1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/VCMI_lib.vcproj
Michał W. Urbańczyk d1d2823c58 * fixes for glitches in garrisons in non 800x600 resolutions
* fixed timed events
* in recruitment window upgraded creatures will be selected by default
* bumped version number
* spell points won't be negative
2009-07-17 21:53:28 +00:00

444 lines
8.5 KiB
XML

<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="VCMI_lib"
ProjectGUID="{B952FFC5-3039-4DE1-9F08-90ACDA483D8F}"
RootNamespace="VCMI_lib"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP2"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="2"
DebugInformationFormat="4"
DisableSpecificWarnings="4251"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib zdll.lib SDL_image.lib SDL_ttf.lib"
AdditionalLibraryDirectories="../../libs;"
GenerateDebugInformation="true"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\..\include"
StringPooling="true"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="2"
EnableFunctionLevelLinking="false"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="zdll.lib"
Version=""
AdditionalLibraryDirectories="../../libs;"
GenerateDebugInformation="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="RD|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Oy-"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="false"
EnableFiberSafeOptimizations="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\..\include"
StringPooling="true"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="2"
EnableFunctionLevelLinking="false"
AssemblerOutput="2"
AssemblerListingLocation="$(SolutionDir)$(ConfigurationName)\"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="zdll.lib"
Version=""
AdditionalLibraryDirectories="../../libs;"
GenerateDebugInformation="true"
GenerateMapFile="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
>
<File
RelativePath="..\hch\CArtHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CBuildingHandler.cpp"
>
</File>
<File
RelativePath="..\CConsoleHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CCreatureHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CDefObjInfoHandler.cpp"
>
</File>
<File
RelativePath=".\CGameState.cpp"
>
</File>
<File
RelativePath="..\hch\CGeneralTextHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CHeroHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CLodHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CObjectHandler.cpp"
>
</File>
<File
RelativePath=".\Connection.cpp"
>
</File>
<File
RelativePath="..\hch\CSpellHandler.cpp"
>
</File>
<File
RelativePath="..\hch\CTownHandler.cpp"
>
</File>
<File
RelativePath=".\IGameCallback.cpp"
>
</File>
<File
RelativePath=".\map.cpp"
>
</File>
<File
RelativePath=".\NetPacksLib.cpp"
>
</File>
<File
RelativePath=".\RegisterTypes.cpp"
>
</File>
<File
RelativePath="..\stdafx.cpp"
>
</File>
<File
RelativePath=".\VCMI_Lib.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\BattleAction.h"
>
</File>
<File
RelativePath="..\hch\CArtHandler.h"
>
</File>
<File
RelativePath="..\hch\CBuildingHandler.h"
>
</File>
<File
RelativePath="..\CConsoleHandler.h"
>
</File>
<File
RelativePath="..\hch\CCreatureHandler.h"
>
</File>
<File
RelativePath="..\hch\CDefObjInfoHandler.h"
>
</File>
<File
RelativePath=".\CGameState.h"
>
</File>
<File
RelativePath="..\hch\CGeneralTextHandler.h"
>
</File>
<File
RelativePath="..\hch\CHeroHandler.h"
>
</File>
<File
RelativePath="..\hch\CLodHandler.h"
>
</File>
<File
RelativePath="..\hch\CObjectHandler.h"
>
</File>
<File
RelativePath=".\CondSh.h"
>
</File>
<File
RelativePath=".\Connection.h"
>
</File>
<File
RelativePath="..\hch\CSoundBase.h"
>
</File>
<File
RelativePath="..\hch\CSpellHandler.h"
>
</File>
<File
RelativePath="..\hch\CTownHandler.h"
>
</File>
<File
RelativePath=".\HeroBonus.h"
>
</File>
<File
RelativePath=".\IGameCallback.h"
>
</File>
<File
RelativePath=".\Interprocess.h"
>
</File>
<File
RelativePath=".\map.h"
>
</File>
<File
RelativePath=".\NetPacks.h"
>
</File>
<File
RelativePath=".\RegisterTypes.h"
>
</File>
<File
RelativePath=".\VCMI_Lib.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>