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2.5 KiB
2.5 KiB
Terrain Format
Format
"newTerrain" :
{
// Two-letters unique identifier for this terrain. Used in map format
"shortIdentifier" : "mt",
// Human-readable name of the terrain
"text" : "My Road",
// Type(s) of this terrain.
// WATER - this terrain is water-like terrains that requires boat for movement
// ROCK - this terrain is unpassable "rock" terrain that is used for inaccessible parts of underground layer
// SUB - this terrain can be placed in underground map layer by RMG
// SURFACE - this terrain can be placed in surface map layer by RMG
"type" : [ "WATER", "SUB", "ROCK", "SURFACE" ],
// Name of file with road graphics
"tiles" : "myRoad.def",
// How many movement points needed to move hero on this terrain
"moveCost" : 150,
// The name of rock type terrain which will be used as borders in the underground
// By default, H3 terrain "rock" will be used
"rockTerrain" : "rock",
// River type which should be used for that terrain
"river" : "",
// If defined, terrain will be animated using palette color cycling effect
// Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms
// Color numbering uses palette color indexes, as seen in image editor
// Note that some tools for working with .def files may reorder palette.
// To avoid this, it is possible to use json with indexed png images instead of def files
"paletteAnimation" : [
{ "start" : 10, "length" : 5 },
...
],
// List of battleFields that can be used on this terrain
"battleFields" : [ ]
// Color of terrain on minimap without unpassable objects. RGB triplet, 0-255 range
"minimapUnblocked" : [ 150, 100, 50 ],
// Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
"minimapBlocked" : [ 150, 100, 50 ],
// Music filename to play on this terrain on adventure map
"music" : "",
"sounds" : {
// List of ambient sounds for this terrain
"ambient" : [ "" ]
},
// Hero movement sound for this terrain, version for moving on tiles with road
"horseSound" : "",
// Hero movement sound for this terrain, version for moving on tiles without road
"horseSoundPenalty" : "",
// List or terrain names, which is prohibited to make transition from/to
"prohibitTransitions" : [ "" ],
// If sand/dirt transition required from/to other terrains
"transitionRequired" : false,
// Represents layout of tile orientations in terrain tiles file
// Can be normal, dirt, water, rock, or hota
"terrainViewPatterns" : "",
}