mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
313 lines
12 KiB
C++
313 lines
12 KiB
C++
#pragma once
|
|
|
|
|
|
#include "../lib/HeroBonus.h"
|
|
//#include "../lib/ConstTransitivePtr.h"
|
|
//#include "JsonNode.h"
|
|
#include "GameConstants.h"
|
|
#include "IHandlerBase.h"
|
|
|
|
/*
|
|
* CArtHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class CArtHandler;
|
|
class CDefHandler;
|
|
class CArtifact;
|
|
class CGHeroInstance;
|
|
struct ArtifactLocation;
|
|
class CArtifactSet;
|
|
class CArtifactInstance;
|
|
class CRandomGenerator;
|
|
|
|
#define ART_BEARER_LIST \
|
|
ART_BEARER(HERO)\
|
|
ART_BEARER(CREATURE)\
|
|
ART_BEARER(COMMANDER)
|
|
|
|
namespace ArtBearer
|
|
{
|
|
enum ArtBearer
|
|
{
|
|
#define ART_BEARER(x) x,
|
|
ART_BEARER_LIST
|
|
#undef ART_BEARER
|
|
};
|
|
}
|
|
|
|
class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
|
|
{
|
|
protected:
|
|
std::string name, description; //set if custom
|
|
std::string eventText; //short story displayed upon picking
|
|
public:
|
|
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
|
|
|
|
std::string identifier;
|
|
std::string image;
|
|
std::string large; // big image for cutom artifacts, used in drag & drop
|
|
std::string advMapDef; //used for adventure map object
|
|
si32 iconIndex;
|
|
|
|
const std::string &Name() const; //getter
|
|
const std::string &Description() const; //getter
|
|
const std::string &EventText() const;
|
|
|
|
bool isBig () const;
|
|
bool isTradable () const;
|
|
|
|
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
|
|
std::string nodeName() const override;
|
|
void addNewBonus(Bonus *b) override;
|
|
|
|
virtual void levelUpArtifact (CArtifactInstance * art){};
|
|
|
|
ui32 price;
|
|
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
|
|
std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
|
|
std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
|
|
EartClass aClass;
|
|
ArtifactID id;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
h & name & description & eventText & image & large & advMapDef & iconIndex &
|
|
price & possibleSlots & constituents & constituentOf & aClass & id;
|
|
if(version>=755)
|
|
{
|
|
h & identifier;
|
|
}
|
|
}
|
|
|
|
CArtifact();
|
|
~CArtifact();
|
|
|
|
friend class CArtHandler;
|
|
};
|
|
|
|
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
|
|
{
|
|
public:
|
|
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
|
|
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
|
|
|
|
void levelUpArtifact (CArtifactInstance * art) override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArtifact&>(*this);
|
|
h & bonusesPerLevel & thresholdBonuses;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
|
|
{
|
|
protected:
|
|
void init();
|
|
CArtifactInstance(CArtifact *Art);
|
|
public:
|
|
CArtifactInstance();
|
|
|
|
ConstTransitivePtr<CArtifact> artType;
|
|
ArtifactInstanceID id;
|
|
|
|
//CArtifactInstance(int aid);
|
|
|
|
std::string nodeName() const override;
|
|
void deserializationFix();
|
|
void setType(CArtifact *Art);
|
|
|
|
ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
|
|
ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
|
|
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
|
|
|
|
virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
|
|
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
|
|
virtual bool canBeDisassembled() const;
|
|
virtual void putAt(ArtifactLocation al);
|
|
virtual void removeFrom(ArtifactLocation al);
|
|
virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
|
|
|
|
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
|
|
void move(ArtifactLocation src, ArtifactLocation dst);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
h & artType & id;
|
|
BONUS_TREE_DESERIALIZATION_FIX
|
|
}
|
|
|
|
static CArtifactInstance *createScroll(const CSpell *s);
|
|
static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
|
|
static CArtifactInstance *createNewArtifactInstance(int aid);
|
|
};
|
|
|
|
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
|
|
{
|
|
CCombinedArtifactInstance(CArtifact *Art);
|
|
public:
|
|
struct ConstituentInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> art;
|
|
ArtifactPosition slot;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & art & slot;
|
|
}
|
|
|
|
bool operator==(const ConstituentInfo &rhs) const;
|
|
ConstituentInfo(CArtifactInstance *art = nullptr, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
|
|
};
|
|
|
|
std::vector<ConstituentInfo> constituentsInfo;
|
|
|
|
bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
|
|
bool canBeDisassembled() const override;
|
|
void putAt(ArtifactLocation al) override;
|
|
void removeFrom(ArtifactLocation al) override;
|
|
bool isPart(const CArtifactInstance *supposedPart) const override;
|
|
|
|
void createConstituents();
|
|
void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
|
|
CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replcaed with us (combined art), not lock
|
|
|
|
CCombinedArtifactInstance();
|
|
|
|
void deserializationFix();
|
|
|
|
friend class CArtifactInstance;
|
|
friend struct AssembledArtifact;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArtifactInstance&>(*this);
|
|
h & constituentsInfo;
|
|
BONUS_TREE_DESERIALIZATION_FIX
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtHandler : public IHandlerBase //handles artifacts
|
|
{
|
|
public:
|
|
std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
|
|
|
|
std::vector< ConstTransitivePtr<CArtifact> > artifacts;
|
|
std::vector<CArtifact *> allowedArtifacts;
|
|
std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
|
|
std::set<ArtifactID> growingArtifacts;
|
|
|
|
void addBonuses(CArtifact *art, const JsonNode &bonusList);
|
|
|
|
void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
|
|
|
|
boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
|
|
|
|
ArtifactPosition stringToSlot(std::string slotName);
|
|
CArtifact::EartClass stringToClass(std::string className);
|
|
|
|
/// Gets a artifact ID randomly and removes the selected artifact from this handler.
|
|
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
|
|
ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
|
|
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
|
|
|
|
bool legalArtifact(ArtifactID id);
|
|
//void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
|
|
//void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
|
|
bool isBigArtifact (ArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
|
|
bool isTradableArtifact (ArtifactID id) const;
|
|
void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
|
|
static ArtifactID creatureToMachineID(CreatureID id);
|
|
static CreatureID machineIDToCreature(ArtifactID id);
|
|
void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
|
|
void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
|
|
void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
|
|
void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
|
|
|
|
CArtHandler();
|
|
~CArtHandler();
|
|
|
|
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
|
void afterLoadFinalization() override;
|
|
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifacts & allowedArtifacts & treasures & minors & majors & relics
|
|
& growingArtifacts;
|
|
//if(!h.saving) sortArts();
|
|
}
|
|
|
|
private:
|
|
CArtifact * loadFromJson(const JsonNode & node, const std::string & identifier);
|
|
|
|
void addSlot(CArtifact * art, const std::string & slotID);
|
|
void loadSlots(CArtifact * art, const JsonNode & node);
|
|
void loadClass(CArtifact * art, const JsonNode & node);
|
|
void loadType(CArtifact * art, const JsonNode & node);
|
|
void loadComponents(CArtifact * art, const JsonNode & node);
|
|
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
|
|
|
|
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0);
|
|
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
|
|
void giveArtBonus(ArtifactID aid, Bonus *bonus);
|
|
|
|
void erasePickedArt(ArtifactID id);
|
|
};
|
|
|
|
struct DLL_LINKAGE ArtSlotInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> artifact;
|
|
ui8 locked; //if locked, then artifact points to the combined artifact
|
|
|
|
ArtSlotInfo()
|
|
{
|
|
locked = false;
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifact & locked;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactSet
|
|
{
|
|
public:
|
|
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
|
|
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
|
|
ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
|
|
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
|
|
void eraseArtSlot(ArtifactPosition slot);
|
|
|
|
const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
|
|
const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
|
|
CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
|
|
ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
|
|
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
|
|
const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
|
|
bool hasArt(ui32 aid, bool onlyWorn = false) const; //checks if hero possess artifact of given id (either in backack or worn)
|
|
bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
|
|
si32 getArtTypeId(ArtifactPosition pos) const;
|
|
|
|
virtual ArtBearer::ArtBearer bearerType() const = 0;
|
|
virtual ~CArtifactSet();
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifactsInBackpack & artifactsWorn;
|
|
}
|
|
|
|
void artDeserializationFix(CBonusSystemNode *node);
|
|
};
|