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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/battle
Andrey Filipenkov e6e7679a2c activate battle hexes after heroes
gives hexes higher priority when performing "hit test" for mouse click as CGuiHandler::handleElementActivate() uses push_front to a list
this fixes RMB click on the topmost corner stacks: now it shows stack info instead of hero
2022-09-11 13:40:38 +03:00
..
CBattleAnimations.cpp Fixed 3206 Bugged 'Start Walking' animation 2022-08-15 09:23:35 +03:00
CBattleAnimations.h Fixed 3206 Bugged 'Start Walking' animation 2022-08-15 09:23:35 +03:00
CBattleInterface.cpp activate battle hexes after heroes 2022-09-11 13:40:38 +03:00
CBattleInterface.h Fixed 3206 Bugged 'Start Walking' animation 2022-08-15 09:23:35 +03:00
CBattleInterfaceClasses.cpp When the battle is won with only summoned creatures - defeat 2022-05-01 09:30:30 +03:00
CBattleInterfaceClasses.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CCreatureAnimation.cpp Fixed: Animation errors should not lead to hanging 2021-11-10 20:32:54 +02:00
CCreatureAnimation.h Update the originalPalette, and use SDL_Palette methods to improve memory management. 2020-01-26 00:01:48 -08:00