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e1f8ae94ac
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0). |
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.. | ||
ConnectionsPlacer.cpp | ||
ConnectionsPlacer.h | ||
MinePlacer.cpp | ||
MinePlacer.h | ||
Modificator.cpp | ||
Modificator.h | ||
ObjectDistributor.cpp | ||
ObjectDistributor.h | ||
ObjectManager.cpp | ||
ObjectManager.h | ||
ObstaclePlacer.cpp | ||
ObstaclePlacer.h | ||
QuestArtifactPlacer.cpp | ||
QuestArtifactPlacer.h | ||
RiverPlacer.cpp | ||
RiverPlacer.h | ||
RoadPlacer.cpp | ||
RoadPlacer.h | ||
RockFiller.cpp | ||
RockFiller.h | ||
RockPlacer.cpp | ||
RockPlacer.h | ||
TerrainPainter.cpp | ||
TerrainPainter.h | ||
TownPlacer.cpp | ||
TownPlacer.h | ||
TreasurePlacer.cpp | ||
TreasurePlacer.h | ||
WaterAdopter.cpp | ||
WaterAdopter.h | ||
WaterProxy.cpp | ||
WaterProxy.h | ||
WaterRoutes.cpp | ||
WaterRoutes.h |