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vcmi/docs/modders/Mod_File_Format.md
2023-09-13 21:55:36 +03:00

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< Documentation / Modding / Mod File Format

Fields with description of mod

{
	// Name of your mod. While it does not have hard length limit
	// it should not be longer than ~30 symbols to fit into allowed space
	"name" : "My test mod",

	// More lengthy description of mod. No hard limit. This text will be visible in launcher.
	// This field can use small subset of HTML, see link at the bottom of this page.
	"description" : "My test mod that add a lot of useless stuff into the game",

	// Author of mod. Can be nickname, real name or name of team
	"author" : "Anonymous",

	// Full name of license used by mod. Should be set only if you're author of mod
	// or received permission to use such license from original author
	"licenseName" : "Creative Commons Attribution-ShareAlike",

	// URL which user can use to see license terms and text
	"licenseURL" : "https://creativecommons.org/licenses/by-sa/4.0/",

	
	// Home page of mod or link to forum thread to contact the author
	"contact" : "http://example.com",
	
	// Current mod version, up to 3 numbers, dot-separated. Format: A.B.C
	"version" : "1.2.3"

	// Type of mod, list of all possible values:
	// "Translation", "Town", "Test", "Templates", "Spells", "Music", "Sounds", "Skills", "Other", "Objects", 
	// "Mechanics", "Interface", "Heroes", "Graphical", "Expansion", "Creatures", "Artifacts", "AI"
	"modType" : "Graphical",
	
	// Base language of the mod, before applying localizations. By default vcmi assumes English
	// This property is mostly needed for translation mods only
	"language" : "english"

	// List of mods that are required to run this one
	"depends" :
	[
		"baseMod"
	],
 
	// List of mods that can't be enabled in the same time as this one
	"conflicts" :
	[
		"badMod"
	],
	
	// Supported versions of vcmi engine
	"compatibility" : {
		"min" : "1.2.0"
		"max" : "1.3.0"
	}

	//List of changes/new features in each version
	"changelog" :
	{
		"1.0"   : [ "initial release" ],
		"1.0.1" : [ "change 1", "change 2" ],
		"1.1"   : [ "change 3", "change 4" ]
	},

	// If set to true, mod will not be enabled automatically on install
	"keepDisabled" : false
	
	// List of game settings changed by a mod. See <VCMI Install>/config/gameConfig.json for reference
	"settings" : {
		"combat" : {
			"goodLuckDice" : [] // disable luck
		}
	}
}

Fields with description of mod content

These are fields that are present only in local mod.json file

 
{
	// Following section describes configuration files with content added by mod
	// It can be split into several files in any way you want but recommended organization is
	// to keep one file per object (creature/hero/etc) and, if applicable, add separate file
	// with translatable strings for each type of content

	// list of factions/towns configuration files
	"factions" :
	[
		"config/myMod/faction.json"
	]

	// List of hero classes configuration files
	"heroClasses" :
	[
		"config/myMod/heroClasses.json"
	],

	// List of heroes configuration files
	"heroes" :
	[
		"config/myMod/heroes.json"
	],
	
	// List of configuration files for skills
	skills

	// list of creature configuration files
	"creatures" :
	[
		"config/myMod/creatures.json"
	],

	// List of artifacts configuration files
	"artifacts" :
	[
		"config/myMod/artifacts.json"
	],

	// List of objects defined in this mod
	"objects" :
	[
		"config/myMod/objects.json"
	],

	// List of spells defined in this mod
	"spells" :
	[
		"config/myMod/spells.json"
	],
	
	// List of configuration files for terrains
	"terrains" :
	[
		"config/myMod/terrains.json"
	],
	
	// List of configuration files for roads
	"roads" :
	[
		"config/myMod/roads.json"
	],
	
	// List of configuration files for rivers
	"rivers" :
	[
		"config/myMod/rivers.json"
	],
	
	// List of configuration files for battlefields
	"battlefields" :
	[
		"config/myMod/battlefields.json"
	],
	
	// List of configuration files for obstacles
	"obstacles" :
	[
		"config/myMod/obstacles.json"
	],

	// List of RMG templates defined in this mod
	"templates" :
	[
		"config/myMod/templates.json"
	],
	
	// Optional, primaly used by translation mods
	// Defines strings that are translated by mod into base language specified in "language" field
	"translations" :
	[
		"config/myMod/englishStrings.json
	]
}

Notes

For mod description it is possible to use certain subset of HTML as described here:

http://qt-project.org/doc/qt-5.0/qtgui/richtext-html-subset.html