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battle
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When the battle is won with only summoned creatures - defeat
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2022-05-01 09:30:30 +03:00 |
gui
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change SDL color key alpha to transparent
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2021-08-21 09:32:52 +03:00 |
icons
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lobby
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Fix crash when clicking scenario info during campaign gameplay.
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2022-05-10 09:48:05 +03:00 |
mainmenu
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Fix: 'Load' and 'Main menu' in-game buttons should work properly
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2021-01-17 19:18:26 +03:00 |
widgets
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Android: make keyboard appear and disappear only on demand
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2022-05-08 17:09:17 +03:00 |
windows
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Fix crash when clicking scenario info during campaign gameplay.
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2022-05-10 09:48:05 +03:00 |
CBitmapHandler.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
CBitmapHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CGameInfo.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CGameInfo.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
Client.cpp
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Fix saves when some humans become AI. (PlayerInterface destructor clears LOCPLINT)
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2022-03-21 09:38:14 +02:00 |
Client.h
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Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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2021-09-12 14:30:54 +03:00 |
CMakeLists.txt
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Fix crash when clicking scenario info during campaign gameplay.
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2022-05-10 09:48:05 +03:00 |
CMessage.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
CMessage.h
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Gui cleanup4 (#446)
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2018-07-25 01:36:48 +03:00 |
CMT.cpp
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
CMT.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
CMusicHandler.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CMusicHandler.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CPlayerInterface.cpp
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Fix: Get rid of 'Tile is not visible' error message
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2022-01-30 12:31:07 +02:00 |
CPlayerInterface.h
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Fix: Get rid of 'Tile is not visible' error message
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2022-01-30 12:31:07 +02:00 |
CreatureCostBox.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
CreatureCostBox.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
CServerHandler.cpp
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
CServerHandler.h
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Add proper thread synchronization for campaigns
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2019-03-30 00:28:33 +01:00 |
CVideoHandler.cpp
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CVideoHandler: use new ffmpeg
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2022-05-14 13:22:41 +03:00 |
CVideoHandler.h
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CVideoHandler: use new ffmpeg
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2022-05-14 13:22:41 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
Graphics.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mapHandler.cpp
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Fix: Terrain description should be shown correctly
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2021-11-08 21:01:30 +02:00 |
mapHandler.h
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Fix: Terrain description should be shown correctly
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2021-11-08 21:01:30 +02:00 |
NetPacksClient.cpp
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Fix: Get rid of 'Tile is not visible' error message
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2022-01-30 12:31:07 +02:00 |
NetPacksLobbyClient.cpp
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Remove empty branch from LobbyClientConnected::applyOnLobbyScreen (#507)
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2018-10-30 04:59:02 +03:00 |
resource.h
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SDLMain.h
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SDLMain.m
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SDLRWwrapper.cpp
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SDLRWwrapper.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
StdInc.cpp
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StdInc.h
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VCMI_client.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
VCMI_client.vcxproj.filters
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Update project files to match vcmi code changes
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2018-07-06 18:52:51 +02:00 |
vcmi.ico
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