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vcmi
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AI
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VCAI
History
Ivan Savenko
e7783479d2
- (linux) version bump
...
- compile fixes
2012-03-05 13:31:59 +00:00
..
Fuzzy.cpp
- (linux) version bump
2012-03-05 13:31:59 +00:00
Fuzzy.h
- (linux) version bump
2012-03-05 13:31:59 +00:00
main.cpp
* added an initial version of adventure AI: VCAI, more details here:
http://forum.vcmi.eu/viewtopic.php?p=6508#6508
2012-02-14 18:04:45 +00:00
Makefile.am
- (linux) replaced Genius with VCAI
2012-02-16 17:10:58 +00:00
Makefile.in
- (linux) replaced Genius with VCAI
2012-02-16 17:10:58 +00:00
StdInc.cpp
* added an initial version of adventure AI: VCAI, more details here:
http://forum.vcmi.eu/viewtopic.php?p=6508#6508
2012-02-14 18:04:45 +00:00
StdInc.h
* Fixed in game scenario info and save game screens
2012-02-22 19:22:11 +00:00
VCAI.cpp
Implemented rule-based evaluation of tactical advantage between armies.
2012-03-04 10:43:46 +00:00
VCAI.h
Added trivial fuzzy logic to handle creature banks estimation.
2012-03-03 10:08:01 +00:00
VCAI.vcxproj
* added an initial version of adventure AI: VCAI, more details here:
http://forum.vcmi.eu/viewtopic.php?p=6508#6508
2012-02-14 18:04:45 +00:00