1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/mapObjects
Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
..
CArmedInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CArmedInstance.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CBank.cpp Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CBank.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGCreature.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CGCreature.h Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
CGDwelling.cpp Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
CGDwelling.h Split CGTownInstance file 2023-04-28 05:30:49 +04:00
CGHeroInstance.cpp vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
CGHeroInstance.h Fix crash, fix invisible boat blocking the tile 2023-08-01 18:51:33 +02:00
CGMarket.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGMarket.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGObjectInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGObjectInstance.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGPandoraBox.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
CGPandoraBox.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownBuilding.cpp Fix for canRefuse flag in rewardable building 2023-08-08 19:27:00 +04:00
CGTownBuilding.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownInstance.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CGTownInstance.h Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
CObjectHandler.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CObjectHandler.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CQuest.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CQuest.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CRewardableObject.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CRewardableObject.h deeper decoupling 2023-04-30 17:13:07 +04:00
IMarket.cpp Fix build 2023-06-03 00:48:32 +03:00
IMarket.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
IObjectInterface.cpp #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
IObjectInterface.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
MapObjects.h Initial implementation for rewardable town building 2023-05-01 00:14:53 +04:00
MiscObjects.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
MiscObjects.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
ObjectTemplate.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ObjectTemplate.h Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00