.. |
filesystem
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Implemented terrain serialisation
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2015-12-05 12:36:34 +03:00 |
logging
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
mapObjects
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Serialize tempOwner
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2015-12-05 12:37:35 +03:00 |
mapping
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Small (temp) fix. Prevent nulls from serialization.
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2015-12-05 12:36:43 +03:00 |
minizip
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Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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2015-08-20 03:28:04 +03:00 |
registerTypes
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removed few more includes from headers
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2015-12-02 22:10:46 +02:00 |
rmg
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Implemented (basic) object construction and placement
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2015-12-05 12:36:42 +03:00 |
spells
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleAction.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleHex.cpp
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleHex.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleState.cpp
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
BattleState.h
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removed few more includes from headers
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2015-12-02 22:10:46 +02:00 |
CArtHandler.cpp
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Implemented (basic) object construction and placement
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2015-12-05 12:36:42 +03:00 |
CArtHandler.h
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
CBattleCallback.cpp
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Fixed another uninitialized field possiblity causing issues with StupidAI
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2015-12-04 00:11:44 +02:00 |
CBattleCallback.h
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBonusTypeHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CBonusTypeHandler.h
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Part 2 of new spell configuration
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2014-03-07 13:21:09 +00:00 |
CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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Changed fading to be enabled by default (when entries are not present in config);
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2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
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Added advmap config options to enable/disable fading;
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2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
CConsoleHandler.h
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VCMIDirs update #5 fix
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2014-08-26 12:19:04 +02:00 |
CCreatureHandler.cpp
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Implemented (basic) object construction and placement
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2015-12-05 12:36:42 +03:00 |
CCreatureHandler.h
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
CCreatureSet.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
CCreatureSet.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameInfoCallback.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CGameInfoCallback.h
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Mingw build fix
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2015-10-24 22:21:54 +03:00 |
CGameInterface.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameInterface.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameState.cpp
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Check coastal tile OTF
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2015-12-05 12:36:29 +03:00 |
CGameState.h
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CGameStateFwd.h
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CGeneralTextHandler.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGeneralTextHandler.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CHeroHandler.cpp
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Implemented (basic) object construction and placement
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2015-12-05 12:36:42 +03:00 |
CHeroHandler.h
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
CMakeLists.txt
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fix CMakeLists
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2015-12-05 12:36:38 +03:00 |
CModHandler.cpp
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Implemented (basic) object construction and placement
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2015-12-05 12:36:42 +03:00 |
CModHandler.h
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CObstacleInstance.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CondSh.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
Connection.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
Connection.h
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
ConstTransitivePtr.h
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Fixed #1430, work-around to make #1435 non-crashing.
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2013-09-11 21:57:08 +00:00 |
CPathfinder.cpp
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Check coastal tile OTF
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2015-12-05 12:36:29 +03:00 |
CPathfinder.h
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
CPlayerState.h
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CRandomGenerator.cpp
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CRandomGenerator.h
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- Fixed crash caused by randomShuffle
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2014-07-09 14:27:12 +02:00 |
CScriptingModule.h
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Clean up.
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2014-04-20 12:40:15 +04:00 |
CSoundBase.h
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Fixed sound effect when hero disappears
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2014-08-06 17:19:53 +02:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CTownHandler.cpp
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
CTownHandler.h
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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GameConstants: move operators into header and always inline them
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2015-11-22 07:24:12 +03:00 |
GameConstants.h
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
HeroBonus.cpp
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addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK
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2015-11-20 14:37:57 +03:00 |
HeroBonus.h
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Bonus system: use duration helpers in selecters
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2015-11-20 13:24:48 +03:00 |
IBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
IGameCallback.h
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fixed mantiss 0002254
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2015-09-04 18:08:25 +03:00 |
IGameEventsReceiver.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IHandlerBase.h
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Save string identifiers for all game objects
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2015-12-05 12:36:39 +03:00 |
int3.h
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Fixed gcc/clang warnings
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2015-12-04 01:17:43 +02:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonDetail.cpp
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Another fix for JsonWriter::writeString
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2015-12-05 12:06:46 +03:00 |
JsonDetail.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
JsonNode.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonNode.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
LogicalExpression.cpp
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Extended building dependencies:
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2013-12-02 11:58:02 +00:00 |
LogicalExpression.h
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Advance triggered events serialization
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2015-12-05 12:06:51 +03:00 |
NetPacks.h
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Added assert to hopefully catch invalid GiveBonus package at some point
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2015-12-05 01:39:14 +02:00 |
NetPacksBase.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksLib.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
ResourceSet.cpp
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Fixed all the issues with Quests, #828 and #1223.
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2013-07-23 15:03:01 +00:00 |
ResourceSet.h
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
StartInfo.h
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Likely fixed duplicated random heroes
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2015-12-05 01:40:23 +02:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
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Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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2014-05-14 09:49:25 +04:00 |
VCMI_lib.cbp
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Start implementing map saver
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2015-12-05 12:06:42 +03:00 |
VCMI_Lib.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
VCMI_Lib.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
VCMI_lib.vcxproj
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMI_lib.vcxproj.filters
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMIDirs.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
VCMIDirs.h
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VCMIDirs update #5
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2014-08-21 22:26:28 +02:00 |