.. |
CArmedInstance.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CArmedInstance.h
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CBank.cpp
|
Rename ambiguos 'clear' to 'clearSlots'
|
2023-08-07 19:13:02 +03:00 |
CBank.h
|
Implemented support for "coast visitable" objects:
|
2023-06-25 17:42:33 +03:00 |
CGCreature.cpp
|
Use API identical to std classes where possible
|
2023-08-23 16:32:29 +03:00 |
CGCreature.h
|
Moved CGCreature to a new file
|
2023-06-20 19:37:27 +03:00 |
CGDwelling.cpp
|
Allow merging stack on recruitment to give place for recruited unit
|
2023-07-15 16:09:44 +03:00 |
CGDwelling.h
|
Split CGTownInstance file
|
2023-04-28 05:30:49 +04:00 |
CGHeroInstance.cpp
|
vcmi: use SpellSchool identifier instead of enum
|
2023-08-23 17:53:09 +03:00 |
CGHeroInstance.h
|
Fix crash, fix invisible boat blocking the tile
|
2023-08-01 18:51:33 +02:00 |
CGMarket.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CGMarket.h
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CGObjectInstance.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CGObjectInstance.h
|
Implemented support for "coast visitable" objects:
|
2023-06-25 17:42:33 +03:00 |
CGPandoraBox.cpp
|
Renamed MetaString methods to more logical names
|
2023-06-20 19:37:27 +03:00 |
CGPandoraBox.h
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CGTownBuilding.cpp
|
Fix for canRefuse flag in rewardable building
|
2023-08-08 19:27:00 +04:00 |
CGTownBuilding.h
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CGTownInstance.cpp
|
Merge remote-tracking branch 'vcmi/beta' into develop
|
2023-08-12 17:28:47 +03:00 |
CGTownInstance.h
|
Cleaned up IShipyard interface
|
2023-06-16 17:59:10 +03:00 |
CObjectHandler.cpp
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CObjectHandler.h
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CQuest.cpp
|
Split massive CModHandler class/file into multiple parts:
|
2023-07-30 22:17:47 +03:00 |
CQuest.h
|
Implemented support for "coast visitable" objects:
|
2023-06-25 17:42:33 +03:00 |
CRewardableObject.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CRewardableObject.h
|
deeper decoupling
|
2023-04-30 17:13:07 +04:00 |
IMarket.cpp
|
Fix build
|
2023-06-03 00:48:32 +03:00 |
IMarket.h
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
IObjectInterface.cpp
|
#1965 - treat dwelling defenders as neutrals
|
2023-07-25 10:13:41 +03:00 |
IObjectInterface.h
|
Moved MetaString to a new file
|
2023-06-20 19:37:27 +03:00 |
MapObjects.h
|
Initial implementation for rewardable town building
|
2023-05-01 00:14:53 +04:00 |
MiscObjects.cpp
|
Split massive CModHandler class/file into multiple parts:
|
2023-07-30 22:17:47 +03:00 |
MiscObjects.h
|
Implemented support for "coast visitable" objects:
|
2023-06-25 17:42:33 +03:00 |
ObjectTemplate.cpp
|
Split massive CModHandler class/file into multiple parts:
|
2023-07-30 22:17:47 +03:00 |
ObjectTemplate.h
|
Implemented boat selection for town shipyards
|
2023-06-16 17:59:49 +03:00 |