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https://github.com/vcmi/vcmi.git
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Fix CI build
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@@ -11,7 +11,6 @@
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#include "TerrainHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "mapping/CMapDefines.h"
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#include "CGameState.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -25,6 +25,8 @@ CMapUndoManager::CMapUndoManager() :
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{
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}
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CMapUndoManager::~CMapUndoManager() = default;
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void CMapUndoManager::undo()
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{
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doOperation(undoStack, redoStack, true);
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@@ -23,6 +23,7 @@ class DLL_LINKAGE CMapUndoManager : boost::noncopyable
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{
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public:
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CMapUndoManager();
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~CMapUndoManager();
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void undo();
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void redo();
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@@ -17,6 +17,8 @@
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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SHeroName::SHeroName() : heroId(-1)
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{
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}
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@@ -131,3 +133,5 @@ ui8 CMapHeader::levels() const
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{
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return (twoLevel ? 2 : 1);
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}
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VCMI_LIB_NAMESPACE_END
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@@ -10,6 +10,8 @@
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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enum class EMapFormat : uint8_t
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{
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INVALID = 0,
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@@ -22,3 +24,5 @@ enum class EMapFormat : uint8_t
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WOG = 0x33, // 51
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VCMI = 0x64
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};
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VCMI_LIB_NAMESPACE_END
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