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vcmi/client/windows/CHeroWindow.cpp
Ivan Savenko 5feef488e3 Added Ctrl & Shift versions for swap artifacts shortcut. Exchange window
shortcuts now work even without vcmi extras
2024-05-19 12:28:03 +00:00

366 lines
15 KiB
C++

/*
* CHeroWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CHeroWindow.h"
#include "CCreatureWindow.h"
#include "CHeroBackpackWindow.h"
#include "CKingdomInterface.h"
#include "CExchangeWindow.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/CGarrisonInt.h"
#include "../widgets/TextControls.h"
#include "../widgets/Buttons.h"
#include "../render/CAnimation.h"
#include "../render/IRenderHandler.h"
#include "../../CCallback.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CSkillHandler.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
void CHeroSwitcher::clickPressed(const Point & cursorPosition)
{
//TODO: do not recreate window
if (false)
{
owner->update(hero, true);
}
else
{
const CGHeroInstance * buf = hero;
GH.windows().popWindows(1);
GH.windows().createAndPushWindow<CHeroWindow>(buf);
}
}
CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
: CIntObject(LCLICK),
owner(owner_),
hero(hero_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos += pos_;
image = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), hero->getIconIndex());
pos.w = image->pos.w;
pos.h = image->pos.h;
}
CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("HeroScr4"))
{
auto & heroscrn = CGI->generaltexth->heroscrn;
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
curHero = hero;
banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), LOCPLINT->playerID.getNum(), 0, 606, 8);
name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
statusbar = CGStatusBar::create(7, 559, ImagePath::builtin("ADROLLVR.bmp"), 660);
quitButton = std::make_shared<CButton>(Point(609, 516), AnimationPath::builtin("hsbtns.def"), CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
if(settings["general"]["enableUiEnhancements"].Bool())
{
questlogButton = std::make_shared<CButton>(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
backpackButton = std::make_shared<CButton>(Point(424, 429), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"), [=](){ createBackpackWindow(); }, EShortcut::HERO_BACKPACK);
backpackButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
dismissButton = std::make_shared<CButton>(Point(534, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
}
else
{
dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
dismissButton = std::make_shared<CButton>(Point(454, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
questlogButton = std::make_shared<CButton>(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
}
formations = std::make_shared<CToggleGroup>(0);
formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), AnimationPath::builtin("hsbtns6.def"), std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), AnimationPath::builtin("hsbtns7.def"), std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
if(hero->commander)
{
commanderButton = std::make_shared<CButton>(Point(317, 18), AnimationPath::builtin("heroCommander"), CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
commanderButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/commanderButtonIcon")));
}
//right list of heroes
for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
//areas
portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
portraitImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 19, 19);
for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
{
auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), ComponentType::PRIM_SKILL);
area->text = CGI->generaltexth->arraytxt[2+v];
area->component.subType = PrimarySkill(v);
area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
primSkillAreas.push_back(area);
auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
primSkillValues.push_back(value);
}
auto primSkills = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL42"));
primSkills->preload();
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
specImage = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), 0, 0, 18, 180);
specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
specName = std::make_shared<CLabel>(69, 205);
expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
expValue = std::make_shared<CLabel>(68, 252);
manaValue = std::make_shared<CLabel>(211, 252);
auto secSkills = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSKILL"));
for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
{
Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, ComponentType::SEC_SKILL));
secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
int x = (i % 2) ? 212 : 68;
int y = 280 + 48 * (i/2);
secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
}
// various texts
labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
update(hero);
}
void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
{
auto & heroscrn = CGI->generaltexth->heroscrn;
if(!hero) //something strange... no hero? it shouldn't happen
{
logGlobal->error("Set nullptr hero? no way...");
return;
}
assert(hero == curHero);
name->setText(curHero->getNameTranslated());
title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->getClassNameTranslated()).str());
specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
specImage->setFrame(curHero->type->imageIndex);
specName->setText(curHero->type->getSpecialtyNameTranslated());
tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), AnimationPath::builtin("hsbtns8.def"), std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
tacticsButton->addHoverText(EButtonState::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
dismissButton->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->getClassNameTranslated()));
portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->getClassNameTranslated());
portraitArea->text = curHero->getBiographyTranslated();
portraitImage->setFrame(curHero->getIconIndex());
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
if(!garr)
{
std::string helpBox = heroscrn[32];
boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
garr = std::make_shared<CGarrisonInt>(Point(15, 485), 8, Point(), curHero);
auto split = std::make_shared<CButton>(Point(539, 519), AnimationPath::builtin("hsbtns9.def"), CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT);
garr->addSplitBtn(split);
}
if(!arts)
{
arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
arts->setHero(curHero);
addSetAndCallbacks(arts);
enableArtifactsCostumeSwitcher();
}
int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
listSelection.reset();
if(serial >= 0)
listSelection = std::make_shared<CPicture>(ImagePath::builtin("HPSYYY"), 612, 33 + serial * 54);
}
//primary skills support
for(size_t g=0; g<primSkillAreas.size(); ++g)
{
int value = curHero->getPrimSkillLevel(static_cast<PrimarySkill>(g));
primSkillAreas[g]->component.value = value;
primSkillValues[g]->setText(std::to_string(value));
}
//secondary skills support
for(size_t g=0; g< secSkillAreas.size(); ++g)
{
SecondarySkill skill = curHero->secSkills[g].first;
int level = curHero->getSecSkillLevel(skill);
std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
std::string skillValue = CGI->generaltexth->levels[level-1];
secSkillAreas[g]->component.subType = skill;
secSkillAreas[g]->component.value = level;
secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
secSkillImages[g]->setFrame(skill*3 + level + 2);
secSkillNames[g]->setText(skillName);
secSkillValues[g]->setText(skillValue);
}
std::ostringstream expstr;
expstr << curHero->exp;
expValue->setText(expstr.str());
std::ostringstream manastr;
manastr << curHero->mana << '/' << curHero->manaLimit();
manaValue->setText(manastr.str());
//printing experience - original format does not support ui64
expArea->text = CGI->generaltexth->allTexts[2];
boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
//printing spell points, boost::format can't be used due to locale issues
spellPointsArea->text = CGI->generaltexth->allTexts[205];
boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->manaLimit()));
//if we have exchange window with this curHero open
bool noDismiss=false;
for(auto cew : GH.windows().findWindows<CExchangeWindow>())
{
if (cew->holdsGarrison(curHero))
noDismiss = true;
}
//if player only have one hero and no towns
if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
noDismiss = true;
if(curHero->isMissionCritical())
noDismiss = true;
dismissButton->block(noDismiss);
if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
{
tacticsButton->block(true);
}
else
{
tacticsButton->block(false);
tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
}
formations->resetCallback();
//setting formations
formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, static_cast<EArmyFormation>(value));});
morale->set(curHero);
luck->set(curHero);
if(redrawNeeded)
redraw();
}
void CHeroWindow::dismissCurrent()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [this]()
{
arts->putBackPickedArtifact();
close();
LOCPLINT->cb->dismissHero(curHero);
}, nullptr);
}
void CHeroWindow::createBackpackWindow()
{
GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero, artSets);
}
void CHeroWindow::commanderWindow()
{
const auto pickedArtInst = getPickedArtifact();
const auto hero = getHeroPickedArtifact();
if(pickedArtInst)
{
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
if(vstd::contains(ArtifactUtils::commanderSlots(), freeSlot)) // We don't want to put it in commander's backpack!
{
ArtifactLocation dst(curHero->id, freeSlot);
dst.creature = SlotID::COMMANDER_SLOT_PLACEHOLDER;
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS), dst);
}
}
else
{
GH.windows().createAndPushWindow<CStackWindow>(curHero->commander, false);
}
}
void CHeroWindow::updateGarrisons()
{
garr->recreateSlots();
morale->set(curHero);
}
bool CHeroWindow::holdsGarrison(const CArmedInstance * army)
{
return army == curHero;
}