1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/mapping/MapFormatJson.cpp
Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733
- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00

172 lines
4.8 KiB
C++

/*
* MapFormatJson.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapFormatJson.h"
#include "CMap.h"
#include "../CModHandler.h"
#include "../VCMI_Lib.h"
static const std::string conditionNames[] = {
"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
"control", "destroy", "transport", "daysPassed",
"isHuman", "daysWithoutTown", "standardWin", "constValue"
};
static const std::string typeNames[] = { "victory", "defeat" };
CMapLoaderJson::CMapLoaderJson(JsonNode stream):
input(stream)
{
}
std::unique_ptr<CMap> CMapLoaderJson::loadMap()
{
map = new CMap();
mapHeader.reset(map);
readMap();
mapHeader.reset();
return std::unique_ptr<CMap>(map);
}
std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
{
mapHeader.reset(new CMapHeader);
readHeader();
return std::move(mapHeader);
}
/*
//This code can be used to write map header to console or file in its Json representation
JsonNode out;
JsonNode data;
data["victoryString"].String() = mapHeader->victoryMessage;
data["defeatString"].String() = mapHeader->defeatMessage;
data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
{
JsonNode event;
event["message"].String() = entry.onFulfill;
event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
event["effect"]["type"].String() = typeNames[entry.effect.type];
event["condition"] = entry.trigger.toJson(eventToJson);
data["triggeredEvents"][entry.identifier] = event;
}
out[mapHeader->name] = data;
logGlobal->errorStream() << out;
JsonNode eventToJson(const EventCondition & cond)
{
JsonNode ret;
ret.Vector().resize(2);
ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
JsonNode & data = ret.Vector()[1];
data["type"].Float() = cond.objectType;
data["value"].Float() = cond.value;
data["position"].Vector().resize(3);
data["position"].Vector()[0].Float() = cond.position.x;
data["position"].Vector()[1].Float() = cond.position.y;
data["position"].Vector()[2].Float() = cond.position.z;
return ret;
}
*/
void CMapLoaderJson::patchMapHeader(std::unique_ptr<CMapHeader> & header)
{
header.swap(mapHeader);
if (!input.isNull())
readPatchData();
header.swap(mapHeader);
}
void CMapLoaderJson::readMap()
{
readHeader();
assert(0); // Not implemented, vcmi does not have its own map format right now
}
void CMapLoaderJson::readHeader()
{
//TODO: read such data like map name & size
readPatchData();
readPlayerInfo();
assert(0); // Not implemented
}
void CMapLoaderJson::readPatchData()
{
mapHeader->victoryMessage = input["victoryString"].String();
mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
mapHeader->defeatMessage = input["defeatString"].String();
mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
readTriggeredEvents();
}
void CMapLoaderJson::readTriggeredEvents()
{
mapHeader->triggeredEvents.clear();
for (auto & entry : input["triggeredEvents"].Struct())
{
TriggeredEvent event;
event.identifier = entry.first;
readTriggeredEvent(event, entry.second);
mapHeader->triggeredEvents.push_back(event);
}
}
static EventCondition JsonToCondition(const JsonNode & node)
{
EventCondition event;
event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
if (node.Vector().size() > 1)
{
const JsonNode & data = node.Vector()[1];
if (data["type"].getType() == JsonNode::DATA_STRING)
event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
if (data["type"].getType() == JsonNode::DATA_FLOAT)
event.objectType = data["type"].Float();
if (!data["value"].isNull())
event.value = data["value"].Float();
if (!data["position"].isNull())
{
event.position.x = data["position"].Vector()[0].Float();
event.position.y = data["position"].Vector()[1].Float();
event.position.z = data["position"].Vector()[2].Float();
}
}
return event;
}
void CMapLoaderJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
{
event.onFulfill = source["message"].String();
event.description = source["description"].String();
event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
}
void CMapLoaderJson::readPlayerInfo()
{
assert(0); // Not implemented
}