureID::NONE)
|
|
{
|
|
int value = - creID.getNum() - 2;
|
|
assert(value >= 0 && value < 14);
|
|
uint8_t level = value / 2;
|
|
uint8_t upgrade = value % 2;
|
|
|
|
//this will happen when random object has random army
|
|
hlp->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
|
|
}
|
|
else
|
|
{
|
|
hlp->setType(creID);
|
|
}
|
|
|
|
out->putStack(SlotID(ir), hlp);
|
|
}
|
|
|
|
out->validTypes(true);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & initialPos, const ObjectInstanceID & idToBeGiven)
|
|
{
|
|
auto * nhi = new CGHeroInstance();
|
|
|
|
if(features.levelAB)
|
|
{
|
|
unsigned int identifier = reader->readUInt32();
|
|
map->questIdentifierToId[identifier] = idToBeGiven;
|
|
}
|
|
|
|
PlayerColor owner = reader->readPlayer();
|
|
nhi->subID = reader->readUInt8();
|
|
|
|
//If hero of this type has been predefined, use that as a base.
|
|
//Instance data will overwrite the predefined values where appropriate.
|
|
for(auto & elem : map->predefinedHeroes)
|
|
{
|
|
if(elem->subID == nhi->subID)
|
|
{
|
|
logGlobal->debug("Hero %d will be taken from the predefined heroes list.", nhi->subID);
|
|
delete nhi;
|
|
nhi = elem;
|
|
break;
|
|
}
|
|
}
|
|
|
|
nhi->setOwner(owner);
|
|
nhi->portrait = nhi->subID;
|
|
|
|
for(auto & elem : map->disposedHeroes)
|
|
{
|
|
if(elem.heroId == nhi->subID)
|
|
{
|
|
nhi->nameCustom = elem.name;
|
|
nhi->portrait = elem.portrait;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool hasName = reader->readBool();
|
|
if(hasName)
|
|
nhi->nameCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "name"));
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
bool hasExp = reader->readBool();
|
|
if(hasExp)
|
|
nhi->exp = reader->readUInt32();
|
|
else
|
|
nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
|
|
}
|
|
else
|
|
{
|
|
nhi->exp = reader->readUInt32();
|
|
|
|
//0 means "not set" in <=AB maps
|
|
if(!nhi->exp)
|
|
nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
|
|
}
|
|
|
|
bool hasPortrait = reader->readBool();
|
|
if(hasPortrait)
|
|
nhi->portrait = reader->readHero().getNum();
|
|
|
|
bool hasSecSkills = reader->readBool();
|
|
if(hasSecSkills)
|
|
{
|
|
if(!nhi->secSkills.empty())
|
|
{
|
|
if (nhi->secSkills[0].first != SecondarySkill::DEFAULT)
|
|
logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTextID(), nhi->subID);
|
|
nhi->secSkills.clear();
|
|
}
|
|
|
|
uint32_t howMany = reader->readUInt32();
|
|
nhi->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
nhi->secSkills[yy].first = reader->readSkill();
|
|
nhi->secSkills[yy].second = reader->readUInt8();
|
|
}
|
|
}
|
|
|
|
bool hasGarison = reader->readBool();
|
|
if(hasGarison)
|
|
readCreatureSet(nhi, 7);
|
|
|
|
nhi->formation = static_cast<EArmyFormation>(reader->readUInt8());
|
|
assert(nhi->formation == EArmyFormation::WIDE || nhi->formation == EArmyFormation::TIGHT);
|
|
|
|
loadArtifactsOfHero(nhi);
|
|
nhi->patrol.patrolRadius = reader->readUInt8();
|
|
nhi->patrol.patrolling = (nhi->patrol.patrolRadius != 0xff);
|
|
|
|
if(features.levelAB)
|
|
{
|
|
bool hasCustomBiography = reader->readBool();
|
|
if(hasCustomBiography)
|
|
nhi->biographyCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "biography"));
|
|
|
|
nhi->gender = static_cast<EHeroGender>(reader->readUInt8());
|
|
assert(nhi->gender == EHeroGender::MALE || nhi->gender == EHeroGender::FEMALE || nhi->gender == EHeroGender::DEFAULT);
|
|
}
|
|
else
|
|
{
|
|
nhi->gender = EHeroGender::DEFAULT;
|
|
}
|
|
|
|
// Spells
|
|
if(features.levelSOD)
|
|
{
|
|
bool hasCustomSpells = reader->readBool();
|
|
if(hasCustomSpells)
|
|
{
|
|
if(!nhi->spells.empty())
|
|
{
|
|
nhi->clear();
|
|
logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTextID(), nhi->subID);
|
|
}
|
|
|
|
nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
|
|
|
|
readSpells(nhi->spells);
|
|
}
|
|
}
|
|
else if(features.levelAB)
|
|
{
|
|
//we can read one spell
|
|
SpellID spell = reader->readSpell();
|
|
|
|
if(spell != SpellID::NONE)
|
|
nhi->spells.insert(spell);
|
|
}
|
|
|
|
if(features.levelSOD)
|
|
{
|
|
bool hasCustomPrimSkills = reader->readBool();
|
|
if(hasCustomPrimSkills)
|
|
{
|
|
auto ps = nhi->getAllBonuses(Selector::type()(Bonus::PRIMARY_SKILL)
|
|
.And(Selector::sourceType()(Bonus::HERO_BASE_SKILL)), nullptr);
|
|
if(ps->size())
|
|
{
|
|
logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTranslated(), nhi->subID);
|
|
for(const auto & b : *ps)
|
|
nhi->removeBonus(b);
|
|
}
|
|
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
|
|
{
|
|
nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
|
|
}
|
|
}
|
|
}
|
|
reader->skipZero(16);
|
|
return nhi;
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
|
|
{
|
|
auto * hut = new CGSeerHut();
|
|
|
|
uint32_t questsCount = 1;
|
|
|
|
if (features.levelHOTA3)
|
|
questsCount = reader->readUInt32();
|
|
|
|
//TODO: HotA
|
|
if (questsCount > 1)
|
|
logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
|
|
|
|
for (size_t i = 0; i < questsCount; ++i)
|
|
readSeerHutQuest(hut, position);
|
|
|
|
|
|
if (features.levelHOTA3)
|
|
{
|
|
uint32_t repeateableQuestsCount = reader->readUInt32();
|
|
|
|
if (repeateableQuestsCount != 0)
|
|
logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
|
|
|
|
for (size_t i = 0; i < repeateableQuestsCount; ++i)
|
|
readSeerHutQuest(hut, position);
|
|
}
|
|
|
|
reader->skipZero(2);
|
|
|
|
return hut;
|
|
}
|
|
|
|
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
|
|
{
|
|
if(features.levelAB)
|
|
{
|
|
readQuest(hut, position);
|
|
}
|
|
else
|
|
{
|
|
//RoE
|
|
auto artID = reader->readArtifact();
|
|
if (artID != ArtifactID::NONE)
|
|
{
|
|
//not none quest
|
|
hut->quest->addArtifactID(artID);
|
|
hut->quest->missionType = CQuest::MISSION_ART;
|
|
}
|
|
else
|
|
{
|
|
hut->quest->missionType = CQuest::MISSION_NONE;
|
|
}
|
|
hut->quest->lastDay = -1; //no timeout
|
|
hut->quest->isCustomFirst = false;
|
|
hut->quest->isCustomNext = false;
|
|
hut->quest->isCustomComplete = false;
|
|
}
|
|
|
|
if (hut->quest->missionType)
|
|
{
|
|
auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
|
|
hut->rewardType = rewardType;
|
|
switch(rewardType)
|
|
{
|
|
case CGSeerHut::EXPERIENCE:
|
|
{
|
|
hut->rVal = reader->readUInt32();
|
|
break;
|
|
}
|
|
case CGSeerHut::MANA_POINTS:
|
|
{
|
|
hut->rVal = reader->readUInt32();
|
|
break;
|
|
}
|
|
case CGSeerHut::MORALE_BONUS:
|
|
{
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::LUCK_BONUS:
|
|
{
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::RESOURCES:
|
|
{
|
|
hut->rID = reader->readUInt8();
|
|
hut->rVal = reader->readUInt32();
|
|
|
|
assert(hut->rID < features.resourcesCount);
|
|
assert((hut->rVal & 0x00ffffff) == hut->rVal);
|
|
break;
|
|
}
|
|
case CGSeerHut::PRIMARY_SKILL:
|
|
{
|
|
hut->rID = reader->readUInt8();
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::SECONDARY_SKILL:
|
|
{
|
|
hut->rID = reader->readSkill();
|
|
hut->rVal = reader->readUInt8();
|
|
break;
|
|
}
|
|
case CGSeerHut::ARTIFACT:
|
|
{
|
|
hut->rID = reader->readArtifact();
|
|
break;
|
|
}
|
|
case CGSeerHut::SPELL:
|
|
{
|
|
hut->rID = reader->readSpell();
|
|
break;
|
|
}
|
|
case CGSeerHut::CREATURE:
|
|
{
|
|
hut->rID = reader->readCreature();
|
|
hut->rVal = reader->readUInt16();
|
|
break;
|
|
}
|
|
case CGSeerHut::NOTHING:
|
|
{
|
|
// no-op
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// missionType==255
|
|
reader->skipZero(1);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
|
|
{
|
|
guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
|
|
|
|
switch(guard->quest->missionType)
|
|
{
|
|
case CQuest::MISSION_NONE:
|
|
return;
|
|
case CQuest::MISSION_PRIMARY_STAT:
|
|
{
|
|
guard->quest->m2stats.resize(4);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
guard->quest->m2stats[x] = reader->readUInt8();
|
|
}
|
|
}
|
|
break;
|
|
case CQuest::MISSION_LEVEL:
|
|
case CQuest::MISSION_KILL_HERO:
|
|
case CQuest::MISSION_KILL_CREATURE:
|
|
{
|
|
guard->quest->m13489val = reader->readUInt32();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_ART:
|
|
{
|
|
int artNumber = reader->readUInt8();
|
|
for(int yy = 0; yy < artNumber; ++yy)
|
|
{
|
|
auto artid = reader->readArtifact();
|
|
guard->quest->addArtifactID(artid);
|
|
map->allowedArtifact[artid] = false; //these are unavailable for random generation
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_ARMY:
|
|
{
|
|
int typeNumber = reader->readUInt8();
|
|
guard->quest->m6creatures.resize(typeNumber);
|
|
for(int hh = 0; hh < typeNumber; ++hh)
|
|
{
|
|
guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
|
|
guard->quest->m6creatures[hh].count = reader->readUInt16();
|
|
}
|
|
break;
|
|
}
|
|
case CQuest::MISSION_RESOURCES:
|
|
{
|
|
for(int x = 0; x < 7; ++x)
|
|
guard->quest->m7resources[x] = reader->readUInt32();
|
|
|
|
break;
|
|
}
|
|
case CQuest::MISSION_HERO:
|
|
{
|
|
guard->quest->m13489val = reader->readHero().getNum();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_PLAYER:
|
|
{
|
|
guard->quest->m13489val = reader->readPlayer().getNum();
|
|
break;
|
|
}
|
|
case CQuest::MISSION_HOTA_MULTI:
|
|
{
|
|
uint32_t missionSubID = reader->readUInt32();
|
|
|
|
if (missionSubID == 0)
|
|
{
|
|
guard->quest->missionType = CQuest::MISSION_HOTA_HERO_CLASS;
|
|
std::set<HeroClassID> heroClasses;
|
|
uint32_t classesCount = reader->readUInt32();
|
|
uint32_t classesBytes = (classesCount + 7) / 8;
|
|
|
|
reader->readBitmask(heroClasses, classesBytes, classesCount, false);
|
|
|
|
logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
|
|
break;
|
|
}
|
|
if (missionSubID == 1)
|
|
{
|
|
guard->quest->missionType = CQuest::MISSION_HOTA_REACH_DATE;
|
|
uint32_t daysPassed = reader->readUInt32();
|
|
|
|
logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
|
|
break;
|
|
}
|
|
|
|
assert(0);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
guard->quest->lastDay = reader->readInt32();
|
|
guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
|
|
guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
|
|
guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
|
|
guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
|
|
guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
|
|
guard->quest->isCustomComplete = !guard->quest->completedText.empty();
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl)
|
|
{
|
|
auto * nt = new CGTownInstance();
|
|
if(features.levelAB)
|
|
nt->identifier = reader->readUInt32();
|
|
|
|
nt->tempOwner = reader->readPlayer();
|
|
bool hasName = reader->readBool();
|
|
if(hasName)
|
|
nt->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
|
|
|
|
bool hasGarrison = reader->readBool();
|
|
if(hasGarrison)
|
|
readCreatureSet(nt, 7);
|
|
|
|
nt->formation = static_cast<EArmyFormation>(reader->readUInt8());
|
|
assert(nt->formation == EArmyFormation::WIDE || nt->formation == EArmyFormation::TIGHT);
|
|
|
|
bool hasCustomBuildings = reader->readBool();
|
|
if(hasCustomBuildings)
|
|
{
|
|
reader->readBitmask(nt->builtBuildings, features.buildingsBytes,features.buildingsCount,false);
|
|
reader->readBitmask(nt->forbiddenBuildings,features.buildingsBytes,features.buildingsCount,false);
|
|
|
|
nt->builtBuildings = convertBuildings(nt->builtBuildings, objTempl->subid);
|
|
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, objTempl->subid);
|
|
}
|
|
// Standard buildings
|
|
else
|
|
{
|
|
bool hasFort = reader->readBool();
|
|
if(hasFort)
|
|
nt->builtBuildings.insert(BuildingID::FORT);
|
|
|
|
//means that set of standard building should be included
|
|
nt->builtBuildings.insert(BuildingID::DEFAULT);
|
|
}
|
|
|
|
if(features.levelAB)
|
|
{
|
|
std::set<SpellID> spellsMask;
|
|
|
|
reader->readBitmask(spellsMask, features.spellsBytes, features.spellsCount, false );
|
|
std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(nt->obligatorySpells));
|
|
}
|
|
|
|
{
|
|
std::set<SpellID> spellsMask;
|
|
|
|
reader->readBitmask(spellsMask, features.spellsBytes, features.spellsCount, true );
|
|
std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(nt->possibleSpells));
|
|
|
|
auto defaultAllowed = VLC->spellh->getDefaultAllowed();
|
|
|
|
//add all spells from mods
|
|
for (int i = features.spellsCount; i < defaultAllowed.size(); ++i)
|
|
if (defaultAllowed[i])
|
|
nt->possibleSpells.emplace_back(i);
|
|
}
|
|
|
|
if (features.levelHOTA)
|
|
{
|
|
// TODO: HOTA support
|
|
bool spellResearchAvailable = reader->readBool();
|
|
MAYBE_UNUSED(spellResearchAvailable);
|
|
}
|
|
|
|
// Read castle events
|
|
uint32_t numberOfEvent = reader->readUInt32();
|
|
|
|
for(int gh = 0; gh < numberOfEvent; ++gh)
|
|
{
|
|
CCastleEvent nce;
|
|
nce.town = nt;
|
|
nce.name = readBasicString();
|
|
nce.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", gh, "description"));
|
|
|
|
reader->readResourses(nce.resources);
|
|
|
|
nce.players = reader->readUInt8();
|
|
if(features.levelSOD)
|
|
nce.humanAffected = reader->readBool();
|
|
else
|
|
nce.humanAffected = true;
|
|
|
|
nce.computerAffected = reader->readUInt8();
|
|
nce.firstOccurence = reader->readUInt16();
|
|
nce.nextOccurence = reader->readUInt8();
|
|
|
|
reader->skipZero(17);
|
|
|
|
// New buildings
|
|
|
|
reader->readBitmask(nce.buildings, features.buildingsBytes, features.buildingsCount, false);
|
|
|
|
nce.buildings = convertBuildings(nce.buildings, objTempl->subid, false);
|
|
|
|
nce.creatures.resize(7);
|
|
for(int vv = 0; vv < 7; ++vv)
|
|
nce.creatures[vv] = reader->readUInt16();
|
|
|
|
reader->skipZero(4);
|
|
nt->events.push_back(nce);
|
|
}
|
|
|
|
if(features.levelHOTA)
|
|
{
|
|
// TODO: HOTA support
|
|
uint8_t alignment = reader->readUInt8();
|
|
if (alignment < PlayerColor::PLAYER_LIMIT.getNum() || alignment == PlayerColor::NEUTRAL.getNum())
|
|
nt->alignmentToPlayer = PlayerColor(alignment);
|
|
else
|
|
logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
|
|
}
|
|
else if(features.levelSOD)
|
|
{
|
|
nt->alignmentToPlayer = reader->readPlayer();
|
|
}
|
|
reader->skipZero(3);
|
|
|
|
return nt;
|
|
}
|
|
|
|
std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> & h3m, int castleID, bool addAuxiliary) const
|
|
{
|
|
std::map<int, BuildingID> helperMap;
|
|
std::set<BuildingID> ret;
|
|
|
|
// Note: this file is parsed many times.
|
|
static const JsonNode config(ResourceID("config/buildings5.json"));
|
|
|
|
for(const JsonNode & entry : config["table"].Vector())
|
|
{
|
|
int town = static_cast<int>(entry["town"].Float());
|
|
|
|
if (town == castleID || town == -1)
|
|
{
|
|
helperMap[static_cast<int>(entry["h3"].Float())] = BuildingID(static_cast<si32>(entry["vcmi"].Float()));
|
|
}
|
|
}
|
|
|
|
for(const auto & elem : h3m)
|
|
{
|
|
if(helperMap[elem] >= BuildingID::FIRST_REGULAR_ID)
|
|
{
|
|
ret.insert(helperMap[elem]);
|
|
}
|
|
// horde buildings use indexes from -1 to -5, where creature level is 1 to 5
|
|
else if(helperMap[elem] >= (-GameConstants::CREATURES_PER_TOWN))
|
|
{
|
|
int level = (helperMap[elem]);
|
|
|
|
//(-30)..(-36) - horde buildings (for game loading only)
|
|
//They will be replaced in CGameState::initTowns()
|
|
ret.insert(BuildingID(level + BuildingID::HORDE_BUILDING_CONVERTER)); //-1 => -30
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("Conversion warning: unknown building %d in castle %d", elem.num, castleID);
|
|
}
|
|
}
|
|
|
|
if(addAuxiliary)
|
|
{
|
|
//village hall is always present
|
|
ret.insert(BuildingID::VILLAGE_HALL);
|
|
|
|
if(ret.find(BuildingID::CITY_HALL) != ret.end())
|
|
{
|
|
ret.insert(BuildingID::EXTRA_CITY_HALL);
|
|
}
|
|
if(ret.find(BuildingID::TOWN_HALL) != ret.end())
|
|
{
|
|
ret.insert(BuildingID::EXTRA_TOWN_HALL);
|
|
}
|
|
if(ret.find(BuildingID::CAPITOL) != ret.end())
|
|
{
|
|
ret.insert(BuildingID::EXTRA_CAPITOL);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CMapLoaderH3M::readEvents()
|
|
{
|
|
uint32_t numberOfEvents = reader->readUInt32();
|
|
for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
|
|
{
|
|
CMapEvent ne;
|
|
ne.name = readBasicString();
|
|
ne.message = readLocalizedString(TextIdentifier("event", yyoo, "description"));
|
|
|
|
reader->readResourses(ne.resources);
|
|
ne.players = reader->readUInt8();
|
|
if(features.levelSOD)
|
|
{
|
|
ne.humanAffected = reader->readBool();
|
|
}
|
|
else
|
|
{
|
|
ne.humanAffected = true;
|
|
}
|
|
ne.computerAffected = reader->readBool();
|
|
ne.firstOccurence = reader->readUInt16();
|
|
ne.nextOccurence = reader->readUInt8();
|
|
|
|
reader->skipZero(17);
|
|
|
|
map->events.push_back(ne);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards, const int3 & position)
|
|
{
|
|
bool hasMessage = reader->readBool();
|
|
if(hasMessage)
|
|
{
|
|
message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
|
|
bool hasGuards = reader->readBool();
|
|
if(hasGuards)
|
|
readCreatureSet(guards, 7);
|
|
|
|
reader->skipZero(4);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readSpells(std::set<SpellID>& dest)
|
|
{
|
|
reader->readBitmask(dest,features.spellsBytes,features.spellsCount,false);
|
|
}
|
|
|
|
std::string CMapLoaderH3M::readBasicString()
|
|
{
|
|
return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
|
|
}
|
|
|
|
std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
|
|
{
|
|
std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
|
|
TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
|
|
|
|
if (mapString.empty())
|
|
return "";
|
|
|
|
VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
|
|
return VLC->generaltexth->translate(fullIdentifier.get());
|
|
}
|
|
|
|
void CMapLoaderH3M::afterRead()
|
|
{
|
|
//convert main town positions for all players to actual object position, in H3M it is position of active tile
|
|
|
|
for(auto & p : map->players)
|
|
{
|
|
int3 posOfMainTown = p.posOfMainTown;
|
|
if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
|
|
{
|
|
const TerrainTile & t = map->getTile(posOfMainTown);
|
|
|
|
const CGObjectInstance * mainTown = nullptr;
|
|
|
|
for(auto * obj : t.visitableObjects)
|
|
{
|
|
if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
|
|
{
|
|
mainTown = obj;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(mainTown == nullptr)
|
|
continue;
|
|
|
|
p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
|
|
}
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|