mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			38 lines
		
	
	
		
			852 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			852 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * UserHome.h, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
| 
 | |
| #ifndef _WIN32 //we need boost here only on non-win platforms
 | |
| 	#include <boost/filesystem.hpp> 
 | |
| 	using namespace boost::filesystem;
 | |
| #endif
 | |
| 
 | |
| 
 | |
| /* Where to find the various VCMI files. This is mostly usefull for linux. */
 | |
| class VCMIDirs {
 | |
| public:
 | |
| 	std::string UserPath;
 | |
| 
 | |
| 	VCMIDirs()
 | |
| 	{
 | |
| #ifdef _WIN32
 | |
| 		UserPath = DATA_DIR;
 | |
| #else
 | |
| 		// Find vcmi user directory and create it if necessary
 | |
| 		std::string home_dir = getenv("HOME");
 | |
| 		UserPath = path(home_dir + "/.vcmi").string();
 | |
| 
 | |
| 		create_directory(UserPath);
 | |
| 		create_directory(UserPath + "/config");
 | |
| 		create_directory(UserPath + "/Games");
 | |
| #endif
 | |
| 	}
 | |
| };
 | |
| extern VCMIDirs GVCMIDirs;
 |