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vcmi/lib/scripting/ScriptHandler.cpp
T
2026-05-05 02:05:59 +02:00

71 lines
1.5 KiB
C++

/*
* ScriptHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ScriptHandler.h"
#include "../VCMIDirs.h"
#include "../callback/CDynLibHandler.h"
#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
ScriptHandler::ScriptHandler()
{
boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
if(!boost::filesystem::exists(filePath))
{
logGlobal->warn("Lua scripting module not found at path: %s - scripting will be unavailable", filePath.string());
return;
}
lua = CDynLibHandler::getNewScriptingModule(filePath);
}
ScriptHandler::~ScriptHandler() = default;
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
if(lua)
lua->loadObject(scope, name, data);
}
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
throw std::runtime_error("No legacy data load allowed for scripts");
}
void ScriptHandler::afterLoadFinalization()
{
if(lua)
lua->afterLoadFinalization();
}
std::unique_ptr<Pool> ScriptHandler::createPoolInstance(const Environment * ENV) const
{
if(lua)
return lua->createPoolInstance(ENV);
return {};
}
std::vector<JsonNode> ScriptHandler::loadLegacyData()
{
return std::vector<JsonNode>();
}
}
VCMI_LIB_NAMESPACE_END