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vcmi/AI/VCAI
2014-02-01 13:37:26 +00:00
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AIUtility.cpp - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 2013-12-26 09:53:37 +00:00
AIUtility.h First part of AI refactoring. Trying to split AI into three distinct parts: 2013-10-18 20:17:25 +00:00
CMakeLists.txt - added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON) 2014-02-01 13:37:26 +00:00
Fuzzy.cpp - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 2013-12-28 12:47:55 +00:00
Fuzzy.h - Fixed VisitHero goal. Now heroes can exchange armies again. 2013-12-27 13:20:40 +00:00
Goals.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
Goals.h Un-abstracted AbstractGoal to allow serialization. 2014-01-06 14:17:56 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
VCAI.cpp - probably fixed 1671 2014-01-30 11:08:37 +00:00
VCAI.h Un-abstracted AbstractGoal to allow serialization. 2014-01-06 14:17:56 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00