mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
146a5e5ef8
- speed of creature-related animation no longer depends on framerate - most of values from cranim.txt are now used correctly - removed BMPPalette struct in favor of SDL_Color - animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group Notes: - animation speed may still need some adjustments - range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
#pragma once
|
|
|
|
#include "../lib/vcmi_endian.h"
|
|
|
|
struct SDL_Surface;
|
|
struct SDL_Color;
|
|
|
|
/*
|
|
* CDefHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
struct Cimage
|
|
{
|
|
int groupNumber;
|
|
std::string imName; //name without extension
|
|
SDL_Surface * bitmap;
|
|
};
|
|
|
|
// Def entry in file. Integer fields are all little endian and will
|
|
// need to be converted.
|
|
struct SDefEntryBlock
|
|
{
|
|
ui32 unknown1;
|
|
ui32 totalInBlock;
|
|
ui32 unknown2;
|
|
ui32 unknown3;
|
|
ui8 data[0];
|
|
} PACKED_STRUCT;
|
|
|
|
// Def entry in file. Integer fields are all little endian and will
|
|
// need to be converted.
|
|
struct SDefEntry
|
|
{
|
|
ui32 DEFType;
|
|
ui32 width;
|
|
ui32 height;
|
|
ui32 totalBlocks;
|
|
|
|
struct {
|
|
ui8 R;
|
|
ui8 G;
|
|
ui8 B;
|
|
} palette[256];
|
|
|
|
// SDefEntry is followed by a series of SDefEntryBlock
|
|
// This is commented out because VC++ doesn't accept C99 syntax.
|
|
//struct SDefEntryBlock blocks[];
|
|
} PACKED_STRUCT;
|
|
|
|
// Def entry in file. Integer fields are all little endian and will
|
|
// need to be converted.
|
|
struct SSpriteDef
|
|
{
|
|
ui32 prSize;
|
|
ui32 defType2;
|
|
ui32 FullWidth;
|
|
ui32 FullHeight;
|
|
ui32 SpriteWidth;
|
|
ui32 SpriteHeight;
|
|
ui32 LeftMargin;
|
|
ui32 TopMargin;
|
|
} PACKED_STRUCT;
|
|
|
|
class CDefEssential //DefHandler with images only
|
|
{
|
|
public:
|
|
std::vector<Cimage> ourImages;
|
|
~CDefEssential(); //d-tor
|
|
};
|
|
|
|
class CDefHandler
|
|
{
|
|
private:
|
|
ui32 DEFType;
|
|
struct SEntry
|
|
{
|
|
std::string name;
|
|
int offset;
|
|
int group;
|
|
} ;
|
|
std::vector<SEntry> SEntries ;
|
|
|
|
public:
|
|
int width, height; //width and height
|
|
std::string defName;
|
|
std::vector<Cimage> ourImages;
|
|
bool notFreeImgs;
|
|
|
|
CDefHandler(); //c-tor
|
|
~CDefHandler(); //d-tor
|
|
SDL_Surface * getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const; //saves picture with given number to "testtt.bmp"
|
|
static void expand(ui8 N,ui8 & BL, ui8 & BR);
|
|
void openFromMemory(ui8 * table, const std::string & name);
|
|
CDefEssential * essentialize();
|
|
|
|
static CDefHandler * giveDef(const std::string & defName);
|
|
static CDefEssential * giveDefEss(const std::string & defName);
|
|
};
|