mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
572 lines
14 KiB
C++
572 lines
14 KiB
C++
#include "StdInc.h"
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#include "inspector.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapping/CMap.h"
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#include "townbulidingswidget.h"
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CMap * m, CGObjectInstance * o) : map(m)
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{
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///IMPORTANT! initialize order should be from base objects to derived objects
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INIT_OBJ_TYPE(CGResource);
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INIT_OBJ_TYPE(CGArtifact);
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INIT_OBJ_TYPE(CArmedInstance);
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INIT_OBJ_TYPE(CGShipyard);
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INIT_OBJ_TYPE(CGGarrison);
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INIT_OBJ_TYPE(CGMine);
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INIT_OBJ_TYPE(CGDwelling);
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INIT_OBJ_TYPE(CGTownInstance);
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INIT_OBJ_TYPE(CGCreature);
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INIT_OBJ_TYPE(CGHeroInstance);
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}
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bool stringToBool(const QString & s)
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{
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if(s == "TRUE")
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return true;
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//if(s == "FALSE")
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return false;
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}
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void Initializer::initialize(CArmedInstance * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGCreature * o)
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{
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if(!o) return;
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o->character = CGCreature::Character::HOSTILE;
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}
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void Initializer::initialize(CGDwelling * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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switch(o->ID)
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{
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case Obj::RANDOM_DWELLING:
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case Obj::RANDOM_DWELLING_LVL:
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case Obj::RANDOM_DWELLING_FACTION:
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o->initRandomObjectInfo();
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}
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}
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void Initializer::initialize(CGGarrison * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGShipyard * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGHeroInstance * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGTownInstance * o)
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{
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if(!o) return;
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const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
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int lvl = vstd::find_pos(castleLevels, o->appearance.stringID);
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o->builtBuildings.insert(BuildingID::DEFAULT);
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if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
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if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
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if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
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if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
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if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
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for(auto spell : VLC->spellh->objects) //add all regular spells to town
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{
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if(!spell->isSpecial() && !spell->isCreatureAbility())
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o->possibleSpells.push_back(spell->id);
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}
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}
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void Initializer::initialize(CGArtifact * o)
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{
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if(!o) return;
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if(o->ID == Obj::SPELL_SCROLL)
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{
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std::vector<SpellID> out;
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for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
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//if(map->isAllowedSpell(spell->id))
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{
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out.push_back(spell->id);
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}
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}
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auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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o->storedArtifact = a;
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}
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}
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void Initializer::initialize(CGMine * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->producedResource = Res::ERes(o->subID);
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o->producedQuantity = o->defaultResProduction();
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}
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void Initializer::initialize(CGResource * o)
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{
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if(!o) return;
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o->amount = CGResource::RANDOM_AMOUNT;
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}
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//===============IMPLEMENT PROPERTIES SETUP===============================
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void Inspector::updateProperties(CArmedInstance * o)
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{
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if(!o) return;
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auto * delegate = new InspectorDelegate();
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delegate->options << "NEUTRAL";
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for(int p = 0; p < map->players.size(); ++p)
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if(map->players[p].canAnyonePlay())
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delegate->options << QString("PLAYER %1").arg(p);
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addProperty("Owner", o->tempOwner, delegate, true);
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}
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void Inspector::updateProperties(CGDwelling * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGGarrison * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGShipyard * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGHeroInstance * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
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}
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void Inspector::updateProperties(CGTownInstance * o)
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{
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if(!o) return;
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addProperty("Town name", o->name, false);
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auto * delegate = new TownBuildingsDelegate(*o);
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addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGArtifact * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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CArtifactInstance * instance = o->storedArtifact;
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if(instance)
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{
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SpellID spellId = instance->getGivenSpellID();
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if(spellId != -1)
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{
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auto * delegate = new InspectorDelegate;
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for(auto spell : VLC->spellh->objects)
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{
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//if(map->isAllowedSpell(spell->id))
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delegate->options << QObject::tr(spell->name.c_str());
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}
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addProperty("Spell", VLC->spellh->objects[spellId]->name, delegate, false);
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}
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}
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}
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void Inspector::updateProperties(CGMine * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Resource", o->producedResource);
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addProperty("Productivity", o->producedQuantity, false);
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}
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void Inspector::updateProperties(CGResource * o)
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{
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if(!o) return;
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addProperty("Amount", o->amount, false);
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addProperty("Message", o->message, false);
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}
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void Inspector::updateProperties(CGCreature * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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{
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auto * delegate = new InspectorDelegate;
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delegate->options << "COMPLIANT" << "FRIENDLY" << "AGRESSIVE" << "HOSTILE" << "SAVAGE";
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addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
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}
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addProperty("Never flees", o->neverFlees, InspectorDelegate::boolDelegate(), false);
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addProperty("Not growing", o->notGrowingTeam, InspectorDelegate::boolDelegate(), false);
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addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
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addProperty("Amount", o->stacks[SlotID(0)]->count, false);
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//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
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}
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void Inspector::updateProperties()
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{
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if(!obj)
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return;
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table->setRowCount(0); //cleanup table
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addProperty("Indentifier", obj);
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
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UPDATE_OBJ_PROPERTIES(CGResource);
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UPDATE_OBJ_PROPERTIES(CGArtifact);
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UPDATE_OBJ_PROPERTIES(CGMine);
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UPDATE_OBJ_PROPERTIES(CGGarrison);
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UPDATE_OBJ_PROPERTIES(CGShipyard);
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UPDATE_OBJ_PROPERTIES(CGDwelling);
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UPDATE_OBJ_PROPERTIES(CGTownInstance);
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UPDATE_OBJ_PROPERTIES(CGCreature);
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
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table->show();
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}
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//===============IMPLEMENT PROPERTY UPDATE================================
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void Inspector::setProperty(const QString & key, const QVariant & value)
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{
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if(!obj)
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return;
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if(key == "Owner")
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{
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PlayerColor owner(value.toString().mid(6).toInt()); //receiving PLAYER N, N has index 6
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if(value == "NEUTRAL")
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owner = PlayerColor::NEUTRAL;
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if(value == "UNFLAGGABLE")
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owner = PlayerColor::UNFLAGGABLE;
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obj->tempOwner = owner;
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}
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SET_PROPERTIES(CArmedInstance);
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SET_PROPERTIES(CGTownInstance);
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SET_PROPERTIES(CGArtifact);
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SET_PROPERTIES(CGMine);
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SET_PROPERTIES(CGResource);
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SET_PROPERTIES(CGDwelling);
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SET_PROPERTIES(CGGarrison);
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SET_PROPERTIES(CGCreature);
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SET_PROPERTIES(CGHeroInstance);
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SET_PROPERTIES(CGShipyard);
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}
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void Inspector::setProperty(CArmedInstance * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Town name")
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object->name = value.toString().toStdString();
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}
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void Inspector::setProperty(CGMine * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Productivity")
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object->producedQuantity = value.toString().toInt();
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}
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void Inspector::setProperty(CGArtifact * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Message")
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object->message = value.toString().toStdString();
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if(object->storedArtifact && key == "Spell")
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{
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for(auto spell : VLC->spellh->objects)
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{
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if(spell->name == value.toString().toStdString())
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{
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object->storedArtifact = CArtifactInstance::createScroll(spell->getId());
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break;
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}
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}
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}
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}
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void Inspector::setProperty(CGDwelling * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGGarrison * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGHeroInstance * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGShipyard * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGResource * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Amount")
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object->amount = value.toString().toInt();
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}
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void Inspector::setProperty(CGCreature * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Message")
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object->message = value.toString().toStdString();
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if(key == "Character")
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{
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//COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
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if(value == "COMPLIANT")
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object->character = CGCreature::Character::COMPLIANT;
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if(value == "FRIENDLY")
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object->character = CGCreature::Character::FRIENDLY;
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if(value == "AGRESSIVE")
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object->character = CGCreature::Character::AGRESSIVE;
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if(value == "HOSTILE")
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object->character = CGCreature::Character::HOSTILE;
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if(value == "SAVAGE")
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object->character = CGCreature::Character::SAVAGE;
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}
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if(key == "Never flees")
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object->neverFlees = stringToBool(value.toString());
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if(key == "Not growing")
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object->notGrowingTeam = stringToBool(value.toString());
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if(key == "Amount")
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object->stacks[SlotID(0)]->count = value.toString().toInt();
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}
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//===============IMPLEMENT PROPERTY VALUE TYPE============================
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QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
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{
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using NumericPointer = unsigned long long;
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static_assert(sizeof(CGObjectInstance *) == sizeof(NumericPointer),
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"Compilied for 64 bit arcitecture. Use NumericPointer = unsigned int");
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return new QTableWidgetItem(QString::number(reinterpret_cast<NumericPointer>(value)));
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}
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QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
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{
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auto item = new QTableWidgetItem("");
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item->setData(Qt::UserRole, QString("PropertyEditor"));
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return item;
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}
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QTableWidgetItem * Inspector::addProperty(unsigned int value)
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{
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return new QTableWidgetItem(QString::number(value));
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}
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QTableWidgetItem * Inspector::addProperty(int value)
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{
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return new QTableWidgetItem(QString::number(value));
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}
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QTableWidgetItem * Inspector::addProperty(bool value)
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{
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return new QTableWidgetItem(value ? "TRUE" : "FALSE");
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}
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QTableWidgetItem * Inspector::addProperty(const std::string & value)
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{
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return addProperty(QString::fromStdString(value));
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}
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QTableWidgetItem * Inspector::addProperty(const QString & value)
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{
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return new QTableWidgetItem(value);
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}
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QTableWidgetItem * Inspector::addProperty(const int3 & value)
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{
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return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
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}
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QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
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{
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auto str = QString("PLAYER %1").arg(value.getNum());
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if(value == PlayerColor::NEUTRAL)
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str = "NEUTRAL";
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if(value == PlayerColor::UNFLAGGABLE)
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str = "UNFLAGGABLE";
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return new QTableWidgetItem(str);
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}
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QTableWidgetItem * Inspector::addProperty(const Res::ERes & value)
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{
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QString str;
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switch (value) {
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case Res::ERes::WOOD:
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str = "WOOD";
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break;
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case Res::ERes::ORE:
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str = "ORE";
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break;
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case Res::ERes::SULFUR:
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str = "SULFUR";
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break;
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case Res::ERes::GEMS:
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str = "GEMS";
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break;
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case Res::ERes::MERCURY:
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str = "MERCURY";
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break;
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case Res::ERes::CRYSTAL:
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str = "CRYSTAL";
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break;
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case Res::ERes::GOLD:
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str = "GOLD";
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break;
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default:
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break;
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}
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return new QTableWidgetItem(str);
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}
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QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
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{
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QString str;
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switch (value) {
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case CGCreature::Character::COMPLIANT:
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str = "COMPLIANT";
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break;
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case CGCreature::Character::FRIENDLY:
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str = "FRIENDLY";
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break;
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case CGCreature::Character::AGRESSIVE:
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str = "AGRESSIVE";
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break;
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case CGCreature::Character::HOSTILE:
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str = "HOSTILE";
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break;
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case CGCreature::Character::SAVAGE:
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str = "SAVAGE";
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break;
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default:
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break;
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}
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return new QTableWidgetItem(str);
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}
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//========================================================================
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Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m)
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{
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}
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/*
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* Delegates
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*/
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InspectorDelegate * InspectorDelegate::boolDelegate()
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{
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auto * d = new InspectorDelegate;
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d->options << "TRUE" << "FALSE";
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return d;
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}
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QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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return new QComboBox(parent);
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//return QStyledItemDelegate::createEditor(parent, option, index);
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//connect(editor, SIGNAL(activated(int)), this, SLOT(commitAndCloseEditor(int)));
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}
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void InspectorDelegate::commitAndCloseEditor(int id)
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{
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//QComboBox *editor = qobject_cast<QComboBox *>(sender());
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//emit commitData(editor);
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|
//emit closeEditor(editor);
|
|
}
|
|
|
|
void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
|
|
{
|
|
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
|
|
{
|
|
ed->addItems(options);
|
|
}
|
|
else
|
|
{
|
|
QStyledItemDelegate::setEditorData(editor, index);
|
|
}
|
|
}
|
|
|
|
void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
|
|
{
|
|
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
|
|
{
|
|
QMap<int, QVariant> data;
|
|
data[0] = options[ed->currentIndex()];
|
|
model->setItemData(index, data);
|
|
}
|
|
else
|
|
{
|
|
QStyledItemDelegate::setModelData(editor, model, index);
|
|
}
|
|
}
|