mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* FuzzyHelper.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "FuzzyEngines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CBank;
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VCMI_LIB_NAMESPACE_END
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class DLL_EXPORT FuzzyHelper
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{
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public:
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TacticalAdvantageEngine tacticalAdvantageEngine;
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VisitTileEngine visitTileEngine;
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VisitObjEngine visitObjEngine;
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float evaluate(Goals::Explore & g);
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float evaluate(Goals::RecruitHero & g);
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float evaluate(Goals::VisitTile & g);
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float evaluate(Goals::VisitObj & g);
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float evaluate(Goals::VisitHero & g);
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float evaluate(Goals::BuildThis & g);
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float evaluate(Goals::DigAtTile & g);
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float evaluate(Goals::CollectRes & g);
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float evaluate(Goals::Build & g);
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float evaluate(Goals::BuyArmy & g);
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float evaluate(Goals::BuildBoat & g);
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float evaluate(Goals::GatherArmy & g);
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float evaluate(Goals::ClearWayTo & g);
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float evaluate(Goals::CompleteQuest & g);
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float evaluate(Goals::AdventureSpellCast & g);
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float evaluate(Goals::Invalid & g);
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float evaluate(Goals::AbstractGoal & g);
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void setPriority(Goals::TSubgoal & g);
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ui64 estimateBankDanger(const CBank * bank); //TODO: move to another class?
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Goals::TSubgoal chooseSolution(Goals::TGoalVec vec);
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//std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec);
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ui64 evaluateDanger(const CGObjectInstance * obj, const VCAI * ai);
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ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor, const VCAI * ai);
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ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor);
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};
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