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https://github.com/vcmi/vcmi.git
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138 lines
3.5 KiB
C++
138 lines
3.5 KiB
C++
/*
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* CMapHeader.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapHeader.h"
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#include "MapFormat.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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SHeroName::SHeroName() : heroId(-1)
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{
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}
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PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
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{
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allowedFactions = VLC->townh->getAllowedFactions();
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}
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si8 PlayerInfo::defaultCastle() const
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{
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//if random allowed set it as default
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if(isFactionRandom)
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return -1;
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if(!allowedFactions.empty())
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return *allowedFactions.begin();
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// fall back to random
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return -1;
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}
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si8 PlayerInfo::defaultHero() const
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{
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// we will generate hero in front of main town
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if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
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{
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//random hero
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return -1;
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}
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return -2;
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}
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bool PlayerInfo::canAnyonePlay() const
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{
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return canHumanPlay || canComputerPlay;
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}
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bool PlayerInfo::hasCustomMainHero() const
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{
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return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
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}
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EventCondition::EventCondition(EWinLoseType condition):
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object(nullptr),
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metaType(EMetaclass::INVALID),
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value(-1),
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objectType(-1),
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objectSubtype(-1),
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position(-1, -1, -1),
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condition(condition)
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{
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}
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EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
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object(nullptr),
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metaType(EMetaclass::INVALID),
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value(value),
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objectType(objectType),
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objectSubtype(-1),
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position(position),
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condition(condition)
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{}
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void CMapHeader::setupEvents()
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{
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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defeatCondition.value = 7;
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//Victory condition - defeat all
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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standardVictory.identifier = "standardVictory";
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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standardVictory.trigger = EventExpression(victoryCondition);
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//Loss condition - 7 days without town
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TriggeredEvent standardDefeat;
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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standardDefeat.trigger = EventExpression(defeatCondition);
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triggeredEvents.push_back(standardVictory);
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triggeredEvents.push_back(standardDefeat);
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victoryIconIndex = 11;
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victoryMessage = VLC->generaltexth->victoryConditions[0];
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defeatIconIndex = 3;
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defeatMessage = VLC->generaltexth->lossCondtions[0];
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}
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CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
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twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
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{
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setupEvents();
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allowedHeroes = VLC->heroh->getDefaultAllowed();
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players.resize(PlayerColor::PLAYER_LIMIT_I);
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}
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ui8 CMapHeader::levels() const
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{
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return (twoLevel ? 2 : 1);
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}
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VCMI_LIB_NAMESPACE_END
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