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Code
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Activity
e843af24bf
vcmi
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client
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battle
History
Ivan Savenko
434a2fb0fb
Explicitly specify to use ranged or melee attack for damage estimation
2024-07-29 17:13:31 +00:00
..
BattleActionsController.cpp
Explicitly specify to use ranged or melee attack for damage estimation
2024-07-29 17:13:31 +00:00
BattleActionsController.h
Fix alternative actions to support more than 2 actions + simplify logic
2024-07-15 00:41:05 +02:00
BattleAnimationClasses.cpp
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
BattleAnimationClasses.h
BattleConstants.h
BattleEffectsController.cpp
BattleEffectsController.h
BattleFieldController.cpp
fix spell hover
2024-01-07 18:12:17 +01:00
BattleFieldController.h
BattleInterface.cpp
Fix possible crash on replaying combat after manual run
2024-05-23 12:46:28 +00:00
BattleInterface.h
Added semi-workaround method for network thread shutdown:
2024-05-18 11:04:10 +00:00
BattleInterfaceClasses.cpp
Merge pull request
#4022
from vcmi/master
2024-05-20 18:09:51 +03:00
BattleInterfaceClasses.h
Apply suggestions from code review
2024-05-14 12:44:08 +02:00
BattleObstacleController.cpp
BattleObstacleController.h
BattleProjectileController.cpp
BattleProjectileController.h
BattleRenderer.cpp
BattleRenderer.h
BattleSiegeController.cpp
BattleSiegeController.h
BattleStacksController.cpp
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
BattleStacksController.h
implement spells
2023-12-23 14:51:26 +01:00
BattleWindow.cpp
Fix alternative actions to support more than 2 actions + simplify logic
2024-07-15 00:41:05 +02:00
BattleWindow.h
Fix alternative actions to support more than 2 actions + simplify logic
2024-07-15 00:41:05 +02:00
CreatureAnimation.cpp
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
CreatureAnimation.h
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00