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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/rewardable/Interface.h
Ivan Savenko 0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00

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1.3 KiB
C++

/*
* Interface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../spells/ExternalCaster.h"
#include "Configuration.h"
VCMI_LIB_NAMESPACE_BEGIN
class IGameCallback;
namespace Rewardable
{
class DLL_LINKAGE Interface
{
private:
/// caster to cast adveture spells, no serialize
mutable spells::ExternalCaster caster;
protected:
/// filters list of visit info and returns rewards that can be granted to current hero
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
/// function that must be called if hero got level-up during grantReward call
virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
/// grants reward to hero
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
public:
Rewardable::Configuration configuration;
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h)
{
h & configuration;
}
};
}
VCMI_LIB_NAMESPACE_END