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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/config
Ivan Savenko e2c037402c Unicode support.
- boost-locale library is now required (boost 1.48 or higher)
- Unicode namespace that contains UTF-8 handling
- All non-ASCII strings from H3 data will be converted to UTF-8 during loading
- All JSON files MUST use UTF-8. 
- H3 data encoding can be selected via launcher or directly in config file
2013-10-25 21:45:14 +00:00
..
creatures bigfixing & new file: launcher/jsonutils.cpp 2013-09-21 18:29:26 +00:00
factions - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
heroes fixed several bugs reported on forum: 2013-07-21 18:27:33 +00:00
schemas Unicode support. 2013-10-25 21:45:14 +00:00
artifacts.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
bankconfig.json minor fixes: 2013-07-31 11:36:42 +00:00
battles_graphics.json - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
battleStartpos.json * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
bonuses_texts.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
bonuses.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
buildings5.json Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
campaign_regions.json - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
campaignMedia.json A bit more text-related work: 2013-08-29 16:41:14 +00:00
commanders.json - h3 hero classes and artifacts can be modified via json 2013-03-12 14:56:23 +00:00
defaultMods.json - ignore wog maps if wog is not present 2013-05-04 19:20:32 +00:00
dwellings.json Fixed malformed json file. 2011-09-03 16:14:31 +00:00
ERMU_to_picture.json Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
filesystem.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
fonts.json - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
gameConfig.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
heroClasses.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
mainmenu.json minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
NEUTRAL.PAL Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
obstacles.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
resolutions.json - removed access to one wog file 2013-05-21 22:11:44 +00:00
resources.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
rmg.json - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 2013-05-21 19:08:06 +00:00
sp_sounds.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
spell_info.json Fixed #1342. Animate Dead won't affect living creatures. 2013-07-28 10:05:37 +00:00
startres.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
terrains.json - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
terrainViewPatterns.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
threatlevel.txt Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00