mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
b2e8c92383
- removed commented-out #includ'es - renamed some files to match name of class
456 lines
12 KiB
C++
456 lines
12 KiB
C++
#include "StdInc.h"
|
|
#include "CCallback.h"
|
|
|
|
#include "lib/CCreatureHandler.h"
|
|
#include "client/CGameInfo.h"
|
|
#include "lib/CGameState.h"
|
|
#include "lib/BattleState.h"
|
|
#include "client/CPlayerInterface.h"
|
|
#include "client/Client.h"
|
|
#include "lib/mapping/CMap.h"
|
|
#include "lib/CBuildingHandler.h"
|
|
#include "lib/mapObjects/CObjectClassesHandler.h"
|
|
#include "lib/CGeneralTextHandler.h"
|
|
#include "lib/CHeroHandler.h"
|
|
#include "lib/Connection.h"
|
|
#include "lib/NetPacks.h"
|
|
#include "client/mapHandler.h"
|
|
#include "lib/CSpellHandler.h"
|
|
#include "lib/CArtHandler.h"
|
|
#include "lib/GameConstants.h"
|
|
#ifdef min
|
|
#undef min
|
|
#endif
|
|
#ifdef max
|
|
#undef max
|
|
#endif
|
|
#include "lib/UnlockGuard.h"
|
|
|
|
/*
|
|
* CCallback.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
template <ui16 N> bool isType(CPack *pack)
|
|
{
|
|
return pack->getType() == N;
|
|
}
|
|
|
|
bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
|
|
{
|
|
CastleTeleportHero pack(who->id, where->id, 1);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::moveHero(const CGHeroInstance *h, int3 dst)
|
|
{
|
|
MoveHero pack(dst,h->id);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
int CCallback::selectionMade(int selection, QueryID queryID)
|
|
{
|
|
ASSERT_IF_CALLED_WITH_PLAYER
|
|
if(queryID == QueryID(-1))
|
|
{
|
|
logGlobal->errorStream() << "Cannot answer the query -1!";
|
|
return false;
|
|
}
|
|
|
|
QueryReply pack(queryID,selection);
|
|
pack.player = *player;
|
|
return sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::recruitCreatures(const CGObjectInstance *obj, CreatureID ID, ui32 amount, si32 level/*=-1*/)
|
|
{
|
|
if(player!=obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY)
|
|
return;
|
|
|
|
RecruitCreatures pack(obj->id,ID,amount,level);
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
|
|
{
|
|
if(((player>=0) && obj->tempOwner != player) || (obj->stacksCount()<2 && obj->needsLastStack()))
|
|
return false;
|
|
|
|
DisbandCreature pack(stackPos,obj->id);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
|
|
{
|
|
UpgradeCreature pack(stackPos,obj->id,newID);
|
|
sendRequest(&pack);
|
|
return false;
|
|
}
|
|
|
|
void CCallback::endTurn()
|
|
{
|
|
logGlobal->traceStream() << "Player " << *player << " ended his turn.";
|
|
EndTurn pack;
|
|
sendRequest(&pack); //report that we ended turn
|
|
}
|
|
int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
|
|
{
|
|
ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
|
|
sendRequest(&pack);
|
|
return 0;
|
|
}
|
|
|
|
int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
|
|
{
|
|
ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
|
|
sendRequest(&pack);
|
|
return 0;
|
|
}
|
|
int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
|
|
{
|
|
ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
|
|
sendRequest(&pack);
|
|
return 0;
|
|
}
|
|
|
|
bool CCallback::dismissHero(const CGHeroInstance *hero)
|
|
{
|
|
if(player!=hero->tempOwner) return false;
|
|
|
|
DismissHero pack(hero->id);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
// int CCallback::getMySerial() const
|
|
// {
|
|
// boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
// return gs->players[player].serial;
|
|
// }
|
|
|
|
bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
|
|
{
|
|
ExchangeArtifacts ea;
|
|
ea.src = l1;
|
|
ea.dst = l2;
|
|
sendRequest(&ea);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Assembles or disassembles a combination artifact.
|
|
* @param hero Hero holding the artifact(s).
|
|
* @param artifactSlot The worn slot ID of the combination- or constituent artifact.
|
|
* @param assemble True for assembly operation, false for disassembly.
|
|
* @param assembleTo If assemble is true, this represents the artifact ID of the combination
|
|
* artifact to assemble to. Otherwise it's not used.
|
|
*/
|
|
bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
|
|
{
|
|
if (player != hero->tempOwner)
|
|
return false;
|
|
|
|
AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
|
|
sendRequest(&aa);
|
|
return true;
|
|
}
|
|
|
|
bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
|
|
{
|
|
if(town->tempOwner!=player)
|
|
return false;
|
|
|
|
if(!canBuildStructure(town, buildingID))
|
|
return false;
|
|
|
|
BuildStructure pack(town->id,buildingID);
|
|
sendRequest(&pack);
|
|
return true;
|
|
}
|
|
|
|
int CBattleCallback::battleMakeAction(BattleAction* action)
|
|
{
|
|
assert(action->actionType == Battle::HERO_SPELL);
|
|
MakeCustomAction mca(*action);
|
|
sendRequest(&mca);
|
|
return 0;
|
|
}
|
|
|
|
int CBattleCallback::sendRequest(const CPack *request)
|
|
{
|
|
int requestID = cl->sendRequest(request, *player);
|
|
if(waitTillRealize)
|
|
{
|
|
logGlobal->traceStream() << boost::format("We'll wait till request %d is answered.\n") % requestID;
|
|
auto gsUnlocker = vstd::makeUnlockSharedGuardIf(getGsMutex(), unlockGsWhenWaiting);
|
|
cl->waitingRequest.waitWhileContains(requestID);
|
|
}
|
|
|
|
boost::this_thread::interruption_point();
|
|
return requestID;
|
|
}
|
|
|
|
void CCallback::swapGarrisonHero( const CGTownInstance *town )
|
|
{
|
|
if(town->tempOwner == *player
|
|
|| (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
|
|
{
|
|
GarrisonHeroSwap pack(town->id);
|
|
sendRequest(&pack);
|
|
}
|
|
}
|
|
|
|
void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
|
|
{
|
|
if(hero->tempOwner != player) return;
|
|
|
|
BuyArtifact pack(hero->id,aid);
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero/* = nullptr*/)
|
|
{
|
|
TradeOnMarketplace pack;
|
|
pack.market = market;
|
|
pack.hero = hero;
|
|
pack.mode = mode;
|
|
pack.r1 = id1;
|
|
pack.r2 = id2;
|
|
pack.val = val1;
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
|
|
{
|
|
const_cast<CGHeroInstance*>(hero)-> formation = tight;
|
|
SetFormation pack(hero->id,tight);
|
|
sendRequest(&pack);
|
|
}
|
|
|
|
void CCallback::setSelection(const CArmedInstance * obj)
|
|
{
|
|
if(!player || obj->getOwner() != *player)
|
|
{
|
|
logGlobal->errorStream() << boost::format("Cannot set selection to the object that is not owned. Object owner is %s, callback player %s") % obj->getOwner() % player;
|
|
return;
|
|
}
|
|
|
|
SetSelection ss;
|
|
ss.player = *player;
|
|
ss.id = obj->id;
|
|
sendRequest(&(CPackForClient&)ss);
|
|
|
|
if(obj->getOwner() != *player)
|
|
{
|
|
// Cf. bug #1679 http://bugs.vcmi.eu/view.php?id=1679
|
|
logGlobal->warnStream() << "The selection request became invalid because of event that occurred after it was made. Object owner is now " << obj->getOwner();
|
|
throw std::runtime_error("setSelection not allowed");
|
|
}
|
|
|
|
if(obj->ID == Obj::HERO)
|
|
{
|
|
if(cl->pathInfo->hero != obj) //calculate new paths only if we selected a different hero
|
|
cl->calculatePaths(static_cast<const CGHeroInstance *>(obj));
|
|
|
|
//nasty workaround. TODO: nice workaround
|
|
cl->gs->getPlayer(*player)->currentSelection = obj->id;
|
|
}
|
|
}
|
|
|
|
void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
|
|
{
|
|
assert(townOrTavern);
|
|
assert(hero);
|
|
ui8 i=0;
|
|
for(; i<gs->players[*player].availableHeroes.size(); i++)
|
|
{
|
|
if(gs->players[*player].availableHeroes[i] == hero)
|
|
{
|
|
HireHero pack(i, townOrTavern->id);
|
|
pack.player = *player;
|
|
sendRequest(&pack);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCallback::save( const std::string &fname )
|
|
{
|
|
cl->save(fname);
|
|
}
|
|
|
|
|
|
void CCallback::sendMessage(const std::string &mess)
|
|
{
|
|
ASSERT_IF_CALLED_WITH_PLAYER
|
|
PlayerMessage pm(*player, mess);
|
|
sendRequest(&(CPackForClient&)pm);
|
|
}
|
|
|
|
void CCallback::buildBoat( const IShipyard *obj )
|
|
{
|
|
BuildBoat bb;
|
|
bb.objid = obj->o->id;
|
|
sendRequest(&bb);
|
|
}
|
|
|
|
CCallback::CCallback( CGameState * GS, boost::optional<PlayerColor> Player, CClient *C )
|
|
:CBattleCallback(GS, Player, C)
|
|
{
|
|
waitTillRealize = false;
|
|
unlockGsWhenWaiting = false;
|
|
}
|
|
|
|
CCallback::~CCallback()
|
|
{
|
|
//trivial, but required. Don`t remove.
|
|
}
|
|
|
|
|
|
const CGPathNode * CCallback::getPathInfo( int3 tile )
|
|
{
|
|
if (!gs->map->isInTheMap(tile))
|
|
return nullptr;
|
|
|
|
validatePaths();
|
|
return &cl->pathInfo->nodes[tile.x][tile.y][tile.z];
|
|
}
|
|
|
|
int CCallback::getDistance( int3 tile )
|
|
{
|
|
CGPath ret;
|
|
if (getPath2 (tile, ret))
|
|
return ret.nodes.size();
|
|
else
|
|
return 255;
|
|
}
|
|
|
|
bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
|
|
{
|
|
//TODO: merge with Pathfinder::canMoveBetween
|
|
return gs->checkForVisitableDir(a, b) && gs->checkForVisitableDir(b, a);
|
|
}
|
|
|
|
bool CCallback::getPath2( int3 dest, CGPath &ret )
|
|
{
|
|
if (!gs->map->isInTheMap(dest))
|
|
return false;
|
|
|
|
validatePaths();
|
|
|
|
boost::unique_lock<boost::mutex> pathLock(cl->pathMx);
|
|
return cl->pathInfo->getPath(dest, ret);
|
|
}
|
|
|
|
int CCallback::getMovementCost(const CGHeroInstance * hero, int3 dest)
|
|
{
|
|
return gs->getMovementCost(hero, hero->visitablePos(), dest, hero->hasBonusOfType (Bonus::FLYING_MOVEMENT), hero->movement);
|
|
}
|
|
|
|
int3 CCallback::getGuardingCreaturePosition(int3 tile)
|
|
{
|
|
if (!gs->map->isInTheMap(tile))
|
|
return int3(-1,-1,-1);
|
|
|
|
validatePaths();
|
|
|
|
boost::unique_lock<boost::mutex> pathLock(cl->pathMx);
|
|
return gs->map->guardingCreaturePositions[tile.x][tile.y][tile.z];
|
|
}
|
|
|
|
void CCallback::recalculatePaths()
|
|
{
|
|
cl->calculatePaths(cl->IGameCallback::getSelectedHero(*player));
|
|
}
|
|
|
|
void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out, int3 src /*= int3(-1,-1,-1)*/, int movement /*= -1*/ )
|
|
{
|
|
gs->calculatePaths(hero, out, src, movement);
|
|
}
|
|
|
|
void CCallback::dig( const CGObjectInstance *hero )
|
|
{
|
|
DigWithHero dwh;
|
|
dwh.id = hero->id;
|
|
sendRequest(&dwh);
|
|
}
|
|
|
|
void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
|
|
{
|
|
CastAdvSpell cas;
|
|
cas.hid = hero->id;
|
|
cas.sid = spellID;
|
|
cas.pos = pos;
|
|
sendRequest(&cas);
|
|
}
|
|
|
|
void CCallback::unregisterAllInterfaces()
|
|
{
|
|
cl->playerint.clear();
|
|
cl->battleints.clear();
|
|
}
|
|
|
|
void CCallback::validatePaths()
|
|
{
|
|
ASSERT_IF_CALLED_WITH_PLAYER
|
|
const CGHeroInstance *h = cl->IGameCallback::getSelectedHero(*player);
|
|
if(h && ( cl->pathInfo->hero != h //wrong hero
|
|
|| cl->pathInfo->hpos != h->getPosition(false) //wrong hero position
|
|
|| !cl->pathInfo->isValid)) //paths invalidated by game event
|
|
{
|
|
recalculatePaths();
|
|
}
|
|
}
|
|
|
|
int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
|
|
{
|
|
if(s1->getCreature(p1) == s2->getCreature(p2))
|
|
return mergeStacks(s1, s2, p1, p2);
|
|
else
|
|
return swapCreatures(s1, s2, p1, p2);
|
|
}
|
|
|
|
void CCallback::registerGameInterface(shared_ptr<IGameEventsReceiver> gameEvents)
|
|
{
|
|
cl->additionalPlayerInts[*player].push_back(gameEvents);
|
|
}
|
|
|
|
void CCallback::registerBattleInterface(shared_ptr<IBattleEventsReceiver> battleEvents)
|
|
{
|
|
cl->additionalBattleInts[*player].push_back(battleEvents);
|
|
}
|
|
|
|
void CCallback::unregisterGameInterface(shared_ptr<IGameEventsReceiver> gameEvents)
|
|
{
|
|
cl->additionalPlayerInts[*player] -= gameEvents;
|
|
}
|
|
|
|
void CCallback::unregisterBattleInterface(shared_ptr<IBattleEventsReceiver> battleEvents)
|
|
{
|
|
cl->additionalBattleInts[*player] -= battleEvents;
|
|
}
|
|
|
|
CBattleCallback::CBattleCallback(CGameState *GS, boost::optional<PlayerColor> Player, CClient *C )
|
|
{
|
|
gs = GS;
|
|
player = Player;
|
|
cl = C;
|
|
}
|
|
|
|
bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
|
|
{
|
|
assert(cl->gs->curB->tacticDistance);
|
|
MakeAction ma;
|
|
ma.ba = *action;
|
|
sendRequest(&ma);
|
|
return true;
|
|
}
|