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IMapRendererContext.h
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Implemented spell range overlay for Dimension Door and Scuttle Boat
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2023-04-20 14:15:08 +03:00 |
IMapRendererObserver.h
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Added more checks to avoid potential nullptr dereference crash
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2023-03-25 23:54:51 +02:00 |
mapHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
mapHandler.h
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MapRenderer.cpp
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Workaround for crash on map rendering
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2023-08-06 14:11:31 +03:00 |
MapRenderer.h
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Implemented spell range overlay for Dimension Door and Scuttle Boat
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2023-04-20 14:15:08 +03:00 |
MapRendererContext.cpp
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
MapRendererContext.h
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Implemented spell range overlay for Dimension Door and Scuttle Boat
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2023-04-20 14:15:08 +03:00 |
MapRendererContextState.cpp
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Renamed some adventure map files & classes
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2023-05-09 13:10:33 +03:00 |
MapRendererContextState.h
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MapView.cpp
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Fix map edge scrolling after swiping usage
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2023-07-03 23:50:09 +03:00 |
MapView.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
MapViewActions.cpp
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Implemented dragging map via left mouse click (off by default)
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2023-07-16 12:00:40 +03:00 |
MapViewActions.h
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Implemented dragging map via left mouse click (off by default)
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2023-07-16 12:00:40 +03:00 |
MapViewCache.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
MapViewCache.h
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Fix graphical artifacts on map scaling
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2023-05-19 17:09:46 +03:00 |
MapViewController.cpp
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Make object fade-out / fade-in instant on instant movement speed
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2023-08-10 13:02:34 +03:00 |
MapViewController.h
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Make object fade-out / fade-in instant on instant movement speed
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2023-08-10 13:02:34 +03:00 |
MapViewModel.cpp
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Fix graphical artifacts on map scaling
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2023-05-19 17:09:46 +03:00 |
MapViewModel.h
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Basic version of zoomable adventure map
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2023-05-16 23:42:51 +03:00 |